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#71
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Wait, what was that about item loot?
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
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#74
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Quote:
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#75
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My opinion on this should be taken with a grain of salt because im not super familiar with exactly how resists worked on live.
Ill tell you this though, it was hard as fuck to root melee hard twinks on Rallos. I could spam root all day sometimes and the guy would just keep running around pickin us out one by one. But if we did kill him, chances are we would get one piece of gear to sell. If you do that here, and beef up the resists, these buffed up twinks still have nothing to lose from engaging groups 1v4, they have no gear to lose, so you increase the grief potential coming out of those types of players. So that should count in the balance with the high level nuke resists which i know little about, and im sure is important as well. | ||
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Last edited by Tradesonred; 02-17-2014 at 08:47 PM..
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#76
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There are a lot of challenges with Item Loot, and I don't think it would increase the server pop.
I loved Rallos and made a fortune off Item Loot, but it really does add another barrier to getting established on the server. | ||
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#77
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#78
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pras Alecta
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#80
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I never wanted to pour kerosene on a server so much. | |||
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