Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-04-2014, 08:11 PM
Baditude Baditude is offline
Decaying Skeleton


Join Date: Jan 2014
Posts: 2
Default new Iksar Necro

So I created a new Iksar Necro where do you buy scrolls in Cabilis? They are not in the Guild hall in west Cabilis like live, I went through no less than 5 times - nada tried shaman / SK GH - nada

something bugged?
  #2  
Old 02-04-2014, 08:16 PM
Uteunayr Uteunayr is offline
Fire Giant

Uteunayr's Avatar

Join Date: Mar 2012
Posts: 780
Default

From the guild hall, go through the waterway tunnels. You'll get to an intersection with 2 paths. The one on the left will go to the other side of Cabilis, and the right side will lead to the Arena. Near the waters end near the Arena, there's a hole in the wall, and a bunch of Iksar inside of it. The merchants there sell your spells.
  #3  
Old 02-04-2014, 09:32 PM
Velerin Velerin is offline
Fire Giant


Join Date: Aug 2013
Posts: 506
Default

The iksar necro spell vendors are really a mean joke. So hard to find if you don't have a map. But yeah what Ute said.
  #4  
Old 02-04-2014, 10:14 PM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

in simpler terms: near the LOIO ZL, in a cubby to the north east of the arena/PVP area.
__________________
Escapegoat / Pharmakos / Madriax
  #5  
Old 02-05-2014, 08:06 AM
Baditude Baditude is offline
Decaying Skeleton


Join Date: Jan 2014
Posts: 2
Default

yup found them thanks My first time back in 10+ years lol
  #6  
Old 02-05-2014, 09:04 AM
Uteunayr Uteunayr is offline
Fire Giant

Uteunayr's Avatar

Join Date: Mar 2012
Posts: 780
Default

All good. Feel free to look me up in game. If you are looking for any info, the wiki has a Necromancer page:

http://wiki.project1999.com/Necromancer

And a guide that I wrote:

http://wiki.project1999.com/Uteunayr...Strategy_Guide
  #7  
Old 02-05-2014, 06:06 PM
Uteunayr Uteunayr is offline
Fire Giant

Uteunayr's Avatar

Join Date: Mar 2012
Posts: 780
Default

EDIT: This is long, I am explaining the logic to my guide and why I selected the spots I did, and left charming to the end.

Correct.

There's a very specific path I took in writing the guide, as I wanted things to be heavily segmented. Even though there are places to charm in the first 55 levels, they are not too significant a gain, and there is still more to learn about the basics of soloing.

The guide is not simply a directing path, but an increasingly difficult educational tool for the new player. You start off relatively easy with Misty, making some cash, and basically learning about the pathing of fear kiting, especially in the presence of higher level mobs (that red guard that patrols). It leads into Kurns Tower, where you get the first feel for indoor fear kiting where you have to manage pathing when there are large numbers. It also introduces you to the earliest parts of root rotting, as well as stocking you up on bone chips for the rest of your leveling career.

Then you get dual aviak guards, which are about fear kiting by a zone line in which your fear can go behind the zone line, but in which you always have an escape. In other words, how do you pull two guys when you only mean to grab one? So this introduces fear juggling, maintaining eyes of two mobs. From there, it leads into the weakest part of my guide, and the part I am working on fixing currently, the bards from 24-31. This is simply a placeholder because I have not had a necro in those levels for some time, and it will be changed in the near future.

When you get to 31, you start learning how to pet pull, and you are again fear kiting in an area with an incredibly high level toon (that fucking halfling that runs right next to the wall). Additionally, it is good for monetary income. At 34, you get one of the most important spells, Screaming Terror, and you start to lose HP with the Lich spell line (if you're an Iksar), so it is around this time that the player will start learning about managing respawn timers. This is easier for Iksar, but for non-Iksar, you dont want to drag too far away or you lose too much mana, but stay too close, and you'll aggro the repop if you do not time them correctly.

Then it leads into Spectres, in which you get unparalleled efficiency, and should now be stretching your ability by seeing how far you can go with it. How many spectres can you pull in a 16 minute respawn? Can you handle the close quarters, the numerous spawns in the area, are you efficient enough to take 5? Can you pet pull to grab a number 6? Are you managing to keep track of all the respawn timers?

Lastly, you work on Bloodgills, which is fear kiting in three dimensions. Easy to see how that is the next stage of progression.

Then you get into Root Rotting, and start with the familiar, bloodgills. But from there, go into close quarters root rotting which pushes the abilities you learned at toll booth and introduces new ways to manage the split of 2 mobs, and how to stretch your mana pool to take more than that, such as with spectres, by stretching into multiple camps (bards, upstairs noble, front gate guard, etc).

Finally, if you've mastered all of this, you get to charming, which incorporates just about every skill discussed here, especially in Charasis Basement. If you've mastered the root rot, the fear kite, managing pathing, keeping track of respawn timers, and all that, then you are in a much better position to start charming.

Of course, that's not the only route. I simply have come to believe that charming is the most complicated of the forms, and so an introduction into each different situation a necromancer can encounter while soloing is essential.

My hope is it will make more Necromancers who are self-sufficient, who understand the core fundamentals of their class, and that the camps my guide recommends will put them into a diverse number of situations which will develop and hone their skills for use at 60 to solo just about anything a necromancer could.

There are other routes, this was just the most clear to achieve the aforementioned goal.
  #8  
Old 02-05-2014, 07:16 PM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

dude, good post
__________________
Escapegoat / Pharmakos / Madriax
  #9  
Old 02-05-2014, 08:38 PM
Uteunayr Uteunayr is offline
Fire Giant

Uteunayr's Avatar

Join Date: Mar 2012
Posts: 780
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Aye, but reverse charming is the ultimate charm technique for leveling and killing trash undeads. I suppose not many are comfortable doing it as a necro and the risk is great, but the reward is substantial.

I was hoping your guide would have it included, more so because it seems not many necromancers know of it. I actually don't see many enchanters use it either, but definitely more of them than necromancers which is kinda sad.
You will need to define specifically what you mean in reverse charming for me. As I remember it from my Enchanter back on live (far after classic), reverse charming was an adjusted strategy to original charming because two mobs of equal level, with one charmed, could not equal out to each other.

Allow me to start before going onward by saying that in classic, I never achieved the maximum level on either my necromancer or enchanter, and thus charming complexities were not known to me at the time. By the time I did start charming, DPS loss on the charm was an issue, and so the reverse charming I know of referred to grabbing a pet, and buffing the ever loving shit out of it, breaking your charm, rooting it, and then systematically going through the rest of the mobs, throwing them at the super pet to get obliterated, and then you break charm and last hit. This lets you get a series of kills very quickly, and the rooted mob will not die quickly due to the lower damage on the pets being thrown at it, creating a system of efficient mana gain that takes advantage of the health discrepancy created by the charm.

If that is what you mean by reverse charming, the reason why I do not write about such a system is that my experience here has not been able to replicate that DPS/HP discrepancy on P1999, which has lead me to believe that was not a part of classic. From this, I did not find it to be particularly advantageous as the beefed pet can only be beefed but so much based on class limitations, and luck in target selection becomes a significantly greater factor without the DPS loss acting as a source of super-mob mitigation. In my 200 or so hours of Charasis basement, the only major discrepancy I could find was when charming a mob that would be light blue (you can tell at 59/60) going against a dark blue. Additionally, when doing a place like Charasis with mixed, you have issues of throwing the living mobs out of the super-pumped undead one since we cannot charm them.

I suppose I may have used it more in Guk if I decided to level up there, but I am quite sure that I am cursed by Guk to never have a pleasant leveling experience in that zone. That is a personal bias of mine, but I very well can't write a guide that includes a zone I do not go to. It would be irresponsible, and I'd be writing about something I have no idea about.

For that reason, I suggested what I have always thought of as standard charm killing: charming a mob, making it fight another, root the other, wait until both are low, or one is low, break the charm and use a quick Deflux to pop 'em and claim full experience for each kill.

This is all assuming I am getting your definition correct. If you refer to something else, please enlighten me. Gods know the terminology in this game has not been consistent across servers, across time periods, and across classes, lol.

EDIT: However, it may be useful to add a side section as a strategy, similar to where I add some notes on Necromancer grouping, that can be utilized if the situation arises, even if this type of strategy is not particularly relevant in my eyes on this server specifically.
Last edited by Uteunayr; 02-05-2014 at 09:02 PM..
  #10  
Old 02-05-2014, 10:19 PM
Uteunayr Uteunayr is offline
Fire Giant

Uteunayr's Avatar

Join Date: Mar 2012
Posts: 780
Default

I believe I describe doing something similar to that in pulling the Charasis Basement wings. Specifically, that when pulling a wing, you can bring a charm pet, engage one of the wings (get 4-5 on the guy), and start backing off. You generally need to pop a Harmshield as they will aggro you rather than your pet at first, but that's just a matter of survivability in setting it up. You back off the pet, root one, back off and engage, root one, etc. You can form a line of them (due to the pathing), and by the time it is done, the one that was charmed is low, finish it off. Then you grab them in order going through the line. If you do it properly, each one skeleton will be hit by the next 2-3 mobs in line. You jump from one end of the line, to the other (front/back/front/back) so that you're left with 2 at the center in the end to do a normal charm kill finish. This way, you don't have to grab a bunch of skeletons that are out of the way, and can handle non-skeletons in the pack. But that's out of necessity in Charasis.

Yeah, that's not what I was socialized in the game into calling reverse charming, but these things are fluid. I don't even know what I'd call what you describe really. Either way, I get the idea behind it. I know what I describe isn't exactly what you are, but that's about as close to group charm killing. Seems pretty close.
Last edited by Uteunayr; 02-05-2014 at 10:24 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:56 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.