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#101
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i don't think it's possible to full resist a nuke like his previous data explained, considering at 170 resist after modifiers you should be seeing a full resist 70% of the time
it seems to be a mostly linear function that gives an inverse relationship between spell damage and how high your resists are | ||
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#102
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some tests i did with rettiwalk.. outright resists = 0, draught of jiva was always really resisted even prior to this patch btw great change, gotta admit been spoiled with the full dmg draughts, casting 4.5 sec lures viable in mass pvp small scale not so good
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#103
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Wizards are a class that requires 0 skill, they shouldn't have fast casting nukes doing full dmg.
3 Wizards in sync is worse than 10+ Nihi melee, for obvious reasons. You should be forced to use Lures. | ||
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#104
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Juhstin Bieber - Red99
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#105
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It is fortunate for all of us that Stasis has no say or input in anything that goes on here.
I think the biggest thing of note in the data posted so far is it is nearly impossible to land a full damage nuke when you have decent resists which is great. I very distinctly remember lures being the go to nukes for wizards in PVP on live as it is generally not a good idea to rely on RNG in PVP. Considering what most classes/players have HP wise if you get them dispelled a lure is still doing 20-40% of your HP. Dispelling was always important but now it is even more critical. It will also add viability to a class that relies on low mana ratio unresistable spells for the most part(necro). The way resists previously worked a decent geared necro could barely (if at all) keep up with druid nukes spamming deflux, let alone a wizard leading with sunstrike and spamming draughts. | ||
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#106
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#108
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The resist tweaks are MUCH better, although still not classic to my likings. But we don't have item loot here so... I hope this is an eye opener that things are better for all here. I also hope you realized with further tweaking down to the 140 resist range showing more full resists (if not almost always a full resist for most spells) that even with just buffs/no drop you'd be fine with item loot. It really makes game play more interesting and promotes an advantage for people willing to risk EASILY FARMABLE gear. And by classic I mean he's testing with fkin 202 and seeing damage on non lures... mostly full damage on draught of ice at 120... still an improvement from before I think and that all the people crying about having to heal on a druid rather than mash full wildfires into geared players will slowly come along. | ||||||
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Last edited by Nirgon; 02-24-2014 at 01:42 PM..
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#109
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I actually look at Thrilla and Hector the exact same, is Thrilla better? They both click their nuke/SS button equally good from what I've seen.
Mind you I didn't watch the botb, but that matters for what? | ||
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#110
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I had Hector take an ice comet from me first and sit there and tunnel vision and trade in classic. So I guess that isn't a matter of skill but wtf is this guy doing. Just saying I saw people try to pick up the wizard and handily fail their faces off at it.
The most problematic part is what you're mostly right about... sunstrikes doing full damage to people in the 150 resist range :P. It looks like that is MOSTLY alleviated now. So there will hopefully be people learning to adjust/more effort involved. You know, like having to cast a dispel or two... refresh skin during a fight rather than 1 1 1 1 1 1 1. | ||
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