It has to do with limiting information from server to client. Our clients get the initial Mobs spawned, but it takes some time for the client to receive updated info as to where the mob actually is... It seems to load in sections of zone at a time. So if you run around to the section the mob is in, the client will update.
Worst in big zones because they mobs wander so far away from spawn points. Our client sees them at spawn, but hasn't updated the other side of the zone with its location.
This seems to be a problem when trying to fix the desync issue which was fixed by limiting client info.
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