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Old 03-17-2014, 01:39 AM
Shaakglith12194 Shaakglith12194 is offline
Kobold


Join Date: Nov 2011
Posts: 136
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Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]
The wiki's reference page on leveling game mechanics is definitely helpful in terms of understanding the math behind it.

Hell levels definitely exist, this is to be sure.

However my theory is all about attaining the same amount of exp per kill no matter what level you are. Using dungeon soloing to make use of ZEM is key for the Hell levels. So unknowingly I have been flying through my early hell levels with out realizing it was a hell level because I was getting the same amount of exp merely by utilizing ZEM.
This is why I felt as if hell levels were a myth and some backwards way of rationalizing why its taking so long to level.

So to sum up my theory.. Its been manifested in attempt to bypass the penalties applied during certain levels, making it seem as if there is no such thing as a hell level.
How could it feel or seem like a hell level if you are always getting the same amount of exp in percentage?

I do appreciate all of the constructive feed back from everyone.

Also I want to add that some of you who will remain unnamed should really consider being more respectful about the words you choose when making a reply.
Now I understand that hell levels do exist but during the process I did feel as if some were more or less verbally attacking me for even questioning its existence.
I am pretty new to p99 and am still learning the game as I am sure everyone was once new to this game during live or now and that respect should be given to all.
Yeah, you must not be 30 yet. I look back at 30, 35, 40, 45, and 51-53 with fondness. The higher level you get, the harder the mobs are. You go to seb and try to solo even cons, see how that works out. Or Chardok. When you hit 54+, you'll really know what hell levels are. It's sitting at the keyboard for 12+ hours straihht in a kickass experience group to come away with 30% of a level, if you're lucky. That is literally hundreds, if not thousands, of mobs killed. And the farther you go towards 60, the worse it gets. Doesn't sound bad until you realize that logging on and getting into a group immediately doesn't happen that often for most players, and then you think about how many sessions like that it will take to hit 60. And then revise that number of sessions and increase it every time you level u, because "omg, how is this level possibly worse than the last one??? It's so much worse!". EverQuest!
 


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