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  #21  
Old 08-26-2010, 03:04 PM
guineapig guineapig is offline
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How fast are you going to mobilize for these big raids without a squad of druids porting and SoW-ing everybody... or are you going to perma-shackle a shaman to every wizard in order to accomplish this?
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  #22  
Old 08-26-2010, 03:11 PM
Cogwell Cogwell is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
If healing is needed, shamans are infinitely better. The thing about druids is that they have very, very little they can do that others don't do better, and they have no defined role. You never hear "we need more druids", or even "we need a druid". At most you'll want one for the few buffs they have that aren't done better by others. More than one druid is a sheer waste of potential, and while a raid will do just fine with several if people aren't idiots, it'll always be a compromise. Druid is primarily a solo class, one that unfortunately wasn't given much worthwhile raid utility compared to others. Since the OP is asking about raid roles, that's what should be said. Druids are alright in raids, but there's always going to be a better option, especially if the one druid spot is filled and the rest just overlap. Even shamans stack better because they're individually better healers than druids if they have torpor.
You're right about shaman and stacking of course, but there are some upsides to druids over shaman. Namely, they don't have the debuffing duties to take them away from healing; they have a nice quick heal to help with tank healing (you're probably not going to be torporing the MT); they're a leather class - of which there are only 2 instead of 3 chain classes; transport can be a pain in velious for guilds and druids will help with that; and they have a stacking FR debuff.

I didn't play a druid, and I'm not saying they're as critical as Clerics or Shaman, but I think they're far from worthless.
  #23  
Old 08-26-2010, 03:57 PM
hedbonker hedbonker is offline
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Cleric raiding = Pressing your "CHEAL to Target ((CLERIC2)) is next!" button
Never played a raid cleric, I see...
  #24  
Old 08-26-2010, 04:04 PM
Kevris Kevris is offline
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Never played a raid cleric, I see...
Never had a sense of humor, I see...
  #25  
Old 08-26-2010, 04:06 PM
hedbonker hedbonker is offline
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A sense of humor is for punks. Besides, you are just shilling for bards anyway. We all see through your thinly veiled guise...
  #26  
Old 08-26-2010, 04:16 PM
Reiker Reiker is offline
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Yall are forgetting the #1 important job of knights in Velious... they're there to tank green drakes! And ramp tank sometimes, depending on your guild (I think my SK friend really got his feelings hurt when our guild leader started having me (a shaman) ramp tank some mobs like Vindi since I could torpor/heal and require less cleric attention. jesus I love shaman).
  #27  
Old 08-26-2010, 04:18 PM
Kevris Kevris is offline
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Originally Posted by hedbonker [You must be logged in to view images. Log in or Register.]
A sense of humor is for punks. Besides, you are just shilling for bards anyway. We all see through your thinly veiled guise...
Curses! My vile plan to fill the server with more combat-ineffective-force multiplier-classes-that-don't-really-shine-until-they're-in-a-raid has failed!
  #28  
Old 08-26-2010, 04:45 PM
Yinaltin Yinaltin is offline
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Originally Posted by Kevris [You must be logged in to view images. Log in or Register.]
Warrior raiding = /dis def, press taunt key until you die, then hope you were not the last tank or that whoever was the next tank picked up agro quickly.

Cleric raiding = Pressing your "CHEAL to Target ((CLERIC2)) is next!" button

Necromancer raiding = Cleric tells you: I'M OOM! GIVE ME MANA NOW; you begin casting Sedulous Subversion, Cleric looks refreshed.

Shaman raiding = Ranger tells you: Can you cast dex buff please?

Druid raiding = Ranger tells you: Can you hit me with a heal please? You begin casting Greater Healing.

Monk raiding = Running around in little circles trying to FD split various angry giants, flurry drakes, etc. Occasinaly you have to hit mend as all of these mobs hit hard as fuck.

Enchanter raiding = Ranger tells you: Haste pls; Cleric tells you: Clairity pls, Raid Leader tells you: Mez shit faster! We're getting owned!

Try a bard man. There are never, ever enough bards to go around.

best posting ! all 10000 % true ...
  #29  
Old 08-26-2010, 04:56 PM
guineapig guineapig is offline
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Originally Posted by Yinaltin [You must be logged in to view images. Log in or Register.]
best posting ! all 10000 % true ...
In all honesty having 1 bard per raid group can seriously trivialize most raid content due to the resists alone. Just have all your bards equipped with the best percussion mod they can get their hands on and most raids will basically turn into a tank and spank with an occasional death touch. There are some exceptions, but not many.
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  #30  
Old 08-26-2010, 08:14 PM
Cogwell Cogwell is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
In all honesty having 1 bard per raid group can seriously trivialize most raid content due to the resists alone. Just have all your bards equipped with the best percussion mod they can get their hands on and most raids will basically turn into a tank and spank with an occasional death touch. There are some exceptions, but not many.
For better or worse, AE resist songs are luclin.
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