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  #81  
Old 01-17-2014, 03:19 PM
August August is offline
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The only things that item links eliminate is the chance for someone to cheat people by lying about the stats to a trusting person.

I remember one time in veliosu when that rod that had the knock-back? Deathbringer's Rod? it was from DN, anyways some guy was listing the stats and didn't mention it was a 2hander... I paid a pretty penny for it and realized it was 2H once I got it.. yeah i lost money. With the wiki and ahungry it makes 0 sense to get rid of the links - you'd just have to take another step using more technology to get the correct information.
  #82  
Old 01-17-2014, 03:31 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
Like having Kmart next to Walmart.
On Povar we called GFay, Faymart. I used to FD bank in Kelethin with my Troll SK.
  #83  
Old 01-17-2014, 04:37 PM
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http://www.project1999.com/forums/forumdisplay.php?f=27
  #84  
Old 01-17-2014, 07:23 PM
cowjosh cowjosh is offline
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as has been said numerous times in this thread, player to player transactions (as opposed to afk-trader to player transactions) are an extremely important and distinguishing characteristic of EQ, and the bazaar destroyed that. use larger chat windows and smaller fonts if it goes too fast.

as for item links? you could always check the item in the trade window to see if it was 1h/2h etc before you hit "trade", i never found this to be a problem (only a potential waste of time).

i think if there is one thing we can say we as classic eq players have seen, its that sometimes making "convenient" changes can completely destroy portions of the game that large groups find essential to the flavor of everquest.
  #85  
Old 01-17-2014, 07:24 PM
odiecat99 odiecat99 is offline
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Quote:
Originally Posted by cowjosh [You must be logged in to view images. Log in or Register.]
as has been said numerous times in this thread, player to player transactions (as opposed to afk-trader to player transactions) are an extremely important and distinguishing characteristic of EQ, and the bazaar destroyed that. use larger chat windows and smaller fonts if it goes too fast.

as for item links? you could always check the item in the trade window to see if it was 1h/2h etc before you hit "trade", i never found this to be a problem (only a potential waste of time).

i think if there is one thing we can say we as classic eq players have seen, its that sometimes making "convenient" changes can completely destroy portions of the game that large groups find essential to the flavor of everquest.
I agree and disagree with this statement.
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  #86  
Old 01-17-2014, 07:33 PM
Clark Clark is offline
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Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
http://ahungry.com/eqauctions/

All your problems are solved.
  #87  
Old 01-17-2014, 07:41 PM
Barkingturtle Barkingturtle is offline
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I'd suggest we set up a tunnel rotation but that sounds kinda pornographic.
  #88  
Old 01-17-2014, 07:48 PM
Lron Lron is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
if you want convenient and interactionless trading, i heard <EVERY OTHER FUCKING MMO> was good for that. check it out sometime
hahha well put.

I wont ever play on this server if a bazaar type trading hub is created....thankfully there is .00000000000000000 % chance i will ever have to worry about it.
  #89  
Old 01-17-2014, 07:58 PM
Rivthis Rivthis is offline
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Item links, WTF, bring back the days of 6 bags of item for sale see me at torch 3
  #90  
Old 01-17-2014, 09:09 PM
bigash bigash is offline
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Need the pvp arena attached to the EC tunnel
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