Quote:
Originally Posted by Tecmos Deception
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If the time I spend leveling up, farming for tradeskills, grinding reputations, facerolling dailies, sitting around waiting on AFK/dumb people in raids... if that was all as fun as the campaign in a solid FPS then no, that MMO would not need to be running strong for a decade to be a "good game."
But that shit is not as fun as SP games. The ride in MMOs is generally not fun enough to only just reach the destination and then quit for good, or something along those lines. Half (or more) of the appeal in an MMO for me (and lots/most others, I'd wager) is looking back at what you've done in order to get to where you are. An MMO isn't worth the time if you spend a couple months playing to get to max level and a month pissing around on the same endgame mechanics that every post-wow MMO has at max level before you quit. You should have just played half-life again or something instead; it would have been more fun and cheaper/free.
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Other than in EQ, I never put in enough hours to get to the "top end" of a game. I quit EQ during early GoD when my guild was just starting PoT. At that time, looking back at what I "accomplished" did nothing for me other than make me sad thinking about all the time wasted. Spending that much time in a game isn't good for anyone.
That said, if it weren't for the hardcore players, the come and go casuals like myself wouldn't have any reason to ever play an MMO over a normal game. To the point you're saying that, I agree.