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  #11  
Old 02-14-2014, 03:55 PM
NirrtiXXX NirrtiXXX is offline
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Quote:
Originally Posted by distung [You must be logged in to view images. Log in or Register.]
1. "Better" cannot really defined. Better at what? Killing groups of mobs? In what manner?
2. If you want to solo ("groups of mobs effectively") as a Shaman, you're gonna have to learn to love dots. If you want enchanter, you may want to embrace charming.
3. Sounds like your play style might be more in line with druids/wizards (quads, charm and dot optional).
I am not against charming... i am jsut used to in the past it breaking too much... maybe i just needed more cha...

I guess I will go Enchanter.... At least groups will not be hard to find.
  #12  
Old 02-14-2014, 03:56 PM
NirrtiXXX NirrtiXXX is offline
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thanks for the tips by the way....
  #13  
Old 02-14-2014, 03:58 PM
rollin5k rollin5k is offline
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Ok here's my advice. Necro, low downtime can duo solo trio outside and good in groups. And need no money to start.
  #14  
Old 02-14-2014, 03:59 PM
distung distung is offline
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Yep, more charisma helps. How much it helps past 200 seems to still be up for debate, but most agree that you should aim for at least that much. Enchanter gear is pretty cheap, also. That does fill that criteria for you, at least.

Edit: Also agree with the necro statement. FD envy is a very real thing.
  #15  
Old 02-14-2014, 04:18 PM
Confit Confit is offline
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That all depends on what you like, both can solo very well and handle groups of mobs at once. An Enchanter is undoubtedly more squishy than a Shaman and that's the main thing I envy between my Enchanter and Shaman. There's a lot less "Oh crap!" moments especially in confined spaces.

From my personal experience, Enchanter solo is a bit more complex but more fun while Shaman solo is a bit more simple but less fun. My Shaman will fly through a dungeon/confined space whereas on my Enchanter I prefer a more open space.

As far as grouping goes, there are a crap load of Enchanters and Shamans on this server and that can be frustrating when you don't have buddies to exp with on a regular basis. On the flip side, both of these classes bring a lot to a group so they are often sought after.

The only advice I can give you, other than my personal experience with the two classes, is to play what you like. You can get a shadow of an idea of what it will be like to play these classes on the forums but you won't truly know until you make a character and invest some time. Also, both classes can work well on a low budget and both classes can make some serious cash farming items.
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  #16  
Old 02-14-2014, 04:26 PM
webrunner5 webrunner5 is offline
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High end a decent Shaman cost a TON of plat to equip. Like 400k. A Enchanter can be twinked for 20k. Something to think about.
  #17  
Old 02-14-2014, 04:30 PM
NirrtiXXX NirrtiXXX is offline
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Anyone know how hard it would be to do the Stein of Moggok quest on a say agnostic high elf enchanter?

I pretty much decided on enchanter :P but deciding race.
  #18  
Old 02-14-2014, 04:40 PM
Swish Swish is offline
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Quote:
Originally Posted by NirrtiXXX [You must be logged in to view images. Log in or Register.]
Anyone know how hard it would be to do the Stein of Moggok quest on a say agnostic high elf enchanter?

I pretty much decided on enchanter :P but deciding race.
Agnostic any race will be easy, you just need a troll/ogre illusion for one part of it...and maybe more than 1 part of it if you're a dark elf. Look it up on the wiki. It can be time consuming but it is fun [You must be logged in to view images. Log in or Register.]
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  #19  
Old 02-14-2014, 05:11 PM
thieros thieros is offline
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I have a 55 chanter & 52 shaman. in my experience:

Enchanter - A blast to solo, but much more dangerous. Downtime dimished due to clarity line. no healing aside from troll regen and runes to dodge taking damage. A class that is really fun to play solo that does not rely on dots. Charm kiting also nets excellent experience in a solo format. Duos well with many classes, specifically shaman | cleric. A cheaper solo class, but does experience costs in the realm of reagents. Twinking to +200 cha is a simple task along with some cheap hp items. High end spells are cheap in comparison.

Shaman - A blast to solo, can handle getting womped on my multiple mobs for a second or two while breakin off some roots. Downtime diminished thanks to regen & canni dancing. An equally fun class without the danger and add in 0 component expenses. Relies on dots exclusively (+pet and possibly slow tanking). Can be highly twinked ftw, but costs are high with this class, especially in the last few levels considering bane, pox & torpor.

just my opinion. two quite fun classes, but i prefer to run them both in duos, because im lazy. My favorite char is shadowknight though, jus sayin. thats a good time
  #20  
Old 02-14-2014, 08:05 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Confit [You must be logged in to view images. Log in or Register.]

As far as grouping goes, there are a crap load of Enchanters and Shamans on this server and that can be frustrating when you don't have buddies to exp with on a regular basis. On the flip side, both of these classes bring a lot to a group so they are often sought after.
Just going to address this statement. Multiple Enchanters stack within a group just fine so long as one,or preferably, both maintain a charmed pet. The DPS added by the pets is off the charts & with two enchanters they can help watch each others backs.

Shaman don't stack together as well in a group, unless you're putting together 2 of them as a Cleric replacement 45+. Since you don't need 2 shaman to maintain buffs/slows a group would be better served going Shaman+Druid if they need a cleric replacement so they can have DS+Snares with HP buffs & utility stuns.

Shaman have 'safer' soloing since they don't have to maintain a charmed pet & can go afk if doing camps and can heal/regen themselves.

Keep this in mind while you make a decision.
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Last edited by baalzy; 02-14-2014 at 08:17 PM..
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