Quote:
Originally Posted by Hollywood
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All classes are difficult, even up into the 20s. Most don't really spread their wings until about level 29+
A lot has been said that is true, in terms of how classes play out however it's not as easy as it sounds.
Necromancer for example, takes a lot of mana to combine pet cast + fear + dot + root + whatever else needs recast. And this is not taking into consieraton resists, fizzles or interrupts.
And that applies to all the casters.
Melee, conversely is less complexity and therefore less stress up front, but leaves you without the tools to reduce stress later, like avoiding death or easier travel methods.
Having said that, for a laid back character I would always suggest a Monk.
Feign death, bind wound, mend, and instill doubt(fear) are all very potent abilities that make all the difference. Additionally, you aren't a slow killing class, things move at a nice pace.
When you are available for grouping, you're both a damage dealer, a puller and in a lot of cases you can double up as a tank. In lower to mid levels, tanks, particularly Warriors are without good tools to hold aggro - and that's with a coordinated group. A monk or two however, can remedy that with their damage output.
All in all it's very versatile, easy to learn, challenging to master and gives you a chance at less stress with meaningful gains.
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I'd say monk being laid back only applies to soloing.
If you are in a group, you are expected to pull. That is not something you can be lazy about.
If OP is considering raiding, the monk role is about the least laid back of all classes.