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  #1  
Old 02-28-2014, 04:05 PM
baalzy baalzy is offline
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Ranger. Snare & Fear animal. Track in huge open spaces.

Edit: You get to eat death touches, so you're never expected to do anything else of use on raids.
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Last edited by baalzy; 02-28-2014 at 04:10 PM..
  #2  
Old 02-28-2014, 04:12 PM
lecompte lecompte is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Ranger. Snare & Fear animal. Track in huge open spaces.

Edit: You get to eat death touches, so you're never expected to do anything else of use on raids.
If a ranger is doing nothign but eating DTs the raidleaders need to consider the relative DPS between SK and Ranger. I guess an SK could speed bump
  #3  
Old 03-11-2014, 01:56 PM
solduios solduios is offline
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Quote:
Originally Posted by lecompte [You must be logged in to view images. Log in or Register.]
If a ranger is doing nothign but eating DTs the raidleaders need to consider the relative DPS between SK and Ranger. I guess an SK could speed bump
Sk dumps HT then goes and sits in a corner .... or eats a DT =p

Cause Paladins are still better OTs at this point just because of strong snap agro.
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Old 03-11-2014, 02:10 PM
Danth Danth is offline
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They don't ask Shadow Knights to eat death touches because most SK's are like me and would tell said raid leaders to snuff it. Rangers tend to be nicer and more willing to do a useful duty.

Shadow Knights have snap aggro on par with Paladins; sometimes you don't see it because there are a *lot* of incompetent Shadow Knights who don't know how to use anything except Disease Cloud. These Shadow Knights make good death-touch fodder. In fact they should be encouraged to make different characters entirely.

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Monks remain a strong class in Velious, flirting with god-mode-overpowered if you have access to North Temple Veeshan and Sleeper's-quality loot. Without such loot they're merely mortal but still very strong. Main downside is their excessive population, meaning expensive gear and high competition for drops.

Rogues are easy to play and good at what they do, and due to lower population than Monks tend to be in demand. Main downside is they have fewer options than the other classes listed and may become boring. It's a good class for someone who doesn't always want to give the game high attention levels.

Bards are the opposite of Rogues, difficult to play well and having a very high relative skill cap. Good Bards are always in demand; poor Bards quit at level 50ish and end up used as EC mules. They're very busy to play well, requiring constant activity not too dissimilar from combat in many newer online role-playing games. Horrid choice for players who like to AFK or type in chat a lot.

Rangers offer more engaging combat than Monks or Rogues and lower activity levels and difficulty than Bards. The cost is being probably the worst of the four in terms of overall power and desirability, even after Velious enhancements.

Danth
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