![]() |
|
#201
|
|||
|
Maybe if we donated enough the devs could pay people to play?
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
|
|
|||
|
#202
|
||||
|
Quote:
| |||
|
|
||||
|
#203
|
||||
|
Quote:
| |||
|
|
||||
|
#205
|
||||
|
Quote:
For example: It's like flying a model airplane a couple times, and then being thrown into the cockpit of a 747 and being told 'hey, its np, you'll figure it out. sucker.' Fortunately on this server we have some experienced pilots who take these people under their wings and teach them the basics, but I'd argue these are fundamental skills and knowledge that should be learned long before someone reaches the train pain that is 52-60. I doubt very much we have a huge population of people who have never played EQ. Nearly every one of us is here based on nostalgia and to recapture a time in gaming that we enjoyed. I agree life gets brutal at 52 but wouldn't a +/- 4 be a better solution this problem? By the time you hit 56 you've invested significant time. Exp bonus or not, 54 is brutal. These are the experiences that form bonds and keep players coming back for more, and having a ridiculous XP modifier essentially nullifies their presence on Red 99. Being thrown immediately into the teamspeak/vent-srs-fckin-bsns-and-dont-u-fcking-dare-fckup-or-we'll-fck-your-life-and-everyone-will-shame-you-forever trakanonspawn pvp 2 weeks into rolling on the server does not retain players. While this is definitely fun, I imagine the people who really want to be in that environment on this server are already in it. Not only that, but the people who DO want to be in that environment will be playing on the server longer, simply because it will take longer for them to get there. You are DRASTICALLY overstating how fast you can get to 52+ as a legitimate new player not being plvl'd. If I felt it took 2 weeks for a semi serious, untwinked, unplvl'd character to make level 55 or so when you are going to contest Trakanon then I'd be much more inclined to agree with your other points. Realistically playing 2-3 hours 5 days a week it is going to take over a month at minimum. What I will say is you do level at a brisk rate...then you hit the point where the exp bonus shuts off. 51-60 feels like an eternity. Couple that with the fact you're only seeing the goonsquad gankers when you hit 50+ and I can see how people just say "fuck it I'm out" when they hit 52 or 53. The way it is setup now you spend the vast majority of your EQ experience in the absolutely shittiest set of levels where the exp rate grinds to a halt and you're being attacked constantly. I'd say if you cut the bonus in half but made it count 1-60 where new people didn't feel blueballed every time they try to grind exp post 50 might help. And +/- 4 of course, shits classic. | |||
|
|
||||
|
#206
|
||||
|
Quote:
A full group of level 50-54's can be wiped by 1-2 level 60's if engaged during a PvE encounter. It is so easy to disrupt the flow of exp gain and waste 30-60 minutes. Dev comes on here one day and looks at the formula and says, wow 2x the experience, this server is full if whiners. In reality the exp bonus still doesn't make the 50-60 grind easy and the game is fine as it is in this regard. | |||
|
|
||||
|
#207
|
||||
|
Quote:
+/- 4 levels and the exp could never move and people could have plenty fun even if it took 1 week per level (which at 55+) is like the difference of 100hp, 100 mana, and a few decent spells. Slightly better resists. +/- 8 is not a prob for pros but it lets douchebags grief the fuck out of newbz Would a lot of flowers be sad they couldn't attack 60's in guk pre 56... yeah But they would also be able to go level in KC without everyone nutting all over their celebrity. | |||
|
|
||||
|
#208
|
||||
|
Quote:
I was talking more about exp groups and not the ability to gank a level 60 with a 54 and a 51 out of range healer as he is trying to camp a SMR for his epic. This is completely irrelevant to any exp discussion. | |||
|
|
||||
|
#209
|
|||
|
WTS SMR MANY AVAIL
| ||
|
|
|||
|
#210
|
|||
|
The main point is I think a 2x bonus on exp 50-60 still makes it harder to level to 60 than on blue. You mention 1 level a week? That is awful. Can't you do that in 3-4 hours on blue with an AoE group?
Red is tougher than blue currently, nothing needs to be changed. | ||
|
|
|||
![]() |
|
|