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  #151  
Old 01-06-2014, 09:24 AM
weh8you weh8you is offline
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Penis in your ear TMO, IB, FE, BDA!
  #152  
Old 01-06-2014, 10:14 AM
Elderan Elderan is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
There are two ways repops can be implemented, which is it?
1) Repops will NOT affect timers of their raid mobs.
2) Repops WILL affect timers of their raid mobs.

If they do not affect them, then it is a net increase in raid mobs. If they do affect them, then the increase is minimalized and we essentially trade individual variance for all-raid-mobs variance.
I am almost positive they will effect the timers. They would have to code a custom timer for the other to happen and I have not heard them mention this before.

Some weeks you might have a net gain. Like the simulated repop happens 9 days after the last one. That would result in more mobs but it is less than 7 then only the 3 day mobs would be a net gain and even then it depends.
  #153  
Old 01-06-2014, 10:26 AM
finalgrunt finalgrunt is offline
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2 full server repops for the casual / tier2 / <insert proper term> a month to compete against each other, that's quite nice actually! (more than I tried to bargain for with the 1 week every 10 back then).

Add a seemingly will to play hard ball with guilds using bad behavior, that's a good start in my opinion! And the "no camp at the target's feet" is just the cherry on top! Classic races and mobilization. How can't that be fun?

And people should look on the long term really. Top guilds could maintain their domination by having a rather unhealthy roster. But the domination ensured recruitment flow. Now, there is a choice at least for people who would like to stay in their casual guilds, and still have a chance at their epic.

If the top guilds want to keep on lockdown the targets, they'll have to do so, but it might become much more difficult to keep enough people motivated to share the burden associated with.

In short: be happy, see how it goes, and come back to the GMs IF the new system is still deeply flawed [You must be logged in to view images. Log in or Register.]
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  #154  
Old 01-06-2014, 10:27 AM
MaksimMazor MaksimMazor is offline
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Long Live TMO
  #155  
Old 01-06-2014, 10:47 AM
Hinshi Budou Hinshi Budou is offline
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  #156  
Old 01-06-2014, 10:55 AM
Bones Bones is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
There are two ways repops can be implemented, which is it?
1) Repops will NOT affect timers of their raid mobs.
2) Repops WILL affect timers of their raid mobs.

If they do not affect them, then it is a net increase in raid mobs. If they do affect them, then the increase is minimalized and we essentially trade individual variance for all-raid-mobs variance.
Excellent point here. I'm betting the repops will affect timers simply because I think that's how its coded currently and I'm not sure if the devs can be arsed to fuck with it further.
But they can time the repops in a way where it shouldn't matter too much. Like for instance, doing a repop the next day after several high demand raid targets have been killed.
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  #157  
Old 01-06-2014, 11:01 AM
ravensloss ravensloss is offline
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I had an idea about the extra spawns per month that might add some excitement, and confusion as to when a target like trakanon spawns. currently its 7days-downtimex2 as a window. so forgive me if the numbers arent exactly right. 3 days---100%--------, what i was thinking was, what if the timer didnt reset when trakanon spawned, what it if continues the window sometimes. 0%---100%----Spawn 20%---
This way its down 3days, full chance of spawn over entire window, untill it spawns, then 20% chance that it locks in a second spawn, during that existing window, or resets the downtime/window and starts over. would make it hard to track next spawn, or even next window.... just an idea
  #158  
Old 01-06-2014, 11:07 AM
Mirana Mirana is offline
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Quote:
Originally Posted by Visual [You must be logged in to view images. Log in or Register.]
It will accelerate the aging of the server. People will burn out sooner from the combination of having to play so much more and attaining everything they want so quickly. It's perverting the game. very sadface
Your posts are hilarious... You are applying your mentality to everyone else.

Most of the server just wants to experience the game. This will not "burn them out from playing more." In fact, this will enable them to play less and still be able to experience some end game raid encounters.

As far as "ruining the economy," as you mentioned in your previous post, I would argue who gives a crap? So what if every druid in tier 2 guilds has Elder Spiritist's Breastplate. Stop with your white knight BS about preserving the server, the only reason you REALLY care is because it makes you less elite in comparison.
  #159  
Old 01-06-2014, 11:15 AM
Aaron Aaron is offline
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  #160  
Old 01-06-2014, 11:39 AM
Joroz Joroz is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
The Server Wide Suspension will end Monday at 6pm EST

On the first two simulated patchday repops T1 Guilds are limited to VP, Naggy, and Vox, the other 1-2 simulated patchday repops will be FFA, rest of the mobs will be FFA. (that means 3-4 simulated patchday repops every month!)

T1 Guilds are no longer allowed to kill Vox and Naggy, except on simulated patchday repops.

the Guilds will continue their discussions to improve the raid scene here on project 1999, and we will ensure that no one side can try to strong arm or hold any one other side hostage.

Side Rules:
  • anyone caught intentionally training at raids eats a perma ban, and their guild eats a four week raid suspension.
  • we strongly encourage guilds to work out their own disputes before contacting the CSR staff, as you will probably not like our rulings.
  • respect FTE messages, anyone that ignores FTE and Kill Steals a mob will earn their guild a four week raid suspension.
  • No guild will have more than two representatives present at any raid mob at any time.
  • Players will not be allowed to camp out at raid mobs ahead of time to encourage actually racing for targets.
  • Consider greatly reducing variance if the poopsocking can be curbed by the above rules.
  • No DA Stalling, period.
  • A Guild will be considered a Teir 1 Guild by the staff, as soon as it starts competing for dragons within Veeshan's Peak.
Interesting, it's like giving teir1 a sharp sword that they will probably stab themselves with. Here is a bunch more chances to fuck up. we know you will... hope this really gets enforced.
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