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#1
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This kickstarter is still trending fine. It's certainly not doing as well as it *should* be doing and I am pretty sure the dev team was hoping to easily make the 800k well before the time was up with a lot of progress on the stretch goals. The way things are playing out is pretty standard for large budget gaming projects that meet their goals (without massively exceeding them). Assuming the team behind the project is doing what they need to be doing to get the word out this still probably has the potential to hit the million dollarish mark, maybe more if they can hit the right populations.
its been mentioned before but these things follow a pattern in terms of pledges where you get a big initial bump then things slow down (often to a virtual crawl) and then slowly speed up as the project gets near the end, with a major uptick right near the end. It is very common to see >50% of the $$ to come in the last 25% of the kickstarter. If you see this at $400,000 with 10 days left, (29 to go currently at 221k) chances are pretty good it succeeds. Expect a major PR blitz near the end -- the team should be generating a lot of media content to release and lining up coverage from a lot sites for the same timeframe. It's a balancing act for them as they need to do a certain amount of PR work now to keep funds going up at least slowly, but at the same time any PR work they do now will be a lot less valuable than similar work done near the end, and opportunities are not endless. For example, a published interview on RPS today might net them a $$ bump but the same interview with 5 days to go will result in a much larger bump. And RPS will only run so many pieces on pantheon. And when(if) this does finally fund, RPS probably runs another article saying it funded, and then a bunch of people pledge because it succeeded. Which all just reinforces that a lot of the funding will come nearer the end.
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#2
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__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 01-25-2014 at 08:41 PM..
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#3
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No...no...no..................
-------- Skill Chains and Sympathetics Skill chains are a series of super abilities executed in a particular order. These abilities are executed by multiple players. When a skill chain is completed an additional effect fires, this effect is called a sympathetic ability. There is only a certain window of time between each ability activation that the next qualifying one can be. If the player has discovered the chain their ability will light up if they have a qualifying ability letting them know they need to fire that ability next in order to take the chain to the next level. Chain discovery occurs through experimentation. In order to discover they must try different combinations until they successfully complete the chain. When a chain is initially discovered it is entered into the tome of war. Only through practice can the player unlock the chain, fully gaining its biggest benefit. ------- What I hated most from EverQuest 2 is making its way into Pantheon. FML. | ||
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#4
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#5
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Dear Ceythos,
You and your team are amazing. Can we make an EQEmulator zone for you and have it added to Pantheon? Much love, Secrets
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#6
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#7
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http://www.youtube.com/watch?v=uuIMrW7QOzI and this: http://www.youtube.com/watch?v=AGRINKNVx5A
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Last edited by a_gnoll_pup; 01-26-2014 at 02:29 PM..
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#8
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#9
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Also glad to hear about the other Everquestian mechanics like corpse runs, death penalties and factions having a point beyond pvp, but the skillchain comparison was definitely unexpected. | |||
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