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#101
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5-10% players, 75% loot 90-95% players, 25% loot the numbers are seriously skewed... I also believe this is beyond being about Playtime, I think there are a TON of people outside "hardcore guilds" that have higher playtime than that of some of the members of said guild.. | |||
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Last edited by whitebandit; 01-05-2014 at 01:56 PM..
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#102
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#103
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While we may be negotiating a more fair way to "share" these resources, the reality is that the common problem will still remain... there just isn't enough content to meet demand. If historical evidence tells us anything, and as you have clarified in your post, it can be expected that people will look for ways to bend these new rulesets to their favour using exposed grey areas all over again. By your own post, you have exposed how this happens, the "why" is where guild philosophies disagree. What some consider acceptable behaviour, others do not. Through these negotiations, it is the responsibility of everyone to ensure that grey areas are identified and clarified before anything is set in stone.
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Blue: (Inactive) Pinoit Pumpie, Elleyne <Bregan D'Aerth> TAKProject: (Inactive) Marshmallow Staypuffed, Pinoit, Pinot, Piia, Dahria, Freyja, Inaera, Naga, Bhut, Mata Green: (Inactive) Echofreya <Black Lotus> Formerly: Babayaaga Danaeis, Ellyn Danaeis ~Xegony | |||||
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#104
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#105
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---------------------------------------------------------------------------------- Also BDA has the most people online for any guild across the entire server 24/7. That isn't Tier 2 I'm sorry. | |||
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#106
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#107
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Tier 1 in capacity? Probably. We've downed CT before, we've done some bigger bosses, as have a number of other "tier 2" guilds. But the vast majority of us don't like to play the game you all do. Tier 1 in terms of the attitude and the style of game we seek to play? Not even close. This isn't about anything other than that fact. Certainly, Tier 2 should have defenses so that no one guild can monopolize or even be complete douchebags in Tier 2. Numerous times I have seen the BDA representatives arguing for these things, things that are less beneficial to BDA in a purely competitive way, but far more beneficial to us in the style of play we seek. Yes, in a pure tiered raiding system, there is the threat that a guild with the capacity of BDA could dominate their tier, but that's thinking like a tier 1 guild. That's why Bregan reps have been perfectly fine with the idea of a percentage of casual kills, or wanting to go into VP as making you tier 1, so that way a guild (BDA or another in the future) can't do to tier 2 what we are arguing against. You're looking for people to want to play in the shitshow of hardcore competitive raiding, but the vast majority don't like that. You can't pull people into it who don't want to be into that. If you can't make hardcore competition appealing enough to those involved to sustain hardcore competition, maybe the issue isn't in people are just too casual, maybe you're just too hardcore to compete for people playing a 14 year old elf simulator, many of whom are just sort of done with the stage in their lives in which they measure their epeen based on hardcore attitudes. You all can play tier 1 the way you all always have, and while I don't speak for BDA (as I am just a member), I can say that from my experiences with these people, that most people here do not want to play the game you all do. I certainly don't. People really need to realize that not everyone thinks in terms of maximum material utility. Utilitarianism has been a corpse in political thought for at least half a century, if not more. Not everyone thinks of what they can do to take the most toys in the box. It isn't wrong to think that, nor is it wrong to not think that. But you can't expect the other to play by those rules, and for everything to work out right. Political science is against you if you think that that can work. "I just don't see how any guild, GM or guide can dictate any guild to adapt to a play style they don't want to. Focus on that, figure how the two different sides can adapt it to this problem. Limiting NPCs to one tier or another and forced into the other side's play style is the second biggest issue." -Ambrotos | |||
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Last edited by Uteunayr; 01-05-2014 at 03:24 PM..
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#108
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In the end the server powers that be really need to step up and lay out how they want the server they are working so hard on to be. Its like giving the inmates the keys and telling them to run the asylum. But first they have to come up with a non-crazy rule set. | |||
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#109
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It's an idea, but the reason, I think, that Rogean, Nil, and everyone else in the server staff, want the players to come to an agreement, is that then it is something they agreed to and made, so it has a greater chance of having a longer lasting influence. Rules forced down on people are less happily accepted than those made by people. That's just a truth, whether it be regrettable or beneficial. As for me, I've already made clear that Rogean's plan is not only the most fair by current political philosophy, but also provides the most justice under the same category, and when paralleled to actual political science that was researched, replicated, and taught today, has the best chance of creating a lasting reduction in conflict. | |||
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Last edited by Uteunayr; 01-05-2014 at 03:29 PM..
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