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#31
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I'm under the impression they are leveling together from 0 xp which is why I stated the cleric and sk would level a different rate. They should receive a 50/50 split of xp.. and continue to split down the middle since their total xp is equal. Different story otherwise.
Would be interesting to see exactly how experience is divided up in that case.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||
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#32
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#33
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The way I understood it: cleric needs around 100n xp to level, the sk needs around 168n. Once they kill 268n xp of mobs they will both ding. Each level the value of n will change, but the principle remains. Is this right? | |||
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#34
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I don't think it is right.
Because xp split in a group is based on the total xp of the characters. If the cleric and SK started together at 0 xp, they'd be getting a 50/50 split from each mob. So the cleric would level after they'd killed 200n, and the SK after 336n. And the cleric dinging wouldn't change matters, as xp split is based on total xp, not level. It does seem to be an interesting theoretical situation - if these two characters only ever grouped together, they'd gain xp at exactly the same rate - but the hybrid would level more slowly. | ||
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#35
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Exp. split is determined by total accumulated XP. Add the entire group's XP together, then slice the pie up according to how much each member has contributed to the total. Assuming the SK has 168n xp and the Cleric 100n xp (they are exactly the same level) they should continue to level at the same rate (relative to each other). The SK will be getting 62.6% of the pie, leaving the remaining 37.4% for the cleric. The pair (2.68n xp to level) is effectively taking 34% longer (2.68/2.00) than they would being a pair (2.00 xp to level) without a penalty killing merbs at the same rate. Quote:
If you upset that balance and the SK has, for example twice the xp total compared to the cleric (SK has 200n, cleric has 100n), The xp/kill distribution changes to 66.7% to the SK and 33.3% for the cleric. Once they gain 268n experience, the sk will have absorbed 178n (and leveled) and the cleric will have absorbed 89.2n (did not level) Add 4 more clerics to the group, all with 100n xp. The SK has 168n xp. Everyone is exactly the same level. The total xp in the group is 668n. The group has total now the distribution looks like this: Cleric A - 15% Cleric B - 15% Cleric C - 15% Cleric D - 15% Cleric E - 15% SK - 25% Make the SK a warrior with 90n xp. The total xp in the group is 590n: Cleric A - 16.95% Cleric B - 16.95% Cleric C - 16.95% Cleric D - 16.95% Cleric E - 16.95% Warrior - 15.25% Comparing the situation for Cleric A: Before: 15% After: 16.95% An 11.3% increase in exp rate. This should prove that people do not level at the same rate unless they are exactly the same level. It also proves that if you add players to the group, the penalty will be split. There is a 11% increase in xp rate for Cleric A when switching from SK to Warrior, meaning hybrid penalty is not negligible for a full group of same level players. This is a a fact. But who would kick a SK for a warrior simply for a 11.3% xp bonus? I wouldn't.. but that's cause I'm not a selfish dick. How do you feel about 11.3% more xp when that warrior dies because he pulled extra mobs and now we have to rez him, wait for sickness, buff, etc when the SK could have just FD. Point being just cause it costs you more, doesn't mean you can ignore the benefits of grouping with hybrids. edit: Added calculation for other extreme. Assuming a full group of SKs (168n) and one Cleric (100n)...total xp of 940n: SK A - 17.9% SK B - 17.9% SK C - 17.9% SK D - 17.9% SK E - 17.9% Cleric - 10.64% Not such a good deal for the cleric.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||||
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Last edited by drktmplr12; 02-26-2014 at 02:19 PM..
Reason: Updated because warriors have a 10% bonus
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#36
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that would be remarkably easy to verify. What happens if a SK and a warrior grouped together at level 1 with no exp earned each.
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#37
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What do you need to make that work? It ran on my work computer, but not at home. | |||
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#38
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Last edited by Lune; 02-26-2014 at 01:22 PM..
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#39
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drktmplr12,
Warriors get a 10% xp bonus (halfling warriors get even higher), so that throws your numbers slightly off. Otherwise, great post.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#40
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I don't know what you guys are smoking, you can obviously tell from the way exp works that group members will not level at the same rate.
The higher the gap in your levels, the more exp the higher level person takes. The exp penalty just makes them take more of the experience. You can be grouped in HHK for example and have an SK tank taking 60% of the xp for himself, and he would out level everyone else because he gets 2-3% per kill while everyone else is getting less than 1%. EDIT: This happened to me on my bard, and the exp was extremely slow for the entire group except the SK, who ended up leveling too high for out lowest member.
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When are we gonna allow two-boxing?
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