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  #351  
Old 01-03-2014, 07:03 PM
baalzy baalzy is offline
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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Variance is absolutely necessary, it DOES stop spawn camping. Once again, the only mob that gets socked is VS and even then it's not nearly as bad as it could be. Variance is just too long right now, especially with extended windows. I'm sure the GMs will tone it down. +- 8 hours with 30% chance of 4 hour extensions. Something like that. I didn't put much thought into these numbers, just an example. People need to be unsure of when a mob will spawn, and the spawn time needs to be long enough that people are unwilling to wait for it.
I kinda think FFXI's way of doing dragons would work.

The ruleset was basically FTE, although the mechanics of the game worked a bit different. When someone attacked a mob it would become claimed and the game prevented anyone outside the group/alliance from being able to perform any action on the mob. People still did stuff to screw with this, all of which were bannable if caught, but it stopped a lot of monopolization from happening. Some guilds would get on hot-streaks and end up claiming 5-6 of the good mobs in a row, but it never lasted for months on end. There was also a random 2-4 second or so period where the mob was untouchable when it spawned (japanese peeps used to have a huge advantage cause of lower ping, this was introduced to give other geographical areas a fighting chance)

Additionally, they had variance but it was limited. Respawns were 21-24 hours after mob death (most raid mobs, not all. Some were 48-72 hour windows if i recall, those were rarely actively camped and people would rush to mobilize for them on pop) and happened in 30 minute 'windows'. 21 hours after the dragon died, it had a chance to pop. If it didn't pop exactly 21 hours later it would have another window in 30 minutes (so 21.5 hours after death) and if it didnt pop then, another chances 30 minutes later. Finally if it hadn't popped prior it would be guaranteed to pop exactly 24 hours after death.

This did multiple things. It allowed casuals opportunities at these mobs because the potential spawn windows were easily tracked and people could do them during the times they played. The FTE system would reward people who had more at the spawn by giving them more chances at getting first engage, but smaller groups still had an opportunity. The window was constantly rotating allowing guilds in different parts of the worlds opportunities (holding the mob to keep its window within a certain time-zone was against the rules, programmed in with a 'rage' mode where the mob went super saiyan if it wasn't dead within 60minutes of being engaged) and it was pretty clear who had the mob. If the people attempting the fight wiped then whoever picked it up after it became 'unclaimed' got to continue the fight.

This could be implemented fairly easily, FTE code would just have to make the mob immune to any additional agro techniques for 5-10 seconds after FTE (still fastest javelin in the west, but at least it keeps people from being added to the hatelist because they were only 1ms slower than someone else). It would also mean there'd be times that mobs had overlapping windows and most guilds would have to pick their more desired target and then race to the next if it hadn't popped yet.

Sure, it's not-classic, but it keeps poopsocks from lasting more than 3 hours in one location. It makes alt-armies less of a requirement for smaller groups of people to attempt to participate and it. It ensures windows occur at least on occasion for people in ALL time zones.

The hardcores who can have kill squads on 24 hrs/day will be getting their large majority of mobs, but you're still competing to get it. Nothing is handed to you. Your opportunity to engage the mob is determined by your 'skill' in clicking throw at the right time coupled with your presence at the target.

This is definitely more hardcore of a solution and I can see many of the casuals not wanting it, but it does prevent monopolization and after the Devs put in a bit of work to set it up it doesn't require much of a hands on approach. A couple seconds of the mob being untouchable (meaning noone gets added to the hate list) after FTE to ensure everyone sees the message and no confusion about which guild has control of the mob should prevent most 'whoops' from happening.

Cries of snipes are lessened because the mob doesn't ping about killing 5-10 other people and never reset because they were added to the hate list milliseconds after FTE was engaged. Meaning if you get FTE but don't have sufficient force to stay alive, FTE will reset when they all die.
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If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
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  #352  
Old 01-03-2014, 07:03 PM
falkun falkun is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
Who in TMO did you talk to?! Variance reduced parrallel spawns and having more than one raid target up at a time HELPS the "situation" by letting guilds go after different targets.

Velious with a non-or 3ish hr variance will fix alot if the issues as there literally are more raid targets in vel alone than there are in kunark and classic.
I agree that multiple targets up at the same time helps the situation. I agree that Velious adds more content than Kunark and Classic. But if two forces are going for the same mob, or if there's a situation where people are stumbling over each other (probably NToV), Velious won't fix that. PNP and some general respect will fix that. Sirken's proposal has decent PNP punishments which will hopefully result in more inter-guild respect.
  #353  
Old 01-03-2014, 07:07 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Eloian [You must be logged in to view images. Log in or Register.]
Ya, mild variance leaves some surprise but the extreme variance that is in effect now is causing a bottleneck that nobody can be happy with. And as for poopsocking I mentioned in another thread, if a Guild decides they want a raid mob bad enough they can xp in the area with a few groups and basically "lay claim". Not just two or more rival guilds sitting on a spawn point. Taken last VS kill was admirable, they xp'd for a long time, as window got shorter more peeps came in. BDA swung by to see if they would possibly wiped but didn't interfere at all. Taken downed VS, "Grats" were had and everyone left feeling pretty good I think.

Eloian Bushlover (What...was I hiding in the bush? Sure, lets go with that)
57 Ranger <BDA>
Yes, that's EverQuest. Good ol classic everquest. That's how every mob should go down. [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
How is 200 people sitting on Trakanon spawn with auto attack on fine? Trak spawns, dies in 3 seconds and everyone hope they won the FTE lotto.

Variance might be the best thing that ever happened to the raid scene. They can and should reduce the length of windows, but don't forget how things used to be. And these days with more level 60s, it would be even worse.
Read what you posted and try to figure out where the actual problem is...
  #354  
Old 01-03-2014, 07:07 PM
Seltius Seltius is offline
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Quote:
Originally Posted by Eloian [You must be logged in to view images. Log in or Register.]
Dunno if you are serious or not. I am very seriously allergic to the sun. To go outside for just a little while I need medication and 120+ SPF or else things get very gross very fast and takes FOREVER to heal. I love the sun, It just doesn't love me.

Eloian Bushlover (Love in the sun)
57 Ranger <BDA>
Yes and no I am a very fair skinned Ginger. So along with the lack of a soul I have a severe lack of tolerance to the sun.

So I was joking but at the same time serious.
  #355  
Old 01-03-2014, 07:07 PM
Vyal Vyal is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
Who in TMO did you talk to?! Variance reduced parrallel spawns and having more than one raid target up at a time HELPS the "situation" by letting guilds go after different targets.

Velious with a non-or 3ish hr variance will fix alot if the issues as there literally are more raid targets in vel alone than there are in kunark and classic.
The only people defending variance are from TMO.
The only reason TMO has had the rights to everything here is because all the other guilds disbanded and quit or went to find other servers without variance.
w/e I might give the game a break again come back in 2 more years and hope Vel is out...

I see two guilds that stayed through the launch of variance, IB & Europa....
(was a bad idea then & it still is now)
  #356  
Old 01-03-2014, 07:13 PM
falkun falkun is offline
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TMO are not the only ones defending limited variance. I have never proposed less than +/- 4hrs personally, and Europa loves limited variance so mobs aren't ALWAYS on USA times. International players (I am not) of all guilds advocate for limited variance, just not +/-48hrs with the anti-sock code on the end.
  #357  
Old 01-03-2014, 07:13 PM
Zalaerian Zalaerian is offline
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The obvious answer here is just to reroll on Red
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  #358  
Old 01-03-2014, 07:13 PM
Eloian Eloian is offline
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Quote:
Originally Posted by Seltius [You must be logged in to view images. Log in or Register.]
Yes and no I am a very fair skinned Ginger. So along with the lack of a soul I have a severe lack of tolerance to the sun.

So I was joking but at the same time serious.
Ahh I'm straight out allergic, I'm half native, brown haired. I can build a slow tan through the summer 5-10 mins at a time...with medication and sunblock and the more tan I can get the better I can also handle things but it's hard to make such a concentrated effort like that. So I'm basically a vampire.

Eloian Bushlover (Vampire of Tunare)
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  #359  
Old 01-03-2014, 07:16 PM
Rail Rail is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
How is 200 people sitting on Trakanon spawn with auto attack on fine? Trak spawns, dies in 3 seconds and everyone hope they won the FTE lotto.

Variance might be the best thing that ever happened to the raid scene. They can and should reduce the length of windows, but don't forget how things used to be. And these days with more level 60s, it would be even worse.
Remove FTE policy also! That is the point, both Variance and FTE together are causing this problem.

Let whoever gets the EXP message decide who gets the loot. End of arguments.
  #360  
Old 01-03-2014, 07:17 PM
Azeam Azeam is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
~checks watch~

Well it’s about that time little birds.

Sadly since no agreement was reached, and since no talks are currently in place, I am raid suspending all guilds, and all players, from ALL raid targets and ALL raid zones.

Until further notice anyone who touches a raid mob (VP Dragons, Trak, VS, CT, Draco, Inny, Maestro, Gore, Fay, Tal, Sev, Noble, OoA, Naggy, Vox, Phinny, Ragefire, Planar Trash, or anything else I forgot) or enters into Plane of Sky, Plane of Hate, Plane of Fear, or Veeshan’s Peak, will be banned until the sun rises in the west and sets in the east, until the seas go dry and the mountains blow in the wind like leaves. Only Then you shall return and continue playing should you break these rules.




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