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#641
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we have 2 teams already and stop this item loot shit. it never worked out, not on live RZ and neither in the early days of vztz-emu where player numbers doubled the moment item loot was taken out
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Mitic<Transatlantic Nihilum> | ||
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Last edited by mitic; 01-22-2014 at 04:54 AM..
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#642
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At least three or four.
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#643
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Quote:
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#644
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oh ya-
Teams only work if there is some kind of enforcement to lock an account to a team . This would be needed to keep the teams even. If one team is doing well, most people who re-roll or create a new characters would on the team with the top guild. Sullon Zek teams were unfair because if you wanted to make a SK or a Necro you had to go evil team. If you wanted a Druid or ranger or pally you had to go to neutral or good. Naturally evil side had the advantage with the trolls/iksar regen, necro batteries, and fatty ogres.
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[/CENTER]
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#646
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Quote:
And it worked great on rallos where 70% of pop quit when item loot was removed. Regarding teams..don't care about them. Hard coded teams.would.mean any noon has default friendlies and that would be fun for a lot of people. | |||
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#647
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stop bumping teams garbage, there is no teams, will never be teams
go make a teams server and shut up | ||
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#648
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2 teams = actual pvp server (Nihilum VS Red down & all)
3 teams is better for team pvp ! thanks ! listen me and all will be happy
__________________
The Red King of Manastone
BLUE Lenfer 60 SK <TMO> [Retired] Lenf 60 Warrior <Rustle> [Retired] RED Boudha 60 Warrior <Apex> [Retired] Xico 60 Cleric <Apex> [Retired] Redemption 60 Paladin <Apex> [Retired] Lenf agnarr 60 Warrior <Trucidation> [Retired] GREEN Lamort, Everyday i am Manastone, Nizzar'pal Forver | ||
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