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  #11  
Old 02-21-2014, 04:01 PM
Velerin Velerin is offline
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One thing I noticed is the malosi line and cancel magic line have a lot more aggro then they did on live. Tash/slow etc should be big aggro but cancel magic and malo line should be pretty close to nil.
  #12  
Old 02-21-2014, 04:14 PM
Asap Asap is offline
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So, have pets cast debuffs instead of DD's. Aggro problem solved [You must be logged in to view images. Log in or Register.]
  #13  
Old 02-21-2014, 04:20 PM
Dweed Dweed is offline
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Something that't is useful, if you initiate aggro on a mob with the spell, that spell generates less aggro. Example, you could pull with tash or slow and a melee (or pet) could take aggro easier.
  #14  
Old 02-21-2014, 04:24 PM
Danth Danth is offline
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Again, if you have a Paladin tank and he isn't OOM, you shouldn't have aggro problems. Same with Shadow Knights. If I pull something resistant, my wife's Shaman can immediately Malo then spam Turgur's back to back to back, half a dozen times in a row or more if necessary as fast as she can cast it, and she won't get touched. Then she can load up Cripple and as many damage spells as she can and spam them all until they land then sit down next to the target and still won't get touched. I have three Paladins and an SK on P1999 at various levels ranging up to 60 and played a Paladin on Live for an extended period of time. I know what I'm talking about. Either your Paladin tank was out of mana or being a bit lazy. It could be either; some tank players don't care if they lose aggro sometimes as long as nobody actually dies.

Note that the initial attack that "wakes up" a mob and causes it to aggro is capped at virtually no hate. Sometimes it's beneficial to simply let the Shaman or Enchanter pull with a debuff. This is particularly the case when you're using tanks who have little to no immediate front-loaded hate generation--Warriors an to a lesser degree Monks.

As for Warriors, I sort of feel bad for them. Even grouped with Epic Warriors at level 60 the wife's Shaman still pulls aggro slowing at 50-60% as often as not. Tough, resistant mobs that require multiple casts? Forget it, slowing is suicide.

Danth
  #15  
Old 02-21-2014, 04:31 PM
khanable khanable is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
From what I understand, here, any type of negative effect left on the mob gives 500 hate. Stun/Snare/Debuff of some kind & I believe DoTs too.

Pretty sure it wasn't a static value across all spells just because they held that type of status change. Especially DoTs such as Splurt which are pure damage only and have no other negative effects.
Yea, here the values are static I believe. The way I described it is how it should be - this all relates back to the warrior epic (the proc was originally a debuff). Original hate generation numbers that I found were wildly different than they are now (ykesha being 800 some hate, etc).

Looks we are on the post hate revamp numbers, which is sad[You must be logged in to view images. Log in or Register.]

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