#61
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Anyway, it was just an idea. There are other options, if people are wanting to cut down the overpowered evil team some.
__________________
"Pleasure writes fewer good songs..."
Red99 | |||
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#62
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do what that one server did and allow dark-elf bards
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#63
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It just needs to be above all simple and classic like squire laid out. No complicated crap. And as long as teams have balance to some extent any pvp implications won't matter
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Last edited by rollin5k; 03-05-2014 at 02:36 PM..
Reason: phone sucks
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#64
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Will Nihilum and the like attempt a coordinated Human uberguild? Probably. But they'd still be outnumbered by the other two teams, but with class limitations reduce Evil hegemony, and a huge number of races in an elf/shortie alliance provide balanced populations there as well. The only class that can FD on the shorties is Necro, for instance, but they get bards and druids, something Evil lacks, but Evil will have Troll SKs, Ogre Warriors, Iksar Monks, etc. I think its pretty balanced. Any way you slice it, there will be one disproportionately powerful team, might as well make that occur at a cost of races, stats, starting area, etc. Speaking of Chewie... human uberguild with bards and shit, go into guk and fuck with all of the Evils cockblocking your FBSSes because its full of Chewie's all-troll FoH Guk Brigade. | |||
Last edited by Squire; 03-05-2014 at 03:10 PM..
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#65
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If i ever quit the forums, ill sure be coming one last time to have a chuckle at how teams split the pvp population, puttin the final nail in the red99 coffin to then fail miserably because teams is alot more dev attention intensive than a FFA server, attention they didnt have time for. And that of course this was all in the feedback provided to devs on the forums.
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#66
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EQ was never meant to be balanced, the way WoW and so many other MMOs are these days.
Team doesn't have a bard? Deal with it. Sacrifice some STR gear on the tank for more MR gear, placing a higher priority on current era loot. I think it would make the game much more enjoyable. PVE Raiding is too easy the way it is currently, we know the ins and outs of each encounter backwards and forwards. Why not add a variable? | ||
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#67
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Ignore the trolls; stay on topic. Lets make teams great.
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#68
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#69
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#70
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Last edited by Squire; 03-05-2014 at 03:15 PM..
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