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  #41  
Old 01-14-2014, 05:12 PM
Elements Elements is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
But Class C is "competition" because people wanted competition. Now you are worried about too much competition?

FE, TMO, and IB, who make up less than 20% of the population, will be splitting 50+% of the weekly spawns (1x 7-days and 2x 3-days, 6 VP mobs are C-only), not including repops and not including FFA. The other 80% of the population is splitting 23% of the weekly spawns, not including FFA. I don't think Class C has to worry about becoming "too full" anytime soon.
Please stop with these made up bullshit numbers. Bag limits on respawns and FFA mobs make your scenario extremely unlikely. Im not saying competition is bad Im saying the plan doesn't scale well if many guilds decide they want to compete.
  #42  
Old 01-14-2014, 05:23 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Please stop with these made up bullshit numbers. Bag limits on respawns and FFA mobs make your scenario extremely unlikely. Im not saying competition is bad Im saying the plan doesn't scale well if many guilds decide they want to compete.
Add one (1) more guild to the Class C category (Dojo anyone?) and all this whining becomes a non-issue.
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  #43  
Old 01-14-2014, 05:23 PM
Erati Erati is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Please stop with these made up bullshit numbers. Bag limits on respawns and FFA mobs make your scenario extremely unlikely. Im not saying competition is bad Im saying the plan doesn't scale well if many guilds decide they want to compete.
Prove it 'tm'
  #44  
Old 01-14-2014, 05:27 PM
Elements Elements is offline
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Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Add one (1) more guild to the Class C category (Dojo anyone?) and all this whining becomes a non-issue.
No it then becomes 3 guilds competing for potentially 8 mobs (class C + FFA), then 2 guilds competing for potentially 6 mobs, then 1 guild still potentially being left with 4 class C mobs to take 5 hours to kill...

The bag limit prevents class C competition on repops unless we get many more class C guilds.
  #45  
Old 01-14-2014, 05:29 PM
falkun falkun is offline
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If my numbers are wrong, prove it.

Variance has been nerfed to +/-8hrs, and extended variance removed. Therefore every 7-day spawn will spawn on average every 7 days, and every 3-day spawn will spawn 2.33 times per 7-days (on average). There are nine (9) 7-day spawns in the 1:1:1 plan (Naggy, Vox, Inny, CT, Tal, Gore, Sev, Fay, VS), three (3) d-day spawns (Trak, Draco, Maestro), and six (6) VP 7-day spawns (Druushk, Hoshkar, Nexona, Phara Dar, Silverwing, Xygoz) that are Class C only. Counting up the number of spawns per week, that's 22 spawns per week. The rotated spawns account for 16 of those 22, the last 6 are C-only. of the rotated spawns, 33% are R, 33% FFA, and 33% are C, 5.33 spawns per group. Class C guilds will get 5.33+6 spawns for THEMSELVES, untouchable by R unless they want to go class C as well. That is 51.5% of the spawns, dedicated to class C. Class R gets 5.33 spawns for themselves, which is 24.2% of the spawns. R and C (and anyone else) gets to fight over the other 24.2% of the spawns.

Class C, which makes up less than 20% of the server's population (TMO, according to Rogean, is less than 3% of the population, 20% is a massive overestimation of the hardcore guilds' numbers) will kill 50+% of the raid mobs on this server, and class R will kill 24-50% (assuming C guilds don't compete for FFA spawns, also a massive overestimation). Class R makes up more than 80% of the server's population (as Class R by definition is: 'everyone not in class C'), yet we will see at MOST roughly the same amount of mobs, likely closer to half as many, and we have to split that amongst more people.
  #46  
Old 01-14-2014, 05:31 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
No it then becomes 3 guilds competing for potentially 8 mobs (class C + FFA), then 2 guilds competing for potentially 6 mobs, then 1 guild still potentially being left with 4 class C mobs to take 5 hours to kill...

The bag limit prevents class C competition on repops unless we get many more class C guilds.
You have VP to compete in. I'm so sorry that you can't clear all the world spawns before VP anymore.
  #47  
Old 01-14-2014, 05:32 PM
falkun falkun is offline
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The bag limit does not prevent class C competition. I'm sure you'll all be gunning for Trak when he's class C on a repop, it just means whoever wins Trak will not also be able to kill CT, or VS, or Talendor, or whatever 3rd target you'd go for after. It puts a limit on you winning the competition, it doesn't stop you all from racing for the same targets.
  #48  
Old 01-14-2014, 05:53 PM
Erati Erati is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I'll be making a Class C guild once I hit 60.

No worries guys, you can all dump your alts and unwanted people into my new guild and we will clean up these left over raid targets so the casual scum won't be hovering around them.
any ideas for witty guild names?
  #49  
Old 01-14-2014, 05:55 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
But Class C is "competition" because people wanted competition. Now you are worried about too much competition?

FE, TMO, and IB, who make up less than 20% of the population, will be splitting 50+% of the weekly spawns (1x 7-days and 2x 3-days, 6 VP mobs are C-only), not including repops and not including FFA. The other 80% of the population is splitting 23% of the weekly spawns, not including FFA. I don't think Class C has to worry about becoming "too full" anytime soon.
Why are you talking about this? Why are you doing any math at all about who gets what mobs? The problem is very clear and I've already explained it thoroughly enough that you and Ravager seem to be the only ones not understanding. We're on a 33%33%/33% rotation now. One of those sides does NOT get 33%, period. There's nothing else to discuss. That's it, this problem is very, VERY simple and you're making it so much more than that.

This doesn't have to do with VP, or variance or how many mobs you think is fair for us to have. This doesn't have to do with how large our population on the server is. Unless you're saying something relevant to this problem, stop polluting this thread with completely irrelevant arguments.
Last edited by Hitpoint; 01-14-2014 at 06:00 PM..
  #50  
Old 01-14-2014, 05:57 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
any ideas for witty guild names?
< Alts and Unwanted People >
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