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  #21  
Old 01-13-2014, 06:02 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
FE parks 15 toons at VS spawn, 15 toons at tal, and 15 toons at trak. TMO parks 15 toons at CT, 15 toons at inny and 15 toons at sev. They leave vp alone cause vp sucks and they're the only two guilds that can get in anyway. No variance means they know when each of these mobs will spawn, so they set up their force 6.9 days in advance to make sure they are the first ones there. Engage afk poopsock, rotate guards to make sure your afk force doesn't get wiped by a pathing mob. Once mob spawns and goes down, re-engage afk poopsock. Mobs locked forever, gg.
Sorry I did it again. I forgot to mention banning camping alt armies at mobs. That common sense thing that if not explicitly mentioned would be exploited.

You also failed to address that you would want to have different numbers to constitute what would be a "raid force" for each individual mob. It might only take 15 players for a top tier maxed out raid guild 2 years after Kunark released to kill the mob, but that's also not classic expectations. Maybe you should look at a classic raid force of, oh I dunno... 36 people?

Oh, because TMO will have 216 people out 24/7 at the mobs you mentioned. Ok, so that's 216 people who aren't shitting up the rest of the server. I fail to see how that's a bad thing.
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
The fact that tiggles endorsed your plan so quickly should clue you into why its such a horrible idea. We took these mechanics and rules out for a reason. First in force on a server like this is literally the worst possible way to handle the raid scene.
Lurn2RnF. Only then will you know why he replied the way he did at the speed he did.
  #22  
Old 01-13-2014, 06:05 PM
Artaenc Artaenc is offline
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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Kagatob I have never seen someone fight so hard to make the raid scene actually worse than it's ever been.
Give him a chance, he's got an awesome idea. I'd love to hear more of it.
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  #23  
Old 01-13-2014, 06:09 PM
Derubael Derubael is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Sorry I did it again. I forgot to mention banning camping alt armies at mobs. That common sense thing that if not explicitly mentioned would be exploited.
Who said anything about camping at spawns? These people would all be in game, when the mob spawns you move people in from wherever to come kill the mob if you need more than 15, because hey, you have all the time in the world to kill the target - you're first in force!

Quote:
Originally Posted by Kagatob
You also failed to address that you would want to have different numbers to constitute what would be a "raid force" for each individual mob. It might only take 15 players for a top tier maxed out raid guild 2 years after Kunark released to kill the mob, but that's also not classic expectations. Maybe you should look at a classic raid force of, oh I dunno... 36 people?
People killed targets across Norrath in classic with far less than 36 people. Where do we get this arbitrary number from? What about guilds who can't field 36 people? Do they just not get to engage that target ever? If A-team can kill trak/vs/ct with 15, shouldn't they be allowed to?

Quote:
Originally Posted by Kagatob
Oh, because TMO will have 216 people out 24/7 at the mobs you mentioned. Ok, so that's 216 people who aren't shitting up the rest of the server. I fail to see how that's a bad thing.
Sure... instead, they are locking down every target in the game by going AFK. Sounds like a good solution. How does this fix the raid scene again?


Quote:
Originally Posted by Kagatob
Lurn2RnF. Only then will you know why he replied the way he did at the speed he did.
lol. thx for playing.

Stop thinking like someone who's never raided on P99 and start thinking like a GM.
  #24  
Old 01-13-2014, 06:23 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Who said anything about camping at spawns? These people would all be in game, when the mob spawns you move people in from wherever to come kill the mob if you need more than 15, because hey, you have all the time in the world to kill the target - you're first in force!
Mob spawns, set an engage timer. Time runs out after ::insert time here::

This isn't rocket science.

Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
People killed targets across Norrath in classic with far less than 36 people. What about guilds who can't field 36 people? Do they just not get to engage that target ever? If A-team can kill trak/vs/ct with 15, shouldn't they be allowed to?
Case by case basis. The better question is; Is a guild like the A-Team going to poopsock a mob like that or do their players have better things to do? (real lives)

Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Where do we get this arbitrary number from?
Arbitrary? That's the classic raid force number. This is just... I can't believe you don't know that.
Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Sure... instead, they are locking down every target in the game by going AFK. Sounds like a good solution. How does this fix the raid scene again?
So make them sock in rooms with spawns? Think outside the box dude.

Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
lol. thx for playing.
Stop thinking like someone who's never raided on P99 and start thinking like a GM.
Still doing it wrong.
I'm thinking like someone who enjoys watching little fat kids fight over toys as much as the next guy, but this time the fat kids are in the way of others who actually want to get something done.

You know what your biggest problem is though? You are so busy basking in your own creation with this variance+FTE bullshit that you can't even see a decent suggestion when it's presented in front of you. The raid forum is a serious fucking joke, with every good suggestion tossed away because it doesn't conform to the variance/FTE 'vision'. You poke the smallest little holes in anything you see with these Hurr Durr posts of yours instead of being constructive and admitting "oh this would work well, just add this little bit to it".

I honestly don't care enough to keep this game going, but it's your bed man, you can sleep in it. Sorry I'm trying to offer an outside viewpoint. [You must be logged in to view images. Log in or Register.]
  #25  
Old 01-13-2014, 06:38 PM
JayN JayN is offline
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]


lol. thx for playing.

Stop thinking like someone who's never raided on P99 and start thinking like a GM.
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  #26  
Old 01-13-2014, 06:42 PM
Derubael Derubael is offline
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I'm honestly not sure if you're trolling at this point, but it sounds like you really do believe you have something here, so I'll give it one more go. since you've been touting this 'miracle plan' for months now:

Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Mob spawns, set an engage timer. Time runs out after ::insert time here::

This isn't rocket science.
Lol. Remove variance - > guild knows when mob will spawn, moves additional people in to help with engage before mob spawns.

This isn't rocket science.

Quote:
Originally Posted by Kagatob
Case by case basis. The better question is; Is a guild like the A-Team going to poopsock a mob like that or do their players have better things to do? (real lives)
Way to avoid my question. If a guild can't field the arbitrary number of people required in a "classic raid force", are they simply not allowed to engage that mob, even if they are capable of killing it with less? Or do we just look at each individual guild and set a number for that specific guild needed to claim 'first in force'? How does this limit get decided?

Also, according to this statement, if you don't poopsock you don't get targets. So your solution to the raid scene is to encourage poopsocking? How the fuck does this fix anything?

Quote:
Originally Posted by Kagatob
Arbitrary? That's the classic raid force number. This is just... I can't believe you don't know that.
Uh. According to who? Guilds on many different servers killed top tier content with far less than 36 on a regular basis in Kunark. Just because Kagatob didn't see it doesn't mean it didn't happen.

Quote:
Originally Posted by Kagatob
So make them sock in rooms with spawns? Think outside the box dude.
Ok. I'm thinking outside the box. So is TMO, so they put 4 people on guard for their AFK force so that no one dies. I addressed this in my first post, but you apparently didn't read it.


Quote:
Originally Posted by Kagatob
I'm thinking like someone who enjoys watching little fat kids fight over toys as much as the next guy, but this time the fat kids are in the way of others who actually want to get something done.
There's a reason why no one bothered suggesting your shitty plan when we were doing these raid talks. It's because it's shitty.

Quote:
Originally Posted by Kagatob
You poke the smallest little holes in anything you see with these Hurr Durr posts of yours instead of being constructive and admitting "oh this would work well, just add this little bit to it".
These aren't 'small little holes'. Your plan is leaking so much water it's not even worth keeping afloat. We used to have this system on Project 1999. We took it out because it was the biggest pot of fail the raid scene has ever witnessed. There is no 'adding a little bit to it' to make it work. You are too busy basking in the brilliance of your own plan to see why it fails.

Quote:
Originally Posted by Kagatob
I honestly don't care enough to keep this game going, but it's your bed man, you can sleep in it. Sorry I'm trying to offer an outside viewpoint. [You must be logged in to view images. Log in or Register.]
Your viewpoint is noted, sir. It's just not something that will work on Project 1999.

Oh, and by the way, First to Engage is classic. Not every server worked off of first in force. Different strokes.
  #27  
Old 01-13-2014, 06:48 PM
Derubael Derubael is offline
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I love all my little nublets and scrublets here on Project 1999, gyno. It takes all kinds, even Kagatobs. [You must be logged in to view images. Log in or Register.]
  #28  
Old 01-13-2014, 06:55 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Littlegyno 10.0 [You must be logged in to view images. Log in or Register.]
dunno how you deal with these worms derupal. i wanna stomp on them.
Thats why hes green.
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  #29  
Old 01-13-2014, 07:03 PM
Derubael Derubael is offline
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Quote:
Originally Posted by Littlegyno 10.0 [You must be logged in to view images. Log in or Register.]
dis is wut id do 2 them.

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NO gyno.

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  #30  
Old 01-13-2014, 07:06 PM
Kagatob Kagatob is offline
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36 (six groups) was the size that you could fit in a raid. Any more would require a second raid with separate raid chat. Stop calling it arbitrary.

I'll give you one thing though, at least you are consistent that the problem is indeed neckbeards with no jobs monopolizing content because they have nothing better to do with their lives. Even if none of the staff will come and outright say it.
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