#71
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#72
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Even once we get more guilds in class C the bag limit remains silly. We are in class C to compete not take 2 mobs and sit out watching the other guys in class C casually roam around slaying dragons.
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#73
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#74
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well it should be noted that this problem only arises because of a mechanic that we have never really fully implemented here ( sim patch repops on reg basis)
things need to work themselves out, if this continues to be a reoccurring theme then there no reason the Class C guilds write up a proposal to amend the way bag limits work for them Repops are literally brand new to this server, before big R rubber stamped doing them in the current raid system, I think we got a server reset/repop maybe 3-4 times over the course of a calendar YEAR? So while its not a perfect system, it is a new system. Lets see what happens the next couple times repops happen and more Mob 'Scenarios' occur then we can further develop a proper solution. Simply saying Tier C mobs or guilds should not have a bag limit on repop is looking at too small of sample size to determine that is the proper way to fix the problem | ||
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#75
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#76
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The plan as implemented has always had the 2-mob bag limit. Saying its strictly 33/33/33 is ignoring the rules (which haven't changed since original implementation btw). That's ignoring the rules that VP is excluded (from bag limits and outside the 1:1:1 split) and that there's a two mob limit.
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Last edited by falkun; 01-15-2014 at 05:24 PM..
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#77
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#78
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Except its been proven that virtually all C's "losses" are made up by the additional repops. The only thing C is "losing" is the ability to stop R guilds from killing dragons. That's shadenfreude.
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#79
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#80
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Spawns per week (from earlier math): 22
Spawns per repop (from earlier math): 18 2-4 repops per month, 4.3 weeks per month. ~94 regular spawns per month, ~54 repop spawns per month, 148 spawns per month. ~44 VP spawns per month (4.3*6+6*3) ~104 spawns to rotate per month, ~35 spawns per class per month. So R is guaranteed 35 spawns per month, and has a shot at another 35 FFA spawns. Before this raid agreement, there were approximately 94 spawns per month (same regular, no repops). Taking out R's 35 spawns, there are still 113 spawns C can go for, an increase of 19 spawns from C's previous 94. Now saying that C can only kill 2*(# of C guilds) during repops, that's still 6 mobs outside VP per repop, 6 mobs inside VP per repop, 35 spawns per month for C, and 35 spawns per month for FFA. Assuming an average of 3 repops per month, that's still 106 mobs per month that C can compete for, 12 mobs more than the 94 per month they had before the new raid rules. Please tell me, where is C "losing" mobs compared to before these new raid rules?
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