Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-02-2014, 04:02 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

So its the Divinity plan, except tier2 cannot draft VS, CT, Inny, nor Trak and tier1 cannot draft Tal, Sev, Gore, Fay, Draco, Maestro, Naggy, nor Vox? Personally, I'd take the Divinity plan because the only time tier2 guilds are going to raid is during the first two weeks. The tier2 guilds do not want to have to fight tier1 guilds for FTE, as Catherin says, its a mindset not a difficulty.
Last edited by falkun; 01-02-2014 at 04:06 PM..
  #2  
Old 01-02-2014, 04:08 PM
Tanthallas Tanthallas is offline
Fire Giant

Tanthallas's Avatar

Join Date: Oct 2010
Posts: 577
Default

Under this arrangement, every guild has ample opportunity to be on T1 and almost any raiding guild can maintain themselves on T2. Not only this, but winning a T1 slot for a 2 month period is not something overly difficult - this allows guilds to plan their approach to being in any which tier and adds a new element of competition that would not be subject to rule lawyering or Frapsquest.

This is open to modification - i.e., I am not opposed to having a particular mob, like Gore, be off the table for Tier One guilds during the FFA period until the guilds who wish to attempt her for their slot in Tier One have gotten their attempts.
__________________
Quote:
Originally Posted by Daliant17447 View Post
more ducktape than exploit
  #3  
Old 01-02-2014, 04:15 PM
Tanthallas Tanthallas is offline
Fire Giant

Tanthallas's Avatar

Join Date: Oct 2010
Posts: 577
Default

This is a progression based system, and as such rewards guilds that are ready to progress to the next level. It also makes sure guilds can maintain their positions at the level they have put themselves in.

I have not made it difficult for guilds to enter either of the Tiers. Yes, tier one is more difficult to get into than tier two - but that is to be expected. Like I said, however, there is no reason a particularly difficult mob like Gore cannot simply be left alone by Tier One guilds so that Tier Two guilds seeking to enter Tier One have uncontested shots and are already half way there.
__________________
Quote:
Originally Posted by Daliant17447 View Post
more ducktape than exploit
  #4  
Old 01-02-2014, 04:17 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

So you can kill two of the Kunark dragons (Tal, Gore, Sev) or a god during the FFA period to get bumped into Tier1 rotation for two months. If you do not maintain the 2 kills in Tier1FFA, you drop back to Tier2 after two months. But tier1 and tier2 guilds can kill tier2FFA targets, so tier1 can effectively remove tier2 by killing all the tier2FFA targets and then everyone in tier2 falls off and can't get back in at all.

I could maybe get behind something close to this *IF* tier1 guilds could not control who is in tier2 at all times. Tier1 guilds can keep tier2FFA on lockdown, then no guild remains in tier2 and tier2Rotation mobs just wait 6 hours (because no rotation there to slay them) and go into FFA. How do you propose handling this scenario?
  #5  
Old 01-02-2014, 04:38 PM
Tanthallas Tanthallas is offline
Fire Giant

Tanthallas's Avatar

Join Date: Oct 2010
Posts: 577
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I could maybe get behind something close to this *IF* tier1 guilds could not control who is in tier2 at all times. Tier1 guilds can keep tier2FFA on lockdown, then no guild remains in tier2 and tier2Rotation mobs just wait 6 hours (because no rotation there to slay them) and go into FFA. How do you propose handling this scenario?
This is always what it will come down to. There is a large grey area between cockblocking and competing, but you cannot simply call any instance where competition exists bad because their is the potential for some entity to take that competition to a higher level. Being able to work some kind of agreement is the point here, not to simply shout no I dont like it because it has the potential for x,y,z, to happen.

So, to avoid the x,y,z, we could - for example - expand the list of relevant FFA targets that guilds need to kill to be put on tier 2; or we could put the world dragons on Tier One rotation but make Tier One guilds not eligible for killing them on the FFA weeks; or some combination of both. There are MANY ways to avoid the potential of cockblocking, not to mention that the Guild Council itself should be used as a tool to do so.
__________________
Quote:
Originally Posted by Daliant17447 View Post
more ducktape than exploit
  #6  
Old 01-02-2014, 04:47 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
There are MANY ways to avoid the potential of cockblocking, not to mention that the Guild Council itself should be used as a tool to do so.
Except the guild councils are separate in your proposal, Tier1 guilds have their council, and tier2 guilds have a different one. What incentive does the tier1 guild council have to punish guilds cockblocking entry into tier2? When tier2rotation mobs become FFA, tier1 guilds get more mobs. If a guild becomes tier2, then it can work towards tier1. The incentive is there (as it was before the TMO suspension) to diminish participation in the raid scene, not expand it.
  #7  
Old 01-02-2014, 05:06 PM
Fountree Fountree is offline
Sarnak

Fountree's Avatar

Join Date: Apr 2011
Posts: 455
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The incentive is there (as it was before the TMO suspension) to diminish participation in the raid scene, not expand it.
Lol so expanded now. Check the kill boards.
__________________
Hi
  #8  
Old 01-02-2014, 05:11 PM
baramur baramur is offline
Sarnak


Join Date: May 2012
Posts: 257
Default

People keep saying Compete against tier 1 in tier 1, its just like divinity, you roll just like divinity. The only difference is you roll against your tier and pick. If you want tier 1 loot you simply kill 2 mobs in 2month period and roll against tier 1 for slot while your in t1. If you need tier 2 loot you drop back down to tier 2 for 2 months and roll against the teir 2 for that period. Why are people saying Teir 1 is ffa during the 14 days...it is not.
  #9  
Old 01-02-2014, 04:18 PM
Exmo Exmo is offline
Kobold


Join Date: Apr 2011
Posts: 194
Default

The problem I see here is that you've set aside certain mobs for t1, period end of discussion. What mobs are in t1 and t2 should be rotated some, even if it's 4/1 for CT/Inny/Trak/VS.

You need to allow the t2 guilds to occasionally see a Wizard/Necro/Ranger/Druid/etc. epic and those fights, which they wont if forced to compete against a camped force.
  #10  
Old 01-02-2014, 04:21 PM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Quote:
Originally Posted by Exmo [You must be logged in to view images. Log in or Register.]
You need to allow the t2 guilds to occasionally see a Wizard/Necro/Ranger/Druid/etc. epic and those fights, which they wont if forced to compete against a camped force.
Camping forces is 10000000% a main issue nobody really wants to discuss, but it should be abolished completely.
__________________

Tanrin,Rinat,Sprucewaynee
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:34 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.