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  #11  
Old 02-06-2014, 12:32 PM
Lojik Lojik is offline
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Quote:
Originally Posted by shams [You must be logged in to view images. Log in or Register.]
Thanks for always answering my questions, amigos.
Did you start dunka dunka yet?
  #12  
Old 02-06-2014, 12:33 PM
Man0warr Man0warr is offline
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Dwarf Commoners in BBM
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Tofusin - Monk <Force of Will>
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Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
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  #13  
Old 02-06-2014, 12:35 PM
Portasaurus Portasaurus is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
44, if you have some superior testicular fortitude, kedge keep is tough to beat exp and cash loot wise.

The entrance is greened out. But the 2nd floor and shark pits are solid exp. Learning how to do the 2nd floor then you can try cauldronboil room (3 shark), golden haired mermaid room (3-4 piranha), frenzied room (4-5 shark), patriarch room (2 seahorse, 1 shark), ferocious (1shark). When you get more comfortable you can invis to seahorse caves and start off with undertows chamber (2-3 seahorses)... Seahorse cave itself you really want a few more levels before solo breaking though.

Grab a Fishbone earring from Hadden if Nuffeins every stops being automated. And check it out IMO.
I'll be your best friend if you take me to Kedge and show me how to not die.
  #14  
Old 02-06-2014, 12:36 PM
webrunner5 webrunner5 is offline
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What about the pits by Permafrost?? What level are they. Never done them on here. [You must be logged in to view images. Log in or Register.]
  #15  
Old 02-06-2014, 12:37 PM
webrunner5 webrunner5 is offline
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Double post.
  #16  
Old 02-06-2014, 12:39 PM
fadetree fadetree is offline
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Perma is 55+ I believe.
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  #17  
Old 02-06-2014, 12:39 PM
hikeon3 hikeon3 is offline
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Second vote for Butcherblock dwarves.

The two on the docks and the two in the huts are all on their own faction separate from Kaladim. Quad them right under the guards' noses and they won't touch you.

Respawn time is like 21 minutes though. I did random chores around the house to avoid wife aggro in between quads.
  #18  
Old 02-06-2014, 12:43 PM
Daldaen Daldaen is offline
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Perma you can start a 52. Becomes easier at 53 and really easy at 56.
  #19  
Old 02-06-2014, 12:55 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by hikeon3 [You must be logged in to view images. Log in or Register.]
Second vote for Butcherblock dwarves.

The two on the docks and the two in the huts are all on their own faction separate from Kaladim. Quad them right under the guards' noses and they won't touch you.

Respawn time is like 21 minutes though. I did random chores around the house to avoid wife aggro in between quads.
There's another set of 3 (Delin Ironblend, etc) in a house by the coast plus a 4th for the quad near the tower with the High Elf merchant. They are also on a faster spawn time than the 4 on the dock.

There's even a merchant in the house by Delin to sell all the Bronze axes and Ringmail to.
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Tofusin - Monk <Force of Will>
Manowarr - Druid

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Tofusin - 60 Monk <BDA>
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  #20  
Old 02-06-2014, 03:48 PM
Aeaolena Aeaolena is offline
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Level 44-51 I quadded Bloodgill Goblins in LoIO.

Always have levitate on. Stock bat wings at the Inn in EC.

Wolf form yourself.

Swim out to the 'barely drowned' platform. You can sit and med up on this platform in the 1ft of water and afk med there between quads to clean, pay bills, etc.

The trick is that once you swim up to the surface of the water with levitate on, your swimming skill won't matter. You'll lev-run with sow across the water surface.

There are two goblins under the barely-drowned platform, and two near the bottom of the tower-spire-thing nearby. (You can try Harmonizing for a clean pull until you are used to it.)

Once you are comfortable, the process is this - go underwater.. snare one goblin, and be prepared to immediately target the other. Once snared, target the other and haul ass for the surface of the water.. run a ways, and cast snare on the next. Then run back over to the spire and do the same quickly with those two goblins before the two snared ones catch up to you.

Run over to the waterbank and sit/med until they all come out of the water. Circle Circle, run along the water bank quadding.

Once you hit 45, if you have 5kpp lying around or a friend who will let you borrow their Luminescent Staff - get one. You can alternate your real nuke and the Lumi Staff as you quad.

At Level 49 or 50, I was snare-pulling ALL 12 goblins up on the shore.. With the help of the Lumi Staff I would be able to nuke them all down before ensnare faded, 4-at-a-time. (It's hard to find all 12 spawns un-camped however.)

I have to warn you, after you do this camp and get 51 in a matter of days - you'll mourn that speed of exp for the rest of your journey up to 60. It will all seem painfully slow.

Good Luck
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