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#1
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![]() Me, my wife, and our mutual friend are all starting characters. All fairly new players, and the friend is so new he's installing for the first time as I write this post.
Me and wife have managed to duo our way up to mid 30's as wood elf ranger and druid. We're leaning away from being elves or starting in that area. What would be a good class trio for us? I'm thinking along the lines of healer tank dps, but i don't want my wife and friend to end up being bored to death as a cleric or something. Any ideas are appreciated.
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Scayle - Monk
Sucellus - Druid <Azure Guard> ![]() | ||
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#2
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![]() Tons of great trio out there.
Enchanter is awesome to play and have low chance of getting boring. Could easily go like cleric monk enchanter. or cleric enchanter wizard or cleric enchanter magician. (these trio could get you into aoe group later on) But if you think cleric is too boring. Shaman/Enchanter/(anything) would work well. Back in the days i have a druid/necro combo that worked very well could add a rogue to it. All depends on what style of play you plan in the long run.
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Infernus Draconis
Magician The Drift | ||
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#3
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![]() mage mage and mage is a sick trio honestly
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#4
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![]() necro mage enc, you could do any camp ever.
Shaman, monk, <anything> could do whatever really bard wizard mage for fast leveling ae swarm kiting outdoor | ||
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#5
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![]() Looking for something that can do content mostly. I want something that can walk into a dungeon at 3 am when nobody is around to join us and still start killing stuff. mage mage mage sounds sick and all but probably not for us. Enchanter is what i've been pushing for. enchanter tank and healer. but i feel like we're gonna not have much dps this way. You said Shaman/Enchanter/(anything) work well, that sounds like the beginnings of what I want. Sounds pretty perfect really. Don't a lot of shaman/chanter spells overlap though? haste and slow and stuff.
And what should our third member be in this hypothetical trio? something that can keep aggro certainly, preferably more meaty than a monk, but we need dps from it too...
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Scayle - Monk
Sucellus - Druid <Azure Guard> ![]() | ||
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#6
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![]() enchanter (for crowd control, haste, clarity, charm dps, etc)
+ Monk / SK + Cleric/ Shaman You will have a super easy time leveling, can handle dungeons no problem, and can practically add any other lfg classes to group if you want to. I'd lean toward cleric personally for healer as later on a shaman will not be able to keep up with heals
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#7
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![]() Quote:
Enchanter, SK, Shaman is a really really good trio, though replacing shaman with cleric will net better heals, but shaman is just so much fun [You must be logged in to view images. Log in or Register.] | |||
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#8
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![]() Enchanter Cleric Mage
Shaman SK Rogue Enchanter Shaman Monk Bard Wizard Enchanter Enchanter Cleric SK Just make sure one of you picks Enchanter | ||
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#9
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![]() enc/enc/enc
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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![]() Quote:
Pros: -Very effective chanter/cleric synergy lets you level anywhere efficiently. -Druid brings a ton of convenience that will let you see the world much more easily. -These classes form the core of a group that you can fill in flexible options. Cons: -Chanter/cleric synergy doesn't become godlike until higher levels. -Requires the chanter to be a fairly competent player. Keep in mind enchanter charm can bring more dps than any other addition, and outdoors and in certain dungeons the druid can charm too, as well as pull with harmony + enchanter fear, and snare while two different charmed pets beat on it. If you want less responsibility for the enchanter, and less dependence on charm, then you might replace the druid with a Necromancer, Mage, or Monk, and replace the cleric with a shaman. Also note that monks need gear to be effective, unlike a caster. The reason I don't list Paladins, Shadow knights, and Warriors is a combination of gear dependence and the fact that adding even a single melee completely changes the dynamic of the group. If your enchanter knows how to charm, you don't need a melee. If your enchanter doesn't know how to charm, you need dps, not a paladin/sk. A monk is a sufficient compromise of tankability and dps. Root can fill in the agro gaps. | |||
Last edited by Lune; 01-09-2014 at 12:36 AM..
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