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  #41  
Old 02-04-2014, 07:31 PM
zaltabik00 zaltabik00 is offline
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If there is no change that comes of this there should at least be an amendment to the Race/Class Experience Penalty to reflect that mages suffer a 50% penalty to exp when solo'ing because this is pretty much whats going on. You may be able to gain full exp from reclaiming your pet but it makes you super vulnerable to death, at lower levels if you do not summon a max level pet on your first cast you might as well forget about it and pets don't innately duel wield at low level so pet is already gimped right from the start.
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  #42  
Old 02-04-2014, 07:43 PM
Asap Asap is offline
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Well, let's not seem entitled or whiny. But I do agree at least Magician pets should be looked at. Either changing the experience distribution, or increasing the pets ability to deliver and hold threat. Nuke before 50%? Game over
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  #43  
Old 02-04-2014, 07:52 PM
uniqueuser uniqueuser is offline
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Quote:
Originally Posted by zaltabik00 [You must be logged in to view images. Log in or Register.]
The fact is anyone on here that ever played on live knows that you never had to do more then 50% damage to gain 100% exp from the mob as a mage.
The fact is you certainly had to prior to the changes made mid-Luclin.

Even the source you linked as evidence confirms it:
Quote:
How is this different than the old way for non-Dire Charmed pets?
In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward. In the new scheme, pets take zero experience unless no player does damage.
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  #44  
Old 02-04-2014, 09:13 PM
Potus Potus is offline
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Quote:
Originally Posted by uniqueuser [You must be logged in to view images. Log in or Register.]
Because they changed the rules from what they were 3 months before:
You've got to be in denial to believe that a correction citing another developer (meaning it's even less likely to be incorrect) is outright false.
Or it could be that Verant was talking out of its ass and three different developers were all saying contradictory shit within 90 days of one another.

What you're advocating is that all pet classes should have an experience penalty larger than an Iksar Shadowknight. (pet takes 70%, race+class exp penalty was 10%)

Don't you think people would have noticed that during Classic?
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  #45  
Old 02-04-2014, 09:23 PM
uniqueuser uniqueuser is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Don't you think people would have noticed that during Classic?
Some of them did:
Quote:
1) Is there any chance that in the future the experience penalty for a pet doing over 50% of the damage while soloing to any monster will be removed? -Ghalon Soulburn

A) There's always a chance. Again, we'll look at that as well when we review casters. However, remember that whatever 'soloing ability' Mages have now (whether considered great or average) would be dramatically increased if pets suddenly stopped earning experience for all of their hard work and sacrifice.
http://wayback.archive.org/web/20030...ML/000511.html

Whether or not exp was split if a pet did over 50% of the damage isn't the issue here, because it irrefutably was.
Last edited by uniqueuser; 02-04-2014 at 09:46 PM..
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  #46  
Old 02-04-2014, 09:32 PM
Potus Potus is offline
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Quote:
Originally Posted by uniqueuser [You must be logged in to view images. Log in or Register.]
That doesn't say anything about having an exp penalty greater than Troll Shadowknights.

Seriously, you'd think someone would have noticed that, no?
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  #47  
Old 02-04-2014, 09:45 PM
Iumuno Iumuno is offline
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Quote:
Originally Posted by zaltabik00 [You must be logged in to view images. Log in or Register.]
The fact is anyone on here that ever played on live knows that you never had to do more then 50% damage to gain 100% exp from the mob as a mage. The fact is mages are designed to be the strongest pet class, thats why they have the strongest pets(which are undeniably still under powered) to make it so a mage needs to out damage its pet to gain full exp is to take away its main means of damage the sole purpose of a mage. The fact is its a broken system, you shouldnt have to reclaim your classes main source of damage when a mob is low on HP to make a loophole to gain full exp. Thats like taking a away a wizard's ability to nuke when a mob is at a low percentage and only from melee damage do they gain full exp. Its a flawed system and whether you choose to disagree you can at least agree on that.
I played a mage on live, started pre kunark, then through Kunark and quit at level 53. Mages had to outdamage the pet to gain 100% xp from the mob.

I do agree that it's an undesirable mechanic, hence why it was removed during Luclin. But it's entirely classic.

What's not classic is current pet aggro.
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  #48  
Old 02-04-2014, 09:46 PM
uniqueuser uniqueuser is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
That doesn't say anything about having an exp penalty greater than Troll Shadowknights.
I believe the way this is implemented on P99 is that the awarded exp is simply being halved, whereas on Live the exp was split as if the pet were another player, meaning the pet's level would've been factored into the calculation.

After level 20, the mage tends to be several levels higher than his highest pet, so he would've received more than 50% exp, in proportion to the level difference between them.
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  #49  
Old 02-05-2014, 05:58 PM
tristantio tristantio is offline
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Pets should be taking 75% of the xp if no one does damage (and 0% of the xp if someone does do damage) if we want to use the ruleset from 2002 which is the closest to how it is currently.

However, we should probably also add the other pet changes (no mobs agroin on pets that walk past).

http://www.tski.co.jp/baldio/patch/20020605a.html

Code:
With this patch we've made some rather sweeping changes to the way pets work.

Pets will not attack mesmerized creatures. Pets basically treat mesmerized 
NPCs as if they were dead.

Pets are neutral to NPCs. Monsters will not attack pets first unless the pet is being 
aggressive to something.

Pets take 75% of the experience from a creature if no player does damage to that creature.

Pets take ZERO experience from a creature unless no player does damage to that creature.

The exception to the above rule is Dire Charmed pets, which will take a share of the 
experience scaled by the amount of damage they do. In most situations (with an 
active party, for example) the Dire Charmed pet will not take experience. Like all 
pets, they will take 75% of the experience if no PC does damage to the target. As 
long as a player does damage to a creature, a Dire Charmed pet will never take 
more experience than it used to.

Charmed NPCs will now respond to the /pet report health command.

/pet sit down command should now work on charmed NPCs.

Fixed a bug that was preventing reclaim energy from working on Magician Epic pets.
But to really match the timeline, pets should not take any XP, and to combat AFK experiencing while a necro is AFK, we need the following change from earlier in our own timeline (adding a limited duration to necromance Feign Death):

Code:
The "Feign Death" spell, when cast by a Necromancer, will now have a fixed duration. 
The Necromancer will receive several warnings prior to the spell wearing off. This change 
was necessary because some Necromancers found a way to gain experience through 
their pet while being AFK for an extended duration, such as being in bed for the night. 
Note: This does not affect Shadowknights or Monks.
Sourced from:
http://www.tski.co.jp/baldio/patch/20000217a.html

^^^ The above necro comment also indicates that it WAS entirely possible to AFK xp as a pet class (and no risk as a FD'ed necro)
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Last edited by tristantio; 02-05-2014 at 06:02 PM..
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  #50  
Old 02-05-2014, 06:12 PM
uniqueuser uniqueuser is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
Pets should be taking 75% of the xp if no one does damage (and 0% of the xp if someone does do damage) if we want to use the ruleset from 2002
We don't, because it's from mid-Luclin.

This is not a Luclin-era server.

This is not difficult to comprehend.
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