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#31
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Yeah, I read it wrong my apologies. I just saw you start off your post by quoting mine and thought you said your ignoring posts like mine and not the ones I referenced.
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#32
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Quote:
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#33
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Quote:
https://www.youtube.com/watch?v=PQI29-e23Ik You can see that he has made the Nightblade his core set of skills as he should at a low level as they are his most powerful. However skills like Critical Charge and Poison Arrow give him a great way to initiate every battle. The potential most difficult battle for him was never brought up because he is only level 15, and most people do not have their mage guild leveled up high enough to become a sufficient challenge for him. Once more people have magelight, he will need to rely even more on surprise and even less on Shadow Cloak and Sneak. What does that mean? It means he will have to move his build around to compensate for that. That to me means there's a deep skill system buried in the game, and you do not get a really good taste of that system until much further in, but if you're able to take some time to unravel it you might find something pretty special in there. So I talked a little bit about PVP, but I think that there's a good system in there for PVE as well. https://www.youtube.com/watch?v=Lbos8zva3N8 https://www.youtube.com/watch?v=f6hFAWt9u0o These two videos also from the closed beta test (not the one that we have all played) talk a little bit about different skill choices, different builds, how they already have names for certain builds in closed beta, etc etc. This is a healthy thing. He talks about how their Dragonknight "Tank" is using a fire destruction staff to tank and aoe abilities to hold aggro, something that is very different from other traditional styles of tank. He goes into talking about how he is the typical straight up traditional range dps mage. He also talks about something that I think is possibly the most interesting aspect of the game to me, and that is the consequence of choice in your build. One of their group members, "Pedro" is a vampire. Pedro dies on the first boss almost instantly because he decided to be a vampire, and vampires take 50% more fire damage. I cannot understate how much taking an extra 50% amount of any damage can completely gimp your character, and fire damage seems to be very common (especially in the dungeon they are doing because if you watch part two the machine at the end throws out random fire patches). Because it's all dodgeable, if Pedro was experienced with the fight and a good player he could avoid taking the damage. This comes back to PVP. So far, as far as I have seen there are no real indications if your opponent is a vampire right away. So you might not know to switch to fire damage until you try it initially or until they use a vampire skill, and then it might be too late. Werewolves take 50% poison damage, and it's the same beast, do you keep a poison ability slotted just for a random werewolf, or do you keep your build neutral? This is where the deepness comes in that I wanted to talk about, limiting you to 12 buttons, two bars, two different weapons, six actions on each bar, is a good thing. Not being able to have every ability at your fingertips at all times is a good thing. It means that sometimes you will lose fights because you are unprepared for them. It means that there are real consequences for your choices and it makes them more meaningful. Please do not quote me as saying this is innovative, or groundbreaking or whatever. But I do believe that people are not giving the skill system a good chance. | |||
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#34
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Caved in and bought 3 copies of the imperial version. 1 for me and 2 to hand out to friends+fam. FWIW, the greenmangaming coupon is extended till this coming monday I believe.
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