Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 02-10-2014, 01:29 PM
Vyal Vyal is offline
Sarnak

Vyal's Avatar

Join Date: Mar 2010
Posts: 251
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Found the problem if you are too high in the tunnel. There are z checks to find path nodes near you. If you are too high, it doesnt find them and it skips pathing and runs right to you. Working on a fix for that. Snared mobs and skipping, what a mess, like Yeti caves. Working on how an AE pull would go, and adjusting stuff. That was a big diff in my testing, i didnt have lev on.

H
Seems to me smaller mobs warp on the ledge, once they path over the rest spill over - very odd pathing.
I am now avoiding that ledge because every pull brings warps, also warps from every direction have started again.
Mobs inside walls & coming out of walls / hitting and casting from inside walls.
It worked well before I dunno what you changed, I know the feeling of changing something without a change log and never being able to exact the code perfectly again.
But levitate played some kind of roll in it, if I did the tag on ledge on say a dog it just auto path right off the ledge at super sow speed btw all other mobs would follow.
If it was a bigger mob like a golem it would be like a 50/50 chance at pathing over the ledge.
So I stopped tagging the ledge and tagged mobs lower in the trayer tunnel worked 90% of the time yesterday, today every pull no matter where it's coming from in there is 3 - 10 mob warps.
I think it has to do with the mob size/hitbox? Either way your doing a great job, path finding sucks & is confusing as hell..
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:36 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.