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  #1  
Old 01-25-2014, 02:43 PM
A1551 A1551 is offline
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This kickstarter is still trending fine. It's certainly not doing as well as it *should* be doing and I am pretty sure the dev team was hoping to easily make the 800k well before the time was up with a lot of progress on the stretch goals. The way things are playing out is pretty standard for large budget gaming projects that meet their goals (without massively exceeding them). Assuming the team behind the project is doing what they need to be doing to get the word out this still probably has the potential to hit the million dollarish mark, maybe more if they can hit the right populations.

its been mentioned before but these things follow a pattern in terms of pledges where you get a big initial bump then things slow down (often to a virtual crawl) and then slowly speed up as the project gets near the end, with a major uptick right near the end.

It is very common to see >50% of the $$ to come in the last 25% of the kickstarter. If you see this at $400,000 with 10 days left, (29 to go currently at 221k) chances are pretty good it succeeds.

Expect a major PR blitz near the end -- the team should be generating a lot of media content to release and lining up coverage from a lot sites for the same timeframe. It's a balancing act for them as they need to do a certain amount of PR work now to keep funds going up at least slowly, but at the same time any PR work they do now will be a lot less valuable than similar work done near the end, and opportunities are not endless.

For example, a published interview on RPS today might net them a $$ bump but the same interview with 5 days to go will result in a much larger bump. And RPS will only run so many pieces on pantheon. And when(if) this does finally fund, RPS probably runs another article saying it funded, and then a bunch of people pledge because it succeeded. Which all just reinforces that a lot of the funding will come nearer the end.
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  #2  
Old 01-25-2014, 08:37 PM
stormlord stormlord is offline
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Quote:
Originally Posted by A1551 [You must be logged in to view images. Log in or Register.]
This kickstarter is still trending fine. It's certainly not doing as well as it *should* be doing and I am pretty sure the dev team was hoping to easily make the 800k well before the time was up with a lot of progress on the stretch goals. The way things are playing out is pretty standard for large budget gaming projects that meet their goals (without massively exceeding them). Assuming the team behind the project is doing what they need to be doing to get the word out this still probably has the potential to hit the million dollarish mark, maybe more if they can hit the right populations.
..............
That'd definitely be something new to me. I look at the kickstarter and I just don't see enough backers. Count me as someone who learns something new if this comes to place as you say.
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Last edited by stormlord; 01-25-2014 at 08:41 PM..
  #3  
Old 01-26-2014, 11:51 AM
Treefall Treefall is offline
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No...no...no..................
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Skill Chains and Sympathetics

Skill chains are a series of super abilities executed in a particular order. These abilities are executed by multiple players. When a skill chain is completed an additional effect fires, this effect is called a sympathetic ability. There is only a certain window of time between each ability activation that the next qualifying one can be. If the player has discovered the chain their ability will light up if they have a qualifying ability letting them know they need to fire that ability next in order to take the chain to the next level.

Chain discovery occurs through experimentation. In order to discover they must try different combinations until they successfully complete the chain. When a chain is initially discovered it is entered into the tome of war. Only through practice can the player unlock the chain, fully gaining its biggest benefit.
-------

What I hated most from EverQuest 2 is making its way into Pantheon. FML.
  #4  
Old 01-26-2014, 02:13 PM
Ceythos Ceythos is offline
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Quote:
Originally Posted by Treefall [You must be logged in to view images. Log in or Register.]
No...no...no..................
--------
Skill Chains and Sympathetics

Skill chains are a series of super abilities executed in a particular order. These abilities are executed by multiple players. When a skill chain is completed an additional effect fires, this effect is called a sympathetic ability. There is only a certain window of time between each ability activation that the next qualifying one can be. If the player has discovered the chain their ability will light up if they have a qualifying ability letting them know they need to fire that ability next in order to take the chain to the next level.

Chain discovery occurs through experimentation. In order to discover they must try different combinations until they successfully complete the chain. When a chain is initially discovered it is entered into the tome of war. Only through practice can the player unlock the chain, fully gaining its biggest benefit.
-------

What I hated most from EverQuest 2 is making its way into Pantheon. FML.
I'm glad you brought up Eq2 in this example. We've already discussed that as a team as one of our concerns, we don't want it to take on that implementation in Pantheon. If I had to cite an example though, FFXI's skillchain system would be a better one for what we want to do.
  #5  
Old 01-26-2014, 02:19 PM
a_gnoll_pup a_gnoll_pup is offline
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Dear Ceythos,

You and your team are amazing. Can we make an EQEmulator zone for you and have it added to Pantheon?

Much love,
Secrets
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  #6  
Old 01-26-2014, 02:21 PM
Ceythos Ceythos is offline
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Quote:
Originally Posted by a_gnoll_pup [You must be logged in to view images. Log in or Register.]
Dear Ceythos,

You and your team are amazing. Can we make an EQEmulator zone for you and have it added to Pantheon?

Much love,
Secrets
Unfortunately I think SOE and their legal team might take issue with that, but thank you for the thought and the compliment [You must be logged in to view images. Log in or Register.]
  #7  
Old 01-26-2014, 02:23 PM
a_gnoll_pup a_gnoll_pup is offline
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Quote:
Originally Posted by Ceythos [You must be logged in to view images. Log in or Register.]
Unfortunately I think SOE and their legal team might take issue with that, but thank you for the thought and the compliment [You must be logged in to view images. Log in or Register.]
Oh, I meant in terms of content itself - ie; we'd prototype the zone in EQEmulator/EQ Client, and change the models/textures on production. We have the ability to add doors to make a flat, grassy zone into an entirely new area. Please see the following if you have time:

http://www.youtube.com/watch?v=uuIMrW7QOzI

and this:

http://www.youtube.com/watch?v=AGRINKNVx5A
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  #8  
Old 01-27-2014, 07:45 PM
Treefall Treefall is offline
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Quote:
Originally Posted by Ceythos [You must be logged in to view images. Log in or Register.]
I'm glad you brought up Eq2 in this example. We've already discussed that as a team as one of our concerns, we don't want it to take on that implementation in Pantheon. If I had to cite an example though, FFXI's skillchain system would be a better one for what we want to do.
Ok, that's good to know!
  #9  
Old 01-29-2014, 06:11 PM
Mehrk Mehrk is offline
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Quote:
Originally Posted by Ceythos [You must be logged in to view images. Log in or Register.]
I'm glad you brought up Eq2 in this example. We've already discussed that as a team as one of our concerns, we don't want it to take on that implementation in Pantheon. If I had to cite an example though, FFXI's skillchain system would be a better one for what we want to do.
I think I loved classic EQ and FFXI equally, to be honest, but melee in EQ was a tad dull. Skillchains(and magic bursts) were a major draw for me in FFXI, so if you are telling me that you are essentially adding skillchains to everquest... omgwtfbbq.

Also glad to hear about the other Everquestian mechanics like corpse runs, death penalties and factions having a point beyond pvp, but the skillchain comparison was definitely unexpected.
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