![]() |
|
|
|
#1
|
||||||||
|
Quote:
That's why EQ, DAoC, and SWG are games I point to repeatedly here, as they are games that do not offer you a narrative. You make your story. You make your journey. You make your quests. You make your adventure. Your epic is your own. So I play WoW, I play ESO, I play TSW, and everything I do, everyone has walked the same path. Some may not have explored it as much, delved into the lore as much, but that's the "WoW" narrative that you're delivered. That bothers me tremendously. Games like EQ, DAoC, SWG, you're dropped into a huge world, and... now what? Who are you? Are you a great hero that will rise to kill Innoruuk? Are you someone who will one day kill your own god to rip his eye out? Are you an imperial or a rebel? Are you righteous or evil? These are things you decide for yourself when your character is not predetermined or treated in a specific way by a game narrative. When you drop into World of Warcraft, however, you're a peon-esque dude, you get a few quests, you work your way up into being the great hero, and now everyone even raids to kill the ultimate boss of the game. But that's not your narrative. That's the game's narrative. You are being told who you are. Why the heck would the Horde ever accept my character given the way I want my character to be? In EverQuest, guards will hate me if I act the way I want to act. In WoW, you're not getting your guards to hate you, ever. It's just bothersome, because MMOs have succumbed to trying to deliver a game story, rather than putting the story out there, and letting you explore it. That's what MMOs were about. Story isn't shoved in your face in life. Story is nebulous, it's floating out there, it's in the background. You need to seek it out and find it. Puzzle it. Quote:
Quote:
Quote:
Quote:
I am rambling now, so I am cutting myself off before getting onto a rant of my hatred for Blizzard and Ghostcrawler for what they did to Protection Warrior. | |||||||
|
|
||||||||
|
#2
|
||||
|
Quote:
On Live EQ, you could be famous, adding to the story by actually making the player's personal story and actions real in a meaningful way. There were legends in the old days and you could look at those people and say, "I want to be a legend like that dude." Hell, there are a few well known people on this server, though I think the legendary status isn't quite the same as it was on live, since the game is completely explored. You can go to freaking wikipedia and read about the sleeper being killed on RZ, is how real the player's actions could be. In Eve Online there are plenty of dudes who are famous. The player's actions ARE the story in that game. I have an issue of Game Informer that has a full-page interview with a guy who accidentally started one of the largest battles in the game's history. In EQ2 on Nagafen (back before the Odus expansion), there were dudes so badass at their class that when you saw them in the world, you knew you were probably going to die. They were good and they had a reputation for kicking ass. EQ2 isn't maybe the best example, but the point stands. Who is famous on WoW? Leroy Jenkins or the dudes that pvped that in-game funeral. They're famous because they made stupid videos. If the Leroy Jenkins video had never been made, nobody on that server would have even heard about that idiot. If the funeral pvp video had never been made, nobody outside of maybe half a dozen guilds would have known about it. I've played quite a few hours of TESO beta and I'm very sad at what they've done to the TES franchise. Keep in mind, though, that it's not Bethesda working on this game. I think they're being consulted or have some hand/input into its development, but the studio is Zenimax Online. All they had to do was make Elder Scrolls 6 and add co-op. I'd pay $15 a month for THAT game if they just added some new stuff every few months. It seems that the only MMOs worth playing are ones with new types of gameplay. Maybe Brad's new MMO will be good. I sure hope so. TESO isn't it for me, maybe I'll try it around this upcoming Thanksgiving when it's f2p. EQN looks like it's going to be crap. I've heard it's going to be 40 classes of dps with world destruction that lasts 5 minutes before it regenerates. I'll give it a try, setting the bar low so maybe I'll be pleasantly surprised. There's supposed to be a Warhammer 40k game coming out in the next couple years which sounds like it's going to be lots of fun. Btw, am I the only one that thinks having only 6 abilities on your loadout is ridiculous? Hell, look at a level 60 warrior in EverQuest and between basic abilities, weapon procs, and clickies, they have more abilities available during combat than that! They don't even get spells, ffs! | |||
|
|
||||
![]() |
|
|