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#101
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Recharging is a classic mechanics versus classic feel argument. Mechanically, we are correct for the lifespan of Project 1999 - there is no room for disagreement there (for recharging). The question is which side to go with.
Personally, I tend to prefer sticking to classic mechanics over classic feel unless gameplay is significantly altered. Is gameplay significantly altered? Not really. For me, significantly altered would be things such as launching Velious with classic Wavecrasher or Donal's BP. It would be something like having classic pet aggro and spamming every mob from Nagafen to Avatar of War with pet chains. You know - something that fundamentally changes how the game is played at the raid level. Mallets are by far the most impactful item on blue. You could go as far as to argue that mallets do fundamentally change how the game plays. The issue with mallets is the same issue with Ivandyr Hoops. That is, a recharging nerf would not stop their mass use. It would be far more beneficial to individually nerf the sole offender in this case if mallet use was deemed wrong. I went into detail on other individual items on a previous post on this thread. For the blue server, recharging doesn't significantly alter gameplay as it would on red. Recharging mallets on red would be insignificant compared to everyone having WC caps and golem wands. Fitting enough, this entire thread is Red folk pushing for change on blue without realizing the reason there is a difference between the servers (for recharging, ducking is another issue). I know I'm a soloer or whatever, but I don't exactly have a horse in this race. I don't have anything good to recharge and my WC is usually uncharged. Furthermore, I only play 2 or 3 hours a month.
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#102
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Just because something was a bug in classic doesn't mean it should be a bug here for classics sake.
Red has caught up with the times to be slightly less classic with the goal of asking what do we think the devs at the time would have done given the knowledge base we have now. There is no need to wait until something that happens 2 years later in the timeline to nerf something just because it took that long for eq live to figure it out if it's an exploitative mechanic that everyone is aware of. Knowledge sharing in 1999-2001 wasn't what it is now. We have the power of reading "future" patch notes to do things before they happen. Example: soulfires being click able by paladins only - this was changed after test of tactics because the live EQ team saw how dumb click fest was. Recharging is a BUG like Nirgon said. Just because it wasn't caught or patched top priority on live doesn't take away from the fact that it was a bug and semi exploit. | ||
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#103
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Gonna have to agree, at this point the servers should mirror each other. Recharging items is an incredibly huge advantage to have on a PvE server.
Also I would argue people are more inclined to play a server that has features such as duck casting and item recharging over a server that does not. | ||
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#104
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Quote:
I myself play here because this was my favorite era. This is when I started the game and when I feel it it was at its best - current emulation be damned. So on the one hand I enjoyed the game for what it was but was frustrated at the time due to silly limitations (spell book medding, cast from sit etc...). I did play all the way till Ldon so I also go to enjoy some of the newer features that may be used only because of Titanium client. I guess the point I'm making here is that without the die hards (trolly as they may be) this wouldn't even be close to classic and although I enjoy the perks of game as it is, I do understand that the only reason some things might be kept around is because of some large game-breaking exploit or cruel visual limitation that's easily removed or modded around. Non classic items should be brought as close as classic as possible in order to keep in tune with the projects goal. Recharging: is it classic? Yes. Keep it in? No on red because of serious pvp exploitation issues. Yes on blue because it does not make you invincible nor does it allow you to kill the hardest encounters which can be done with a group anyways. Duck cast cancellation: I grit my teeth because I would hate it (and did in the brief time I played on red) but it's classic. Put it in. TL;DR: "classic or die" is on one end of the spectrum, "idgaf" is on the other. Where you sit is up to you and what stays on the server is up to the devs. There should be criteria and this is what I think it should be. Also, trolls gonna troll.
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Impotent Rage - 59 Ranger
Hidying Imdad - 22 Cleric Yumyums Inmahtumtums - 60 Enchanter | |||
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#105
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Quote:
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#107
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Quote:
and have you tried to recharge a vox rez stick on blue? it doesn't happen, the buyback is ~2million plat. | |||
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#108
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I've got an idea.
Red people stay out of blue forums. Blue people stay out of red forums. Purples, just stick to whats relevant to your forum.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#109
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I would like full health and full mana on a ding; that too was was classic.
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PHENOMENAL COSMIC POWER!
{in an itty bitty living space} 60th Gnomish Wizard LFG! | ||
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#110
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Not classic. I fondly remember when my paladin dinged 9 in Blackburrow seeing my mana slowly tick up from 0.
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