![]() |
|
#11
|
||||
|
Quote:
I am now avoiding that ledge because every pull brings warps, also warps from every direction have started again. Mobs inside walls & coming out of walls / hitting and casting from inside walls. It worked well before I dunno what you changed, I know the feeling of changing something without a change log and never being able to exact the code perfectly again. But levitate played some kind of roll in it, if I did the tag on ledge on say a dog it just auto path right off the ledge at super sow speed btw all other mobs would follow. If it was a bigger mob like a golem it would be like a 50/50 chance at pathing over the ledge. So I stopped tagging the ledge and tagged mobs lower in the trayer tunnel worked 90% of the time yesterday, today every pull no matter where it's coming from in there is 3 - 10 mob warps. I think it has to do with the mob size/hitbox? Either way your doing a great job, path finding sucks & is confusing as hell.. | |||
|
|
||||
|
|