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Old 01-08-2014, 11:45 PM
CoffeeBreath CoffeeBreath is offline
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Default Good Trio?

Me, my wife, and our mutual friend are all starting characters. All fairly new players, and the friend is so new he's installing for the first time as I write this post.

Me and wife have managed to duo our way up to mid 30's as wood elf ranger and druid.
We're leaning away from being elves or starting in that area.

What would be a good class trio for us? I'm thinking along the lines of healer tank dps, but i don't want my wife and friend to end up being bored to death as a cleric or something. Any ideas are appreciated.
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Old 01-08-2014, 11:49 PM
Obrae Obrae is offline
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Tons of great trio out there.

Enchanter is awesome to play and have low chance of getting boring.
Could easily go like cleric monk enchanter. or cleric enchanter wizard or cleric enchanter magician. (these trio could get you into aoe group later on)

But if you think cleric is too boring. Shaman/Enchanter/(anything) would work well.

Back in the days i have a druid/necro combo that worked very well could add a rogue to it. All depends on what style of play you plan in the long run.
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  #3  
Old 01-08-2014, 11:56 PM
Redstars Redstars is offline
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mage mage and mage is a sick trio honestly
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Old 01-09-2014, 12:01 AM
Rhambuk Rhambuk is offline
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necro mage enc, you could do any camp ever.

Shaman, monk, <anything> could do whatever really

bard wizard mage for fast leveling ae swarm kiting outdoor
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Old 01-09-2014, 12:07 AM
CoffeeBreath CoffeeBreath is offline
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Looking for something that can do content mostly. I want something that can walk into a dungeon at 3 am when nobody is around to join us and still start killing stuff. mage mage mage sounds sick and all but probably not for us. Enchanter is what i've been pushing for. enchanter tank and healer. but i feel like we're gonna not have much dps this way. You said Shaman/Enchanter/(anything) work well, that sounds like the beginnings of what I want. Sounds pretty perfect really. Don't a lot of shaman/chanter spells overlap though? haste and slow and stuff.

And what should our third member be in this hypothetical trio? something that can keep aggro certainly, preferably more meaty than a monk, but we need dps from it too...
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Old 01-09-2014, 12:09 AM
cyryllis cyryllis is offline
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enchanter (for crowd control, haste, clarity, charm dps, etc)

+

Monk / SK

+

Cleric/ Shaman

You will have a super easy time leveling, can handle dungeons no problem, and can practically add any other lfg classes to group if you want to. I'd lean toward cleric personally for healer as later on a shaman will not be able to keep up with heals
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Old 01-09-2014, 12:15 AM
Zubek Zubek is offline
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Quote:
Originally Posted by cyryllis [You must be logged in to view images. Log in or Register.]
enchanter (for crowd control, haste, clarity, charm dps, etc)

+

Monk / SK

+

Cleric/ Shaman

You will have a super easy time leveling, can handle dungeons no problem, and can practically add any other lfg classes to group if you want to. I'd lean toward cleric personally for healer as later on a shaman will not be able to keep up with heals
Well said.
Enchanter, SK, Shaman is a really really good trio, though replacing shaman with cleric will net better heals, but shaman is just so much fun [You must be logged in to view images. Log in or Register.]
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Old 01-09-2014, 12:23 AM
rgostic rgostic is offline
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Enchanter Cleric Mage

Shaman SK Rogue

Enchanter Shaman Monk

Bard Wizard Enchanter

Enchanter Cleric SK

Just make sure one of you picks Enchanter
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Old 01-09-2014, 12:23 AM
Splorf22 Splorf22 is offline
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enc/enc/enc
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  #10  
Old 01-09-2014, 12:27 AM
Lune Lune is offline
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Quote:
Originally Posted by CoffeeBreath [You must be logged in to view images. Log in or Register.]
Looking for something that can do content mostly. I want something that can walk into a dungeon at 3 am when nobody is around to join us and still start killing stuff. mage mage mage sounds sick and all but probably not for us. Enchanter is what i've been pushing for. enchanter tank and healer. but i feel like we're gonna not have much dps this way. You said Shaman/Enchanter/(anything) work well, that sounds like the beginnings of what I want. Sounds pretty perfect really. Don't a lot of shaman/chanter spells overlap though? haste and slow and stuff.

And what should our third member be in this hypothetical trio? something that can keep aggro certainly, preferably more meaty than a monk, but we need dps from it too...
1. Cleric - Druid - Enchanter: This combo is both very powerful and very convenient. Outdoors, you have two different charmers. Indoors, you have the best/second best duo in the game + a third wheel who can run support, evac, etc. While leveling, the druid can port you guys around wherever you want to go and provide other utility. The three of you decide you want to go do droga? Port to dreadlands and do droga. Bored of droga and want to do SolB? Port to lavastorm. Want to bring your epic'd rogue and SK friend to group with you in Permafrost? Have the druid pick them up.

Pros:
-Very effective chanter/cleric synergy lets you level anywhere efficiently.
-Druid brings a ton of convenience that will let you see the world much more easily.
-These classes form the core of a group that you can fill in flexible options.

Cons:
-Chanter/cleric synergy doesn't become godlike until higher levels.
-Requires the chanter to be a fairly competent player.

Keep in mind enchanter charm can bring more dps than any other addition, and outdoors and in certain dungeons the druid can charm too, as well as pull with harmony + enchanter fear, and snare while two different charmed pets beat on it.

If you want less responsibility for the enchanter, and less dependence on charm, then you might replace the druid with a Necromancer, Mage, or Monk, and replace the cleric with a shaman. Also note that monks need gear to be effective, unlike a caster.

The reason I don't list Paladins, Shadow knights, and Warriors is a combination of gear dependence and the fact that adding even a single melee completely changes the dynamic of the group. If your enchanter knows how to charm, you don't need a melee. If your enchanter doesn't know how to charm, you need dps, not a paladin/sk. A monk is a sufficient compromise of tankability and dps. Root can fill in the agro gaps.
Last edited by Lune; 01-09-2014 at 12:36 AM..
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