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  #251  
Old 02-17-2014, 10:08 PM
aborted aborted is offline
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Add group bonus without taking out the global and see what happens. give it a month, then work with the LFG UI that comes with the game, instead of the timer question that is asked when you log in. Have it ask if that person is looking for a group, and put them in the list of people LFG. Make sure the LFG doesn't say where people are, but just shows how people can get in contact with each other.
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  #252  
Old 02-17-2014, 10:12 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by aborted [You must be logged in to view images. Log in or Register.]
Add group bonus without taking out the global and see what happens. give it a month
Guarantee this coupled with Velious makes the population explode

When server hits 500 regularly maybe experiment with nerf but dont think its a good idea
  #253  
Old 02-17-2014, 10:50 PM
dethbringre dethbringre is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
shrink pvp level range imo

+/- 4
I have only played on this server since this past summer and I never played classic PVP stuff but I think this right here would back a big difference in server health. I can't recall ever being jumped while soloing by an even con or even a yellow con player. So when I'm hit hit by a druid who is 6 or 8 levels higher than me its pretty tough to win that fight. Granted I'm a terrible pvp'er but still, at least with a 4 lvl range I think it'd even the odds a bit especially for players like myself who don't have tons of cash to buy the best gear available.
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  #254  
Old 02-17-2014, 10:51 PM
Sturgeon Sturgeon is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Guarantee this coupled with Velious makes the population explode

When server hits 500 regularly maybe experiment with nerf but dont think its a good idea
I concur. Maybe eliminate Ooc for those over 52? To avoid the fucking whine spam from a YT. After all the Ooc is going away because of the useless spam from whining and fgtry so if we remove it from those over 52 we won't deal with Nihilum and RD bitching to one another about who ran from PvP.
And even if they switched to an alt to yeah then they'd at least be on a lower level alt and would randomly run around whole trash talking and allow for more early PvP?
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  #255  
Old 02-17-2014, 10:55 PM
dethbringre dethbringre is offline
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Oh and I would say that limiting global OOC to cities would also be a nice touch
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  #256  
Old 02-17-2014, 10:57 PM
Marglar Marglar is offline
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Quote:
Originally Posted by dethbringre [You must be logged in to view images. Log in or Register.]
I have only played on this server since this past summer and I never played classic PVP stuff but I think this right here would back a big difference in server health. I can't recall ever being jumped while soloing by an even con or even a yellow con player. So when I'm hit hit by a druid who is 6 or 8 levels higher than me its pretty tough to win that fight. Granted I'm a terrible pvp'er but still, at least with a 4 lvl range I think it'd even the odds a bit especially for players like myself who don't have tons of cash to buy the best gear available.
there's already nobody to fight while leveling. shrinking the range reduces pvp, which is bad.
  #257  
Old 02-17-2014, 11:00 PM
Azure Azure is offline
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Quote:
Originally Posted by Marglar [You must be logged in to view images. Log in or Register.]
there's already nobody to fight while leveling. shrinking the range reduces pvp, which is bad.
Fighting someone engaged in a mob who is like a melee and 7-8 levels below you is not really "pvp" it's just killing a bluecon, ganking, etc... there is no skill involved in being a patient dick. It does not make "contesting for mobs" funner.
  #258  
Old 02-17-2014, 11:05 PM
dethbringre dethbringre is offline
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Quote:
Originally Posted by Azure [You must be logged in to view images. Log in or Register.]
Fighting someone engaged in a mob who is like a melee and 7-8 levels below you is not really "pvp" it's just killing a bluecon, ganking, etc... there is no skill involved in being a patient dick. It does not make "contesting for mobs" funner.
exactly and thats pretty much 90% of the pvp going on pre 60. Yeah I'm not going to run from pvp because even when its lopsided its still fun, but you know pretty quickly in on a fight that your out matched with lvls and there is little you can do to win.
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  #259  
Old 02-17-2014, 11:29 PM
Cid Cid is offline
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Releasing new content is the only assured way to quickly increase the population. There was a reason SOE released 3 or 4 new expansions yearly. Red (And Blue) are currently stuck with the same content after they have been killing it for twice as long as anyone did on Live.
People get to 60 and then quickly become bored at the repetition and quit. The Kunark release on both servers was proof of this.

Instead of expending countless hours creating and implementing new changes to the Red server, it might be a better use of that time and effort to work on getting the Velious release ready. Velious will give you 6 months to a year to work on and add changes to help the server.

SOE is a multi-billion dollar company and the only solution they could think of to keep people playing the endgame was to add more and more. Some expansions were even released before they were completed because guilds were dying from stagnation.

A former guide wrote an article once about how when Planes of Power was released the Elemental Planes and Time were barely half completed. Guides were even told that if they went to those zones they would be fired, banned and possibly even sued because the GMs did not want anyone knowing how unfinished the expansion was. The guy was curious so he waited until the middle of the night and used his powers as a Guide to zone into the Elementals and Time.

Do you understand what all that means? There is no final solution. Nothing exists to make EQ better for both the casual and hardcore populations. A million brilliant little Japanese people couldn't figure it out, so if anyone thinks they know how to fix Red they are conceited and delusional.

Verant understood this, that's why this game was supposed to END with Velious. EQ was designed to be born and die within 3 years and in doing so begin EQ2. SOE bought out Verant and continued the game so keep the monthly subscriptions coming in but never figured out how to increase the playerbase or keep current players except by constantly adding content.
This is not possible here, so what is needed are the bandaids people complain about. Small and adaptable fixes are the only hope to keep a server alive, but thriving is pretty much out of the question. Even the boosts from new content are more like cancer going into remission before a relapse that is worse than ever.

"I once was sad because I had no shoes, until I met a man that had no feet."

Stop complaining about what you don't have and be appreciative of what you do have. I would much rather have a GM like Deru who is trying to help, and for free, than a dozen GMs that wouldn't give a shit about you if they weren't getting a paycheck.

Most of you are acting like ungrateful and spoiled little pricks throwing a tantrum because you aren't getting what you want. Playing a 15 year old game shouldn't be a reason to act like an immature 15 year old.

P.S. Stasis, please stop talking. Your opinion is no more meaningful or right than Faerie's or anyone else's. I have yet to see you make a post without condescending and/or insulting someone while acting like you are better than they are. You're just an obnoxious hypocrit with an overinflated sense of your self-worth.
I am arrogant as well, but I didn't guild hop my way through the server and talk shit about Nihilum only after I left. That was you, and you're just another angry person who is probably lashing out at the things he sees in other that he hates about himself.
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Cidisius - 60 Shaman (Max Alchemy)
Neefin - 60 Druid
Yawgmoth - 60 Necromancer (184 Research)
Colt - 56 Magician (184 Research)
Hannibal - 55 Monk
Urza - 53 Wizard (175 Research)
Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research)
Last edited by Cid; 02-17-2014 at 11:32 PM..
  #260  
Old 02-17-2014, 11:44 PM
Marglar Marglar is offline
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Quote:
Originally Posted by dethbringre [You must be logged in to view images. Log in or Register.]
exactly and thats pretty much 90% of the pvp going on pre 60. Yeah I'm not going to run from pvp because even when its lopsided its still fun, but you know pretty quickly in on a fight that your out matched with lvls and there is little you can do to win.
levels. spells. gear. there is always a huge dividing barrier in pvp that makes it lopsided. reducing pvp while leveling is just shielding people from what they should expect at the higher levels. not good.
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