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  #31  
Old 03-09-2014, 09:59 PM
Psionide Psionide is offline
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Yeah, I read it wrong my apologies. I just saw you start off your post by quoting mine and thought you said your ignoring posts like mine and not the ones I referenced.
  #32  
Old 03-09-2014, 10:10 PM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
Did you even read mine?



As in not your post. I said I am mostly ignoring the posts from people that are upset that the game isn't living up to their expectations, when it is clear to me they haven't played the game. He just asked me about how the builds are "deep" at all, quoting deep like they are not. If you haven't played the game enough to see that the builds in PVP are incredibly deep then you haven't given it a real chance. So I was referring to him, not you.
I'm still waiting for you to enlighten me on how this character progression system is "deep". I know that you can choose to level up skills, morph them, choose between differing armor/weapon skills, but what about any of this is new, innovative, or "deep"? This is more of the same. It may be true that I cannot think of an MMO that combined all these things in this exact same way, but that doesn't make it "deep" and that doesn't make it different. It also doesn't make it interesting or fun, though I will admit that the morphing of skills was more interesting than anything else I had encountered in the game.
  #33  
Old 03-09-2014, 11:40 PM
Grimfan Grimfan is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
I'm still waiting for you to enlighten me on how this character progression system is "deep". I know that you can choose to level up skills, morph them, choose between differing armor/weapon skills, but what about any of this is new, innovative, or "deep"? This is more of the same. It may be true that I cannot think of an MMO that combined all these things in this exact same way, but that doesn't make it "deep" and that doesn't make it different. It also doesn't make it interesting or fun, though I will admit that the morphing of skills was more interesting than anything else I had encountered in the game.
I guess I will try, I wasn't feeling up to it earlier as I was kind of tired but I will give it a shot. So for me, the key to a skill system is the ability to create interesting and robust builds. In an MMO, and in PVP especially it's important to allow people to create bad builds, and to allow others to create builds that function insanely well. Here is a good video of the later in my opinion, even if it is a video that has a lot of editing. The Nightblade is taking on multiple enemies at once, although often they are off guard, and instead of just using one weapon for a "paltry six skills" as you put it, he's using his two different weapon sets for a full 12. I realize that you have to get to level 15 to put that to work, but I promise you that getting to level 15 isn't really that difficult.

https://www.youtube.com/watch?v=PQI29-e23Ik

You can see that he has made the Nightblade his core set of skills as he should at a low level as they are his most powerful. However skills like Critical Charge and Poison Arrow give him a great way to initiate every battle. The potential most difficult battle for him was never brought up because he is only level 15, and most people do not have their mage guild leveled up high enough to become a sufficient challenge for him. Once more people have magelight, he will need to rely even more on surprise and even less on Shadow Cloak and Sneak. What does that mean? It means he will have to move his build around to compensate for that.

That to me means there's a deep skill system buried in the game, and you do not get a really good taste of that system until much further in, but if you're able to take some time to unravel it you might find something pretty special in there.

So I talked a little bit about PVP, but I think that there's a good system in there for PVE as well.

https://www.youtube.com/watch?v=Lbos8zva3N8

https://www.youtube.com/watch?v=f6hFAWt9u0o

These two videos also from the closed beta test (not the one that we have all played) talk a little bit about different skill choices, different builds, how they already have names for certain builds in closed beta, etc etc. This is a healthy thing. He talks about how their Dragonknight "Tank" is using a fire destruction staff to tank and aoe abilities to hold aggro, something that is very different from other traditional styles of tank. He goes into talking about how he is the typical straight up traditional range dps mage.

He also talks about something that I think is possibly the most interesting aspect of the game to me, and that is the consequence of choice in your build. One of their group members, "Pedro" is a vampire. Pedro dies on the first boss almost instantly because he decided to be a vampire, and vampires take 50% more fire damage. I cannot understate how much taking an extra 50% amount of any damage can completely gimp your character, and fire damage seems to be very common (especially in the dungeon they are doing because if you watch part two the machine at the end throws out random fire patches). Because it's all dodgeable, if Pedro was experienced with the fight and a good player he could avoid taking the damage.

This comes back to PVP. So far, as far as I have seen there are no real indications if your opponent is a vampire right away. So you might not know to switch to fire damage until you try it initially or until they use a vampire skill, and then it might be too late. Werewolves take 50% poison damage, and it's the same beast, do you keep a poison ability slotted just for a random werewolf, or do you keep your build neutral?

This is where the deepness comes in that I wanted to talk about, limiting you to 12 buttons, two bars, two different weapons, six actions on each bar, is a good thing. Not being able to have every ability at your fingertips at all times is a good thing. It means that sometimes you will lose fights because you are unprepared for them. It means that there are real consequences for your choices and it makes them more meaningful.

Please do not quote me as saying this is innovative, or groundbreaking or whatever. But I do believe that people are not giving the skill system a good chance.
  #34  
Old 03-13-2014, 01:18 AM
mrgoochio mrgoochio is offline
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Caved in and bought 3 copies of the imperial version. 1 for me and 2 to hand out to friends+fam. FWIW, the greenmangaming coupon is extended till this coming monday I believe.
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