#21
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Quote:
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[59 Templar] Pusu (Dark Elf)
[42 Monk] Plight (Human) [42 Necromancer] Velka (Iksar) | |||
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#22
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there's four spectres in the qeynos catacombs, very close to the zoneline below the warrior's guild in south qeynos
they come two at a time if you don't have a way to split them, though
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Escapegoat / Pharmakos / Madriax
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#23
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Quote:
the higher the mobs are above level 38 the less intimidate works | |||
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#24
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1. There used to be a gnome in Ak'anon I camped for a short while, probably a decade ago. Just the one though. Was a very quiet, and easy camp. Mostly because his pathing was all screwed up. You'd snare him, dot him up, then strafe over one step, and he would have to path back to his spawn and take a different direct route to get to you. Then you'd just strafe back the other way, and he'd repeat lol. But I cannot remember his name.
But I suppose that's a bit of an exploit. Well, this was all before things like that were considered exploits. Anyone remember killed FP guards while being up on the broken walls? haha. They put a stop to all of that.....thankfully. 2. The hermit in SK. Not sure if he works on this server though. 3. Fear gate chic and specs. Can't remember her name. Good exp though. 4. Someone already mentioned dalnir cave brutes. 5. Goblins underwater in Lake of Ill Omen. I remember spending quite a bit of time solo camping those at some point. 6. Guy in FP Inn. Good low level, solo camp. 7. Any city guards that you don't care to lose faction with. (can also be a great source of income). 8. Brownie camp in Lfay. 9. Goblins underwater in Oasis. I can't really think of any more. The bards were camped a lot, but I would guess they were fairly popular. Probably some on my list were as well. But that's half the fun of EQ. Finding new crap to kill and discovering new camps on your own. | ||
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#25
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Not sure why you would do brutes over the giant forts?
Sure its tougher to escape but the giants drop vendor trash worth a ton, and the occasional forest loop or treeweave. I'd start camping giants in frontier mts, then dreadlands, then burning woods. P99 drop rate is a lot lower than live or eqmac but its still not terrible. | ||
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#26
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For SKs/necros:-
Felwithe guards (47-53), not the ones at the zone in/bridge... go to the next zone across (caster guild) and do the guards there. 1 wanderer (Plage) 3 1x outside each guild door (all path down to the pond) 2 up the stupid ramp to the building that'll need splitting, but can be ignored if you don't want to do them. Plenty of room to fear kite if brought to the zone line. Never tried it on a SK but it works great as a necro... must keep them feared/snared or they'll heal and be annoying [You must be logged in to view images. Log in or Register.] Sell (and gate if you can) at Steamfont druid rings | ||
Last edited by Swish; 02-21-2014 at 03:22 AM..
Reason: level range added
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#27
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I rather liked the higher-level skeletons in Najena, the ones for the ghoulbane quest. Nobody was EVER in there, and the ZEM was good. They were slight undercons, which gave a nice bit of challenge to the camp.
Slaughtering everything in Kerra Isle was always good as well. My favorite, though, was guard-hunting in Felwithe. The XP wasn't bad, there's plenty of them, and the loot! 22+ PP per kill, yes please | ||
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#29
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Swamp of no hope
Skeletons near fv zone Iksar bandits near pillar There is nothing more obscure than sonh | ||
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