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#41
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Shroud of Stealth would be a nice band-aid fix to rogue issues. Escape would be nice but it's not really critical to the class.
I always felt Dire Charm was unnecessary for the classes that got it but it's not a bad flavor ability. Endless Quiver and improved archery gave people a reason to play ranger, and this really should make a return in some way, shape or form. Fading Memories I'm kinda torn on. At the time, I felt it encroached on monk territory by a class that was more reactive-CC territory (like an enchanter), but it did have some interesting game effects. I do miss Gather Mana and AA Harvest. Great recovery and "nuke more" abilities that didn't overpower the classes. Mass Group Buff should be a thing again too. Nice little boost to "racing" guilds and removes some degree of frustration from buffers... or if clerics are again given a group celestial, a raid-saving ability. | ||
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#42
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#43
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Quote:
__________________
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#44
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Didn't Rogean say the code for AAs was all ripped out and thus we would never see them implemented?
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#45
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AAs as they were are gone but that doesn't mean you can't add buttons with abilities on them, as one of the devs posted, a quest reward. This really can go in a lot of directions depending on what they're aiming for.
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#46
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Realistically, this is the only server that could handle Luclin. Every other server wouldn't have the numbers to even contend the weaker mobs in this xpac. Raiding, this expansion was by far the hardest and most time consuming.
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#47
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Realistically, the only thing I could see post Velious, is custom content.
Custom AA's for fun Some custom zones Custom items Stuff that doesn't crap all over the rest of the entire game like luclin did. | ||
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#48
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Rip all that shit out and the meat of the expansion was quite good on its own... LOTS of high-end group and raid content in a good progression path following Velious. And nothing slows down an over-competitive raid scene than 100 million hp mobs with 10k AC, not to mention a grueling key quest, standing in your way to candy land... I think the raids we did on live during this expansion realistically took 10-12 hours, if memory serves. Good times. Anyhow, that's moot. Custom content can include something similar to AAs being added just as easily, and with our extended hindsight can be tweaked to near-balance compared to the initial release of those abilities. | |||
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#49
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In the future, I also wouldn't be opposed to custom content. It would need to be Something in the spirit of classic. Perhaps certain AA abilities could be quest rewards rather than grinding. Maybe custom trade-skills or quests that could upgrade existing items and gear. Planes of Power zones are okay if they can be integrated without the stones. Perhaps custom Druid and wizard portals or connect them to Norrath in other ways like a boat to plane of tranquility lol. I would skip pok. Custom world bosses and events would keep players occupied as well.
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#50
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