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#31
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I think Dark Elves would more likely take Freeport and block access to Antontica for Faydwer-dwelling good races rather than risk a direct attack on hostile, foreign soil. And if it's all vs all, then better to let the goodies (dwarves, elves, and gnomes) kill eachother with no way out then mop up afterwards than to give them any reason to band together.
For defense, Dark elves have their backs to the wall in a one-way-in-one-way-out cave. Defensible, but siege-vulnerable. That said: Mages can summon food/drink. My bet: Kerrans. Isolated from the mainland, only adversaries are erudites (who would likely kill eachother off anyway) once Odus is taken, it's just a waiting game for them XD
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Vlakraien - Wood Elf Druid | Liito (Atraydeez)- Dark Elf Cleric | Rahban (Haarkonin) - Troll Warrior | Stylgarr (Freman) - Barbarian Rogue | Pytur (Dvries) - Erudite Necromancer | Gernie (Hallek) - Human Bard | ||
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#32
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Quote:
"I think the stipulation is more that of an all vs all war. It's illogical, but necessary for the discussion at hand. Otherwise, this just turns into an all the good guys vs all of the bad guys scenario. If you want to pick teams, you have to come up with a plot as to how the war started, and why it is so controversial that there are so many sides. So in this way, Dark Elves are unable to utilize the fatties. Edit: My best go at a controversial war plotline is a battle of religions." | |||
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#33
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Erudite's capability for dominance all depends on whether they are able to become united. My answer is yes, Erudite's are the smartest and most rational creatures on Norrath. They will realize that if Paineel and Erudin are united as Erudites, they will avoid certain doom.
I disagree with Erudites being in the same situation as man. Their city is far more defensible, they should logically be able to turn off their teleporters, and shut themselves in. Anyone stupid enough to port into Tox will find themselves sandwiched between powerful Erudite forces. Defense from sea is a lot more simple than from land. You have time to mobilize and corner your opponent. Also, Erudites have no important structure exposed to being bombarded from sea. | ||
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#34
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Quote:
End game all other races are glowing mutants. | |||
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#36
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In the current EQ timeline, Frogloks came to power creating the Great city of Gukta. The same would hold true in the current state of affairs as Froglok factions hold down positions on multiple continents.
The froglok's hold a highly defensible stronghold of Guk (with a bit of inner warring with the undead). And over in Kunark, they have another highly defensible fort in Old Sebilis with fragments of troops scattered throughout Kunark. They are all powerful Warriors, Shamans, Clerics & Wizards. They have leaders and elders. They have powerful weapons, armor & accessories. They wield great spells such as Ice Comet & Envenomed Bolt. My money's on Froglok's through the following maneuvers: Kunark dominance through: 1) Call to arms to Swamp of No Hope & Old Sebilis armies (pull the goalie so to speak) 2) launch assault on West and East Cabilis War on two fronts and squeeze em out. Cabilis with it's multiple entrances (including Veksar port) would be a cinch. 3) With Iksar's erradicated, the knock out Firiona Vie and the Overthere Outpost with ease (I mean look at how defensible and well armed these are?!) Antonica Domination Plan: 1) Squash inner turmoil with undead Frogloks (unless an alliance can be reached. basically surrender or die by fire) 2) Grobb would be easily overran by sheer numbers 3) Oggok would face the same fate as Grobb. 4) With these difficult armies squashed, you have now carved a foothold in Antonica. Time to import some army. Through carrier, establish communication with Kunark outposts. Have the Overtehere Outpost send reinforcements (remember, Frogloks procreate quickly!) 5) Combine forces at Oasis and begin the march on East Freeport (Objective #1 to lock down port to Butcherblock, an important part of launching the Faydwer assault) 6) Leave behind a small squadron to lock down EC tunnel to prevent being blindsided. 7) After tactically smashing the Humans of Freeport, they would storm westward decimating all opponents in its path. The biggest challenge being the Men of the North. Frogloks are not fans of cold and can weaken them! This would be a tough portion of the journey. 8) Once Antonica and Kunark are held down, the would take a med break and have some R&R before that launch the assault on Odus & Faydwer. But that's a story for another day... | ||
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#37
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Kaladim and Ak'anon both have one small entrance and are underground making them easier to defend against Magic. It would be like trying to break the spartan 300 if you were trying to invade either of these cities. Imagine the tinkered booby traps the gnomes would lay within their city if anyone was ever able to penetrate the outer entrance... That being said I don't think either of them would be able to mount much of an offence.
Gnomes would have an easier time as they would have spell casters Erudites would be a lot easier to conquer if you think about it from a lore perspective. Sure they could turn off their port pads and live off of loaves of black bread and water flasks their magicians summoned, but they would never do that because they feel they are a superior race to all others in the world and deserve more. It would only be a matter of time before they turned those pads back on and came out for some higher quality foods/wine and get steamrolled by anyone occupying their outer city. I'm going with Gnomes, easy to defend home city and all the knowledge and classes (warriors, healers and caster) they would need to mount an attack on opposing cities. | ||
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#38
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Gnomes have one of the most defensible cities on the planet. You could say the same for Kaladim but they don't have the intelligence to get anything done offensively. Neriak is underground as well, but the dark elves wouldn't stand a chance once the Trolls and Ogres in their city revolted.
Top Gnome scientists would tinker up some WMDs and a clockwork army and commence laying waste to the tall infidels. | ||
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#39
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There are a couple of key questions that need to be asked:
Do dwarves get the Key Master? Do halfings get Sirran? Do human's get all the Monk and Bard GMs? How about Ran Flamespinner? If it is race vs race, disregarding all other factors, and you considered barbarians and erudites not to be humans, humans would dominate. They control Highhold, Freeport, Qeynos (Not that Freeport and Qeynos would ever align in the game lore) and have the most level 61 GMs to their name. Sure, infiltrate through the sewer system... There are like 7-12 GMs in the freeport underground who I would NOT want to run in to. Not sure what lives in the Qeynos sewers but... Stick a couple of monk GMs down there. | ||
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#40
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