Lots of nuisances exist in multiplayer gaming. Sometimes you invite a guy and he leaves half an hour later. Sometimes you invite someone and discover he's inept, or AFK half the time. Sometimes random people act greedy or rude. That all comes with the territory. If you want the good aspects of multiplayer, you accept the bad along with it. Blacklisting everyone who annoys you won't work unless you really like solo gameplay. You probably don't run every group you participate in, and even if you do so many players have so many alternate characters that this week's Monk you're grouped with could be last week's blacklisted Rogue. Heck, with the way accounts are often shared, it might not even be the same guy playing a character next time you see it. In the end trying to keep track serves no effective purpose.
If a single person leaves it shouldn't unduly impact your group unless it was a badly-built group to begin with. If 4 people leave at once then they're probably guildmates who were doing you a favor by inviting you at all.
Danth
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