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  #61  
Old 03-05-2014, 02:17 PM
Faerie Faerie is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Any combination that restricts bards from a team is a horribly bad idea. There are serious PVP implications with never being able to run as fast as a bard, and just as many PVE implications not having resist songs and shit on some encounters.
Bards are a key class, yes. That's what makes it a detriment. But dark team raided on live, and I'm sure they could raid here too if people actually rose to the challenge.

Anyway, it was just an idea. There are other options, if people are wanting to cut down the overpowered evil team some.
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  #62  
Old 03-05-2014, 02:26 PM
Bamz4l Bamz4l is offline
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do what that one server did and allow dark-elf bards
  #63  
Old 03-05-2014, 02:34 PM
rollin5k rollin5k is offline
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It just needs to be above all simple and classic like squire laid out. No complicated crap. And as long as teams have balance to some extent any pvp implications won't matter
Last edited by rollin5k; 03-05-2014 at 02:36 PM.. Reason: phone sucks
  #64  
Old 03-05-2014, 03:03 PM
Squire Squire is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Bards are a key class, yes. That's what makes it a detriment. But dark team raided on live, and I'm sure they could raid here too if people actually rose to the challenge.

Anyway, it was just an idea. There are other options, if people are wanting to cut down the overpowered evil team some.
This. Despite class disadvantages I just can't see people like Colgate rolling human monk or Chewie making an Erudite SK because of it, and that goes for ALOT of people.

Will Nihilum and the like attempt a coordinated Human uberguild? Probably. But they'd still be outnumbered by the other two teams, but with class limitations reduce Evil hegemony, and a huge number of races in an elf/shortie alliance provide balanced populations there as well. The only class that can FD on the shorties is Necro, for instance, but they get bards and druids, something Evil lacks, but Evil will have Troll SKs, Ogre Warriors, Iksar Monks, etc.

I think its pretty balanced. Any way you slice it, there will be one disproportionately powerful team, might as well make that occur at a cost of races, stats, starting area, etc. Speaking of Chewie... human uberguild with bards and shit, go into guk and fuck with all of the Evils cockblocking your FBSSes because its full of Chewie's all-troll FoH Guk Brigade.
Last edited by Squire; 03-05-2014 at 03:10 PM..
  #65  
Old 03-05-2014, 03:05 PM
Tradesonred Tradesonred is offline
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If i ever quit the forums, ill sure be coming one last time to have a chuckle at how teams split the pvp population, puttin the final nail in the red99 coffin to then fail miserably because teams is alot more dev attention intensive than a FFA server, attention they didnt have time for. And that of course this was all in the feedback provided to devs on the forums.
  #66  
Old 03-05-2014, 03:08 PM
Imago Imago is offline
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EQ was never meant to be balanced, the way WoW and so many other MMOs are these days.

Team doesn't have a bard? Deal with it. Sacrifice some STR gear on the tank for more MR gear, placing a higher priority on current era loot.

I think it would make the game much more enjoyable. PVE Raiding is too easy the way it is currently, we know the ins and outs of each encounter backwards and forwards. Why not add a variable?
  #67  
Old 03-05-2014, 03:08 PM
raitheon raitheon is offline
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Ignore the trolls; stay on topic. Lets make teams great.
  #68  
Old 03-05-2014, 03:10 PM
raitheon raitheon is offline
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Quote:
Originally Posted by Imago [You must be logged in to view images. Log in or Register.]
EQ was never meant to be balanced, the way WoW and so many other MMOs are these days.

Team doesn't have a bard? Deal with it. Sacrifice some STR gear on the tank for more MR gear, placing a higher priority on current era loot.

I think it would make the game much more enjoyable. PVE Raiding is too easy the way it is currently, we know the ins and outs of each encounter backwards and forwards. Why not add a variable?
Seconded. We're here to foster PVP not PVE. The encounters are so incredibly easy when people have had 15 years to theorycraft the crap out of them.
  #69  
Old 03-05-2014, 03:11 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by raitheon [You must be logged in to view images. Log in or Register.]
Ignore the trolls; stay on topic. Lets make teams great.
Yeah im trolling, sure. Rogean doesnt have 10mins to come fix red but staff going to make the time needed to come and play with balance each time a hard coded team starts getting OPd. Dont worry im not here to derail, just drive-by commenting.
  #70  
Old 03-05-2014, 03:12 PM
Squire Squire is offline
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Quote:
Originally Posted by Imago [You must be logged in to view images. Log in or Register.]
EQ was never meant to be balanced, the way WoW and so many other MMOs are these days.

Team doesn't have a bard? Deal with it. Sacrifice some STR gear on the tank for more MR gear, placing a higher priority on current era loot.

I think it would make the game much more enjoyable. PVE Raiding is too easy the way it is currently, we know the ins and outs of each encounter backwards and forwards. Why not add a variable?
Great point. Not having an unstunnable ogre warrior, or a bard, or a druid for certain ports and relying solely on wizards, or not having shaman buffs/slow or monk to FD pull on ones team changes PvE dynamics a great deal too, adding a whole different layer to what teams can provide. The same old content will require a new approach depending on the team. The racial breakdown also eliminates more mundane changes to address content like "no necros/corpse summon on good team so we have to add them to paladins" because all teams have access to things like CoH from mages or corpse summon from necros, but lack more.. interesting raid components.
Last edited by Squire; 03-05-2014 at 03:15 PM..
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