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  #41  
Old 01-19-2014, 11:20 PM
Xelris Xelris is offline
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Shroud of Stealth would be a nice band-aid fix to rogue issues. Escape would be nice but it's not really critical to the class.

I always felt Dire Charm was unnecessary for the classes that got it but it's not a bad flavor ability.

Endless Quiver and improved archery gave people a reason to play ranger, and this really should make a return in some way, shape or form.

Fading Memories I'm kinda torn on. At the time, I felt it encroached on monk territory by a class that was more reactive-CC territory (like an enchanter), but it did have some interesting game effects.

I do miss Gather Mana and AA Harvest. Great recovery and "nuke more" abilities that didn't overpower the classes.

Mass Group Buff should be a thing again too. Nice little boost to "racing" guilds and removes some degree of frustration from buffers... or if clerics are again given a group celestial, a raid-saving ability.
  #42  
Old 01-19-2014, 11:38 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Xelris [You must be logged in to view images. Log in or Register.]
Shroud of Stealth would be a nice band-aid fix to rogue issues. Escape would be nice but it's not really critical to the class.

I always felt Dire Charm was unnecessary for the classes that got it but it's not a bad flavor ability.

Endless Quiver and improved archery gave people a reason to play ranger, and this really should make a return in some way, shape or form.

Fading Memories I'm kinda torn on. At the time, I felt it encroached on monk territory by a class that was more reactive-CC territory (like an enchanter), but it did have some interesting game effects.

I do miss Gather Mana and AA Harvest. Great recovery and "nuke more" abilities that didn't overpower the classes.

Mass Group Buff should be a thing again too. Nice little boost to "racing" guilds and removes some degree of frustration from buffers... or if clerics are again given a group celestial, a raid-saving ability.
there are a great many aa that would benefit the game, but like you, i feel that there are certain aa that should not be added because they would "encroach" on another classes role.
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  #43  
Old 01-19-2014, 11:57 PM
Unidus Unidus is offline
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Quote:
Originally Posted by Xelris [You must be logged in to view images. Log in or Register.]
Shroud of Stealth would be a nice band-aid fix to rogue issues. Escape would be nice but it's not really critical to the class.

I always felt Dire Charm was unnecessary for the classes that got it but it's not a bad flavor ability.

Endless Quiver and improved archery gave people a reason to play ranger, and this really should make a return in some way, shape or form.

Fading Memories I'm kinda torn on. At the time, I felt it encroached on monk territory by a class that was more reactive-CC territory (like an enchanter), but it did have some interesting game effects.

I do miss Gather Mana and AA Harvest. Great recovery and "nuke more" abilities that didn't overpower the classes.

Mass Group Buff should be a thing again too. Nice little boost to "racing" guilds and removes some degree of frustration from buffers... or if clerics are again given a group celestial, a raid-saving ability.
Fading memories is just an oh shit button for bards that you can do a few times an hour. It's a minor ability just there to prevent me from losing Exp when the monk pulls to much shit.
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  #44  
Old 01-20-2014, 12:10 AM
Psionide Psionide is offline
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Didn't Rogean say the code for AAs was all ripped out and thus we would never see them implemented?
  #45  
Old 01-20-2014, 12:18 AM
Xelris Xelris is offline
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AAs as they were are gone but that doesn't mean you can't add buttons with abilities on them, as one of the devs posted, a quest reward. This really can go in a lot of directions depending on what they're aiming for.
  #46  
Old 01-20-2014, 12:28 AM
Darksinga Darksinga is offline
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Realistically, this is the only server that could handle Luclin. Every other server wouldn't have the numbers to even contend the weaker mobs in this xpac. Raiding, this expansion was by far the hardest and most time consuming.
  #47  
Old 01-20-2014, 12:51 AM
Gustoo Gustoo is offline
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Realistically, the only thing I could see post Velious, is custom content.

Custom AA's for fun

Some custom zones

Custom items

Stuff that doesn't crap all over the rest of the entire game like luclin did.
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  #48  
Old 01-20-2014, 01:19 AM
Xelris Xelris is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Realistically, the only thing I could see post Velious, is custom content.

Custom AA's for fun

Some custom zones

Custom items

Stuff that doesn't crap all over the rest of the entire game like luclin did.
This discussion has already been hashed out, but from what I gathered most people liked Luclin minus the bazaar, horses, Beastlords, kitty city, overly-good lowbie zones, new models and AA debate.

Rip all that shit out and the meat of the expansion was quite good on its own... LOTS of high-end group and raid content in a good progression path following Velious. And nothing slows down an over-competitive raid scene than 100 million hp mobs with 10k AC, not to mention a grueling key quest, standing in your way to candy land... I think the raids we did on live during this expansion realistically took 10-12 hours, if memory serves. Good times.

Anyhow, that's moot. Custom content can include something similar to AAs being added just as easily, and with our extended hindsight can be tweaked to near-balance compared to the initial release of those abilities.
  #49  
Old 01-20-2014, 01:44 AM
Telin Telin is offline
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In the future, I also wouldn't be opposed to custom content. It would need to be Something in the spirit of classic. Perhaps certain AA abilities could be quest rewards rather than grinding. Maybe custom trade-skills or quests that could upgrade existing items and gear. Planes of Power zones are okay if they can be integrated without the stones. Perhaps custom Druid and wizard portals or connect them to Norrath in other ways like a boat to plane of tranquility lol. I would skip pok. Custom world bosses and events would keep players occupied as well.
  #50  
Old 01-20-2014, 02:28 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Xelris [You must be logged in to view images. Log in or Register.]
This discussion has already been hashed out, but from what I gathered most people liked Luclin minus the bazaar, horses, Beastlords, kitty city, overly-good lowbie zones, new models and AA debate.

Rip all that shit out and the meat of the expansion was quite good on its own... LOTS of high-end group and raid content in a good progression path following Velious. And nothing slows down an over-competitive raid scene than 100 million hp mobs with 10k AC, not to mention a grueling key quest, standing in your way to candy land... I think the raids we did on live during this expansion realistically took 10-12 hours, if memory serves. Good times.

Anyhow, that's moot. Custom content can include something similar to AAs being added just as easily, and with our extended hindsight can be tweaked to near-balance compared to the initial release of those abilities.
Ornate White Bridle was one of my high points in Luclin. Really shouldn't take that one away :P
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