Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-03-2014, 10:38 AM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
If you want to stop camp out armies simply impliment a code that when removing the character from being active in the game world it checks a flag in the zone. If that flag is there then if the character is not between certain coordiantes the game resets their coordinates to someplace in the zone. Instant no ability to camp out in some zones in some areas without going back to (wherever is determined to be relatively safe - also likely saves the butts of people during a server crash or LD). Downside is you get a free port to entrance or zone out in these zones if you camp or /q.

Now even camp-out armies have to race to a mob now from entrance. It would force a poopsock to have a raid capable of taking out a mob to be logged in and buffed during window and thats not something I think any group of people is going to want to do for raid mobs.
Coding new "things" in the game is not a fix. Devs do not have time or WANT to do so. Figure out something that doesnt require changing existing code.
__________________

Tanrin,Rinat,Sprucewaynee
  #2  
Old 01-03-2014, 10:46 AM
Elmarnieh Elmarnieh is offline
Sarnak


Join Date: Nov 2012
Posts: 226
Default

Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Coding new "things" in the game is not a fix. Devs do not have time or WANT to do so. Figure out something that doesnt require changing existing code.
Saying you want something to change but unwilling to do something for that change if it impacts you is saying that you don't actually value that change strongly enough to warrant others giving effort since you won't yourself. Leadership 101.
  #3  
Old 01-03-2014, 10:48 AM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
Saying you want something to change but unwilling to do something for that change if it impacts you is saying that you don't actually value that change strongly enough to warrant others giving effort since you won't yourself. Leadership 101.
They dont answer to you, or anyone. If you do not like the way they are doing things, you don't have to play here. They want to do changes without code changes. Those are the parameters. Do so.
__________________

Tanrin,Rinat,Sprucewaynee
  #4  
Old 01-03-2014, 10:54 AM
Elmarnieh Elmarnieh is offline
Sarnak


Join Date: Nov 2012
Posts: 226
Default

Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
They dont answer to you, or anyone. If you do not like the way they are doing things, you don't have to play here. They want to do changes without code changes. Those are the parameters. Do so.

I never made a claim that they did and I am freely aware of their and my own options.

If you don't like the truth that others aren't motivated to act when the person telling them to act is not motivated to do so then you have a problem with basic human psychology.
  #5  
Old 01-03-2014, 11:01 AM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
I never made a claim that they did and I am freely aware of their and my own options.

If you don't like the truth that others aren't motivated to act when the person telling them to act is not motivated to do so then you have a problem with basic human psychology.
Not being motivated is not the issue. I am feeling that is more of a principal of the matter. Do you really think banning 100ish accounts, opening VP to be more of a CSR zone, and forcing people to stay out of raid zones is not difficult on the GMs/devs?

They want you to stop being children and act like human beings to each other.
__________________

Tanrin,Rinat,Sprucewaynee
  #6  
Old 01-03-2014, 11:10 AM
Elmarnieh Elmarnieh is offline
Sarnak


Join Date: Nov 2012
Posts: 226
Default

Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Not being motivated is not the issue. I am feeling that is more of a principal of the matter. Do you really think banning 100ish accounts, opening VP to be more of a CSR zone, and forcing people to stay out of raid zones is not difficult on the GMs/devs?

They want you to stop being children and act like human beings to each other.
If they are willing to take this effort then why are they unwilling to take effort which does not require them to manage so many frustrated people for so long? The mental effort of coding is far less taxing than the non-face-to-face social interaction of many different people who are upset. Of course GM's are not always Dev's so the issue seems to be the GM's wish to do something but the Dev's don't want to impliment it by hard code. Of course this kind of GM and Dev meddling was never a part of live in the first place so the intrusion into player interaction within the existing ruleset breaks the entire purpose of the server.

Your last sentence demonstrates a lack of understanding of how human beings act towards eat other. We are wildly capricious beings capable of great horror and great charity. Within that the average human interaction can likely be best summed up as "tolerate each other so long as we are not inconvienced in doing so". That seems to be a bit below the average interaction on this server (because we are fed, sheltered, and have time and funds enough to play a video game). All in all we are acting far above "acting like human beings towards each other".
  #7  
Old 01-03-2014, 11:14 AM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
If they are willing to take this effort then why are they unwilling to take effort which does not require them to manage so many frustrated people for so long? The mental effort of coding is far less taxing than the non-face-to-face social interaction of many different people who are upset. Of course GM's are not always Dev's so the issue seems to be the GM's wish to do something but the Dev's don't want to impliment it by hard code. Of course this kind of GM and Dev meddling was never a part of live in the first place so the intrusion into player interaction within the existing ruleset breaks the entire purpose of the server.

Your last sentence demonstrates a lack of understanding of how human beings act towards eat other. We are wildly capricious beings capable of great horror and great charity. Within that the average human interaction can likely be best summed up as "tolerate each other so long as we are not inconvienced in doing so". That seems to be a bit below the average interaction on this server (because we are fed, sheltered, and have time and funds enough to play a video game). All in all we are acting far above "acting like human beings towards each other".


Emphasis mine, because it is wholly inaccurate.
__________________

Tanrin,Rinat,Sprucewaynee
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:27 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.