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  #121  
Old 01-12-2014, 03:00 PM
OMGWTF420 OMGWTF420 is offline
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  #122  
Old 01-12-2014, 03:28 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by doraf [You must be logged in to view images. Log in or Register.]
That pretty much sums up Rust. LOL
Coincidentally similar to the first 10-20 levels of playing a ranger on Everquest.
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  #123  
Old 01-12-2014, 03:39 PM
doraf doraf is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Coincidentally similar to the first 10-20 levels of playing a ranger on Everquest.
So true. lol
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  #124  
Old 01-12-2014, 04:03 PM
kotton05 kotton05 is offline
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rust is great, we treat airdrops like trak spawns and race for it
  #125  
Old 01-13-2014, 05:23 AM
Nietche Nietche is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Super harsh penalties for a train because someone is stupid doesn't seem right, and neither do soft penalties for trains with malicious intent. Then it turns into proving intent, or who's fault it was anyways, fraps are required, etc etc....trains are the worst
I remember that one fraps when you blamed TMO for a train in Fear ("Thanks TMO").

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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
You should get invis vs undead somehow and take the basement route under rcy. One small dog right at the front is usually dead but can be pacified or rooted if it's up. From there you have absolutely no living mobs until you pop out next to VS pit. So you basically have one mob that you have to deal with between basement and VS pit. Can usually invis past it. Everyone should just take this path, it's actually the best.
It doesn't matter how cautious you are or what route you take. You can't plan for what's going to happen when the "wrong mob" is up (usually the doggie like Jeremy said) or when either IVU or Invis wears off at seemingly inexplicable times. You can't plan for the rush of panic that sets in while racing for a mob like VS when your invis falls off or you somehow agro the jailer while some non-raider pulled it past you, only to die for some reason, thus pinning his/her "train" on you. You can't plan for the bs that always happens in EQ--the EQ "fuck you, _Player_" that basically means you're guaranteed to die no matter what you do, no matter how many hps you have, no matter how much mana you have, no matter how great your spells are (people who have played a long time know exactly what I mean)--you're still going to fizzle 5 times straight and your FD is going to fail.

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
As far as "now there's gonna be more trains and petitions with having to clear down" etc? If you are a guild that habitually has trouble clearing down, wipes/trains/makes a mess? Maybe you shouldn't be part of the rotation on that mob? Maybe you can't handle your shit and shouldn't try to race as fast as the better guild?
What we need is to make these zones "red" for level 60's (or alternatively for anyone tagged in "C" guilds): VP, OS, KC, and all planes. Racing will then take on the concomitant aspect of pvp which, in my mind, will reduce trains. When trains are the only outlet to defeat another team in attaining an objective, trains are going to happen more often than when pvp is a viable alternative.

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Originally Posted by hatelore [You must be logged in to view images. Log in or Register.]
Sometimes I truely wonder if you have ever raided on p99. BDA actually had no problem competing with tmo, and you do realize a good portion of fe are old bda right?
Bullshit. You infected BDA with VD with the intent of wiping TMO off the face of the server. You never wanted to compete. Prior to this atrocity (Yes, Sadad, I used that word again), all Sanluen had to do was accept TMO's genuine intention of helping BDA achieve "dragon status" (e.g., Gore, remember that? I do). But Sanluen hates TMO, as does Chest and several others, and they absolutely refused to negotiate with TMO. Hence, the VD-BDA merger.

Just to keep the newbies up to date: When FE was in BDA, FE was actually old VD (Vesica Dei), the shit bags who trained TMO alongside IB for months until IB fled to EQMac and Coldblooded quit. FE is the spawn of what happens when the likes of Chest and Shinko try to team up in the same room.
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Is this a joke? This is crazier than anything I have purported, and I have had evidence for everything I have said as well.
  #126  
Old 01-13-2014, 09:07 AM
radditsu radditsu is offline
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Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
I remember that one fraps when you blamed TMO for a train in Fear ("Thanks TMO").



It doesn't matter how cautious you are or what route you take. You can't plan for what's going to happen when the "wrong mob" is up (usually the doggie like Jeremy said) or when either IVU or Invis wears off at seemingly inexplicable times. You can't plan for the rush of panic that sets in while racing for a mob like VS when your invis falls off or you somehow agro the jailer while some non-raider pulled it past you, only to die for some reason, thus pinning his/her "train" on you. You can't plan for the bs that always happens in EQ--the EQ "fuck you, _Player_" that basically means you're guaranteed to die no matter what you do, no matter how many hps you have, no matter how much mana you have, no matter how great your spells are (people who have played a long time know exactly what I mean)--you're still going to fizzle 5 times straight and your FD is going to fail.



What we need is to make these zones "red" for level 60's (or alternatively for anyone tagged in "C" guilds): VP, OS, KC, and all planes. Racing will then take on the concomitant aspect of pvp which, in my mind, will reduce trains. When trains are the only outlet to defeat another team in attaining an objective, trains are going to happen more often than when pvp is a viable alternative.



Bullshit. You infected BDA with VD with the intent of wiping TMO off the face of the server. You never wanted to compete. Prior to this atrocity (Yes, Sadad, I used that word again), all Sanluen had to do was accept TMO's genuine intention of helping BDA achieve "dragon status" (e.g., Gore, remember that? I do). But Sanluen hates TMO, as does Chest and several others, and they absolutely refused to negotiate with TMO. Hence, the VD-BDA merger.

Just to keep the newbies up to date: When FE was in BDA, FE was actually old VD (Vesica Dei), the shit bags who trained TMO alongside IB for months until IB fled to EQMac and Coldblooded quit. FE is the spawn of what happens when the likes of Chest and Shinko try to team up in the same room.
Innacurate and dum.
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  #127  
Old 01-13-2014, 09:32 AM
hatelore hatelore is offline
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Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
I remember that one fraps when you blamed TMO for a train in Fear ("Thanks TMO").



It doesn't matter how cautious you are or what route you take. You can't plan for what's going to happen when the "wrong mob" is up (usually the doggie like Jeremy said) or when either IVU or Invis wears off at seemingly inexplicable times. You can't plan for the rush of panic that sets in while racing for a mob like VS when your invis falls off or you somehow agro the jailer while some non-raider pulled it past you, only to die for some reason, thus pinning his/her "train" on you. You can't plan for the bs that always happens in EQ--the EQ "fuck you, _Player_" that basically means you're guaranteed to die no matter what you do, no matter how many hps you have, no matter how much mana you have, no matter how great your spells are (people who have played a long time know exactly what I mean)--you're still going to fizzle 5 times straight and your FD is going to fail.



What we need is to make these zones "red" for level 60's (or alternatively for anyone tagged in "C" guilds): VP, OS, KC, and all planes. Racing will then take on the concomitant aspect of pvp which, in my mind, will reduce trains. When trains are the only outlet to defeat another team in attaining an objective, trains are going to happen more often than when pvp is a viable alternative.



Bullshit. You infected BDA with VD with the intent of wiping TMO off the face of the server. You never wanted to compete. Prior to this atrocity (Yes, Sadad, I used that word again), all Sanluen had to do was accept TMO's genuine intention of helping BDA achieve "dragon status" (e.g., Gore, remember that? I do). But Sanluen hates TMO, as does Chest and several others, and they absolutely refused to negotiate with TMO. Hence, the VD-BDA merger.

Just to keep the newbies up to date: When FE was in BDA, FE was actually old VD (Vesica Dei), the shit bags who trained TMO alongside IB for months until IB fled to EQMac and Coldblooded quit. FE is the spawn of what happens when the likes of Chest and Shinko try to team up in the same room.
You're sort of dum and don't deserve a response, but I'll bite...




U r dum. rip vd.
  #128  
Old 01-13-2014, 09:39 AM
Whiteberry Whiteberry is offline
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Quote:
Originally Posted by hatelore [You must be logged in to view images. Log in or Register.]
You're sort of dum and don't deserve a response, but I'll bite...




U r dum. rip vd.
dumb
just fyi
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  #129  
Old 01-13-2014, 09:43 AM
hatelore hatelore is offline
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No its not, it's dum motherfucker.
  #130  
Old 01-13-2014, 11:25 AM
radditsu radditsu is offline
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Originally Posted by hatelore [You must be logged in to view images. Log in or Register.]
No its not, it's dum motherfucker.
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