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  #61  
Old 02-17-2014, 06:40 PM
Alecta Alecta is offline
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Lands at all. I have another thread kicking around with partial work that I need to revisit.
  #62  
Old 02-17-2014, 06:41 PM
Colgate Colgate is offline
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excellent

i hold you in higher regard than any other staff member, pal
  #63  
Old 02-17-2014, 06:44 PM
LulzSect LulzSect is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
excellent

i hold you in higher regard than any other staff member, pal
  #64  
Old 02-17-2014, 07:13 PM
Kergan Kergan is offline
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Get out 'dem necros boys!
  #65  
Old 02-17-2014, 07:29 PM
Potus Potus is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Get out 'dem necros boys!
How will this impact Necros?
  #66  
Old 02-17-2014, 07:32 PM
Kergan Kergan is offline
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When spells become easier to resist or partial resist, classes such as wizards will need to switch to using lures more often which are far less damaging/mana efficient (just one example). Dropping sunstrikes and draughts non stop will be far less effective and too much rng involved for most peoples comfort.

Necros were beasts on live and suck here why? Because spells are too hard to resist. You basically have to deflux spam to have a shot at keeping up with a nuking class. It was never like that on live. Plus the partial heals on taps. Not sure if that is classic tbo.
  #67  
Old 02-17-2014, 07:33 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
How will this impact Necros?
because other casters' offensive capabilities objectively get much, much worse while necro's stays mostly the same considering most of their stuff is coded to be unresistable
  #68  
Old 02-17-2014, 07:36 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
because other casters' offensive capabilities objectively get much, much worse while necro's stays mostly the same considering most of their stuff is coded to be unresistable
Yeah pretty much a easier to read/understand version of what I said, lol.
  #69  
Old 02-17-2014, 08:11 PM
thisuserwasbannedlol thisuserwasbannedlol is offline
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guy makes 1 good patch that does not fix what was intended then disappears for 6 months

pop is peaking at 120 and here he comes white knighting

fuck off
  #70  
Old 02-17-2014, 08:14 PM
Potus Potus is offline
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While we're fixing spells and resists, Alecta can you check Splurt and Winged Death's spell data?

Splurt apparently is doing less damage than it is supposed to according to this thread

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
because other casters' offensive capabilities objectively get much, much worse while necro's stays mostly the same considering most of their stuff is coded to be unresistable
Oh ok gotcha.
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