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Old 03-12-2014, 11:20 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Roth [You must be logged in to view images. Log in or Register.]
I felt eq was more about persistence. How much could you put up with before you just quit. Wow and some other games were more the no-life phase because they didn't actively try to make you quit. wow was an easy game to play for years because nothing ever happened really that made you feel like "wow I give up". Eq does that to me every day. When I die and respawn zones away and losing a few hours of exp it makes me want to just not play anymore at all. But then I remember there is nothing else like eq so I calm down and try again the next day or in a few hours.

I would have liked an mmo that captured the essense of eq while cutting down the brutality of the game. A lot of times when I play everquest the game tries really hard to make me quit. And my 12 year old self did end up quitting because I didn't have the ability to deal with all the crap the game threw at me at that age. Now that I'm older I'm better able to deal with the challenges in the game but at times I still make mistakes and feel crushed.
If you die and respawn zones away you were unprepared. Most people on p99 are still just fucking terrible, really. Even leveling pre kunark, it was rare to die if you leveled with the right people and took the right precautions. And our kill ability by kunark standards was just terrible.
  #2  
Old 03-12-2014, 11:28 PM
Roth Roth is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
If you die and respawn zones away you were unprepared. Most people on p99 are still just fucking terrible, really. Even leveling pre kunark, it was rare to die if you leveled with the right people and took the right precautions. And our kill ability by kunark standards was just terrible.
Right, it's human nature to make mistakes. Sorry to inform you that people aren't perfect. I was hunting in lower guk live side entrance, where I had never happened to solo before as a level 36 iksar shaman ever before. So guess what? I have to learn the respawn times and the pulls. I have to learn how my own strength stacks up against the mobs. And sometimes if things aren't as they should be I will take a risk and die for it because I am not risk adverse enough. There is also rng in the game so sometimes things don't always go as you expect.

If you always play 100% perfect with no emotion, and play as risk adverse as possible of course you will make it and it will be fine. But usually people will die at some point along the way to their own mistake or someone else's mistake.

I'll also add that a large portion of playing "perfect" in this game is being 100% focused and aware of what's going on. Having the spawn timers of every mob, paying attention for trains, paying attention to all of these things... never dying involves putting a lot of focus on multiple factors. You can also dc midfight and that's game over. So sometimes things happen and you die.
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Last edited by Roth; 03-12-2014 at 11:31 PM..
  #3  
Old 03-13-2014, 12:41 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Roth [You must be logged in to view images. Log in or Register.]
Right, it's human nature to make mistakes. Sorry to inform you that people aren't perfect. I was hunting in lower guk live side entrance, where I had never happened to solo before as a level 36 iksar shaman ever before. So guess what? I have to learn the respawn times and the pulls. I have to learn how my own strength stacks up against the mobs. And sometimes if things aren't as they should be I will take a risk and die for it because I am not risk adverse enough. There is also rng in the game so sometimes things don't always go as you expect.

If you always play 100% perfect with no emotion, and play as risk adverse as possible of course you will make it and it will be fine. But usually people will die at some point along the way to their own mistake or someone else's mistake.

I'll also add that a large portion of playing "perfect" in this game is being 100% focused and aware of what's going on. Having the spawn timers of every mob, paying attention for trains, paying attention to all of these things... never dying involves putting a lot of focus on multiple factors. You can also dc midfight and that's game over. So sometimes things happen and you die.
Right, but why not be bound in innothule. You have no training to do 36+ on shaman except maybe alchemy? Which is generally a 60 man's game given the cost.
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