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  #71  
Old 02-07-2014, 01:21 PM
gwideon gwideon is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Theres a good chance AE groups never happened on live EQ until well after velious release, and possibly as late as Luclin. So yeah, forgive the people who are happy to see abuse of a non-classic mechanic done away with, even if it's just temporarily.
You can confirm that AE groups were available before Luclin by searching Graffe.com archives. There are posts from early 2001 that indicate that it had been happening for a while (So definitely pre-Luclin). I remember a thread where a developer commented on AE groups saying something like 'we told you wizards had potential' [paraphrase]

I also remember wizards commenting at the time (velious) that the method wasn't all that useful until later levels when you were already close to the level cap of 60. That is probably why they were not widespread until Luclin was released.

With Luclin's introduction of AAs it became more common place since you could stay in the level range of the zones that were most often used by turning off level advancement experience.
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  #72  
Old 02-07-2014, 04:26 PM
Rararboker Rararboker is offline
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I've seen some wild pathing as well in Dagnors cauldron. As for AE groups, sucks people want to take away the one zone wizards get some love. We aren't welcome in Sebilis/HS/KC. Why do people want to take away chardok too? So shamans/chanters/clerics can duo? Sounds legit.

Also, its been empty for 2 days and no one has made a normal group there. What happened to all those people who said they would be in there if there was no AE group?
  #73  
Old 02-07-2014, 04:42 PM
Vyal Vyal is offline
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Far as I can tell every single zone now has mob warps so unless you want to get to a camp and die over and over trying to figure out how to make it work with mob warps,
I would say go find another game to play till they restart the server.

(Check out OnLive...)

Quote:
Originally Posted by Haynar

I have a fix coded and tested. So pathing will be working again soon.

Haynar
Last edited by Vyal; 02-07-2014 at 05:29 PM..
  #74  
Old 02-08-2014, 12:36 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Vyal, i miss u :3
  #75  
Old 02-08-2014, 01:46 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by gwideon [You must be logged in to view images. Log in or Register.]
You can confirm that AE groups were available before Luclin by searching Graffe.com archives. There are posts from early 2001 that indicate that it had been happening for a while (So definitely pre-Luclin). I remember a thread where a developer commented on AE groups saying something like 'we told you wizards had potential' [paraphrase]

I also remember wizards commenting at the time (velious) that the method wasn't all that useful until later levels when you were already close to the level cap of 60. That is probably why they were not widespread until Luclin was released.

With Luclin's introduction of AAs it became more common place since you could stay in the level range of the zones that were most often used by turning off level advancement experience.
I'm more trying to say that it should be ALOT harder. On live, pre luclin, AOE seb and chardok "groups" had like 4 or 5 enchanters mininum because half the mobs would just resist their stuns. It deffinetly wasn't trivial the way it is on p99 for 6 people to clear half a zone in one pull.

They didn't become trivial like it is on p99 until atleast AA's and luclin era gear came out. I understand many players have gotten addicted to the ez mode exp/cash flow and that many of you guys posting with hostility towards this idea have lots invested in those AE groups..

But this whole thing should perhaps be re-examined, just sayin!
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  #76  
Old 02-08-2014, 01:51 AM
JackFlash JackFlash is offline
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It's been confirmed by Haynar that the pathing changes didn't go as planned. I would guess it will be fixed with the Sunday downtime.

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The change was meant to fix an exploit of pathing. Don't expect that kind of stuff to be in patch notes. If it went as planned, the only ones that would have known were the exploiters.

H
Last edited by JackFlash; 02-08-2014 at 01:53 AM..
  #77  
Old 02-08-2014, 03:09 AM
gwideon gwideon is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
I'm more trying to say that it should be ALOT harder. On live, pre luclin, AOE seb and chardok "groups" had like 4 or 5 enchanters mininum because half the mobs would just resist their stuns. It deffinetly wasn't trivial the way it is on p99 for 6 people to clear half a zone in one pull.
In sebilis we had 2 enchanters, and no it was not trivial, which was the great thrill of doing it. No group would have 4+ enchanters; you also have to nuke the mobs to death and need a puller and a cleric for the inevitable rezes. (2 ENC, 2 WIZ, 1 CLR, 1 PALY was the typical group make up)

And I was not geared with Velious raid armor. I was a ghetto wizard from a small family guild.
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  #78  
Old 02-08-2014, 04:07 AM
JayN JayN is offline
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thank you for fixing chardok; today i was able to bring a group there and exp/dungeon crawled for 2 hours today. Still no luck on see'ing a betrayer, but now at least I have a chance at it!

Thank you for quelling the RMTers farm spot <3
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  #79  
Old 02-08-2014, 03:05 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by JayN [You must be logged in to view images. Log in or Register.]
Thank you for quelling the RMTers farm spot <3
I can't take people seriously when they start posting things like this.
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  #80  
Old 02-08-2014, 03:24 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
I can't take people seriously when they start posting things like this.
2k a pull, we're talking almost minimum wage here zander. you just can't believe all this rmt dollars i'm pulling leveling my own toons :P
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