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  #51  
Old 03-18-2014, 03:16 PM
Vile Vile is offline
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Originally Posted by JPMorgan [You must be logged in to view images. Log in or Register.]
EQ is just a mud with a visual component.
isn't every game?
  #52  
Old 03-18-2014, 03:19 PM
Lamil Lamil is offline
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Now I'm going to go look for Gemstone3.
  #53  
Old 03-18-2014, 03:23 PM
Vidar Vidar is offline
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Originally Posted by Ménage à trois [You must be logged in to view images. Log in or Register.]
It (Gemstone 4) is definitely an MMO.
No its not. EQ is an MMO. Diablo isnt an MMO. MUDs aren't MMOs. They are different types of games. Just because a game is online doesn't make it an MMO.
  #54  
Old 03-18-2014, 03:26 PM
Fett Fett is offline
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Originally Posted by Vidar [You must be logged in to view images. Log in or Register.]
No its not. EQ is an MMO. Diablo isnt an MMO. MUDs aren't MMOs. They are different types of games. Just because a game is online doesn't make it an MMO.
Diablo isn't an MMO because there isn't a persistent world nor is there a large amount of concurrent connected users to said world.

Gemstone may be on the edge. Is it a persistent world, with a large amount of concurrent users? I would say it classifies as a MMO then.
  #55  
Old 03-18-2014, 03:27 PM
myriverse myriverse is offline
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Quote:
Originally Posted by JPMorgan [You must be logged in to view images. Log in or Register.]
EQ is just a mud with a visual component.
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Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
isn't every game?
No.
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  #56  
Old 03-18-2014, 03:34 PM
Vidar Vidar is offline
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Quote:
Originally Posted by Fett [You must be logged in to view images. Log in or Register.]
Diablo isn't an MMO because there isn't a persistent world nor is there a large amount of concurrent connected users to said world.

Gemstone may be on the edge. Is it a persistent world, with a large amount of concurrent users? I would say it classifies as a MMO then.
The Designers of EQ Disagree. A MUD is a MUD. EQ and UO and DAoC and Asherons call Etc etc etc are classified as MMO's.
  #57  
Old 03-18-2014, 03:46 PM
Fett Fett is offline
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Quote:
Originally Posted by Vidar [You must be logged in to view images. Log in or Register.]
The Designers of EQ Disagree. A MUD is a MUD. EQ and UO and DAoC and Asherons call Etc etc etc are classified as MMO's.
If you have a link or such referencing a dev journal that shows what the EQ designers thought, I would like to see it. Personally, however the EQ designers word is not gospel.

MUD is an old term. The term MMO hadn't even come into use at the time MUD was being used. All we have to do is use a little logic in this siutation though. What makes a MMO comes down to two simple things.
  1. A persistent world. Even if everyone logs off, the world continues to exists, and does not reset.
  2. A large amount of concurrent users. This is of course a little more grey, because what is a "large amount"?

MUD's usually fall into category 1, as the worlds are usually persistent and do not reset. If Gemstone 4 (or other MUDs) can host hundreds, if not a thousand users at the same time I'd say it easily falls into category 2.

MMO is certainly a newer term than MUD, but there's no reason that older games don't meet the definition for the word.
  #58  
Old 03-18-2014, 04:00 PM
Vidar Vidar is offline
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Quote:
Originally Posted by Fett [You must be logged in to view images. Log in or Register.]
If you have a link or such referencing a dev journal that shows what the EQ designers thought, I would like to see it. Personally, however the EQ designers word is not gospel.

MUD is an old term. The term MMO hadn't even come into use at the time MUD was being used. All we have to do is use a little logic in this siutation though. What makes a MMO comes down to two simple things.
  1. A persistent world. Even if everyone logs off, the world continues to exists, and does not reset.
  2. A large amount of concurrent users. This is of course a little more grey, because what is a "large amount"?

MUD's usually fall into category 1, as the worlds are usually persistent and do not reset. If Gemstone 4 (or other MUDs) can host hundreds, if not a thousand users at the same time I'd say it easily falls into category 2.

MMO is certainly a newer term than MUD, but there's no reason that older games don't meet the definition for the word.
Well, if a MUD is an MMO so is Diablo. No the world isn't persistent like in eq or UO but then again what happens when you log out and back in...its the same world with the same mobs. You kill a mob in eq it pops up again. The world refreshes itself in both games just in a different way.

And this is why i say MUDs are MUDs and MMO's are MMO's. If you start saying MUDs are mmos then Sims online becomes an MMO. And we havent even got into FPS and RTS games.

MMO by definition would encompass a lot more than just eq style games. But its a classification...like MUD, FPS, RTS, RPG, ARPG. Is it wrong? I would say yes. But as of right now we have no other term to classify EQ and WoW etc. so they stay MMO's while other games stay MUDs or RPGs etc.
  #59  
Old 03-18-2014, 04:08 PM
Fett Fett is offline
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Quote:
Originally Posted by Vidar [You must be logged in to view images. Log in or Register.]
Well, if a MUD is an MMO so is Diablo. No the world isn't persistent like in eq or UO but then again what happens when you log out and back in...its the same world with the same mobs. You kill a mob in eq it pops up again. The world refreshes itself in both games just in a different way.
Diablo is absolutely not a MMO because it does not meet the first item. The world has to be persistent for the term MMO to apply. Even if it was persistent, only a small amount of users can be connected at one time.

Quote:
Originally Posted by Vidar [You must be logged in to view images. Log in or Register.]
And this is why i say MUDs are MUDs and MMO's are MMO's. If you start saying MUDs are mmos then Sims online becomes an MMO. And we haven't even got into FPS and RTS games.
Does the Sim's online have a persistent world that doesn't reset? Does it host a large amount of concurrent users? Then YES it is a MMO. You aren't understanding what the term means. MMO does not equal graphical online RPGs like EQ, it means a persistent world, with a large amount of concurrent users, period. The term came into use more recently than MUDs, which is why it applies to a larger cross section of games.

Quote:
Originally Posted by Vidar [You must be logged in to view images. Log in or Register.]
MMO by definition would encompass a lot more than just eq style games. But its a classification...like MUD, FPS, RTS, RPG, ARPG. Is it wrong? I would say yes. But as of right now we have no other term to classify EQ and WoW etc. so they stay MMO's while other games stay MUDs or RPGs etc.
Now you are getting it. MMO doesn't apply to a specific genre of games. It's an umbrella term, that any genre can fall under if it follows the two rules I mentioned.
Last edited by Fett; 03-18-2014 at 04:14 PM..
  #60  
Old 03-18-2014, 04:09 PM
Vile Vile is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
No.
if you think about it... any game could be turned into text format no?

all games are is logic..
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