#31
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No doubt shaman > druid when grouped with a monk. | |||
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#32
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Shaman, no question.
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#33
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I don't recall mentioning RoK or SoV.
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#34
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Just to throw fuel on the fire, snare is somewhat valuable to a monk. Aggrokiting. That being said, aggrokiting gives the dru or necro very little time to med. But you can fear animals, or necro fear, or intimidation, to fear kite with a monk.
This is more for a change of pace - a - I wanna play a fun/easy duo outdoors with low death risk. You still won't be killing as fast as shaman/monk, due to lack of haste/buffs/pet and the unshakable mana supply that is canni-bind wound; and your piss-poor dungeon skills. But the SERIOUS discussion on here makes me think ya'll have never tried canni-bind wound in a monk/shaman duo.
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Accersitus Mage
Ennui Monk Vita mid 40s Cleric | ||
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#35
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#36
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Any thoughts on what could be added to the Shaman/Monk combo as far as a third toon? I'm focusing on a caster type class ENC, WIZ, NEC, MAGE preferably.
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#37
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druids the best due to hp/ac/speed/thorns/heals/ports. Its the smarter choice. The power of thorns is ridiculous at low levels. Im sure post 35, a shaman is better though.
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#38
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Quote:
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Swishahouse Swishablast Luminary of 57 Spirits Junglist Bard of 16 Anthems Pokeball Flinger | |||
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#39
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Shaman/monk isn't necessarily what levels the fastest, but it's among the fastest, and it's probably the most flexible and dependable duo. You don't have to be outdoors, you don't have to rely on kiting, and you aren't restricted to some risky mechanic like charm. Two necros might kill mobs faster, and cleric/enchanter might have the potential to take on harder named spawns, but neither of these will have the ability to go just about anywhere and level or farm items while having answers to almost every possible scenario. Shaman/monk just has the optimal combination of damage output, tanking and survivability, sustainability, and risk/downtime minimalization. They're not necessarily the best at each of them, but unlike any other combination, they have enough of each to make almost anything possible.
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#40
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Back in the original EQ I remember a husband and wife duo who were both monks. They were essentially a fantastic pulling team. They could split any camp with ease and no waiting around either. They were always together and were great dps. In fact the group I was in had me (as a bard) for the tank since mobs died so quick in lguk or solb. They also never died since both had FD... no getting upset that someone didn't do something right and caused the other to die. Heck our group used a druid for snare/dps and a cleric for heals/dps and we just took on everything.
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