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  #11  
Old 01-02-2014, 09:26 AM
Laok Laok is offline
Aviak


Join Date: Dec 2013
Posts: 58
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Regarding the consecutive kill rule, if you put a limit so that a guild cannot kill a mob twice in a row, it becomes a situation where two guilds will likely dominate the mob. In this case, TMO and FE. If you say that no guild can kill a mob more than once in the last three times it pops then it will be TMO, FE, and probably IB. This order will continue until the situation become a sort of rotation for each individual mob. It naturally establishes a pecking order. These situations are undesirable to some guilds because 1) it prevents focusing on specific mobs and 2) it lessens the competitive nature of the server by precluding the competition from contesting any given kill.

The issue is not "only TMO is getting kills." That problem would indeed be solved by the above rule. The problem is that smaller guilds are unable to meaningfully compete and participate in the end game due to the extreme dominance of several hardcore guilds under the variance system. Spread the kills more evenly among the hardcore does nothing to address the problem of casual exclusion. (NOTE: For the diction hawks I use casual here to define something other than TMO and FE because it's easy. Deal with it)

In short, no one simple solution has found enough broad-base support. When you eliminate the impossible (simple solutions), you're stuck with whatever is left over no matter how complex or unlikely.
Again, it may (probably) set up a 3 guild rotation, but it also gives every other guild 2 more chances at a kill. This wouldn't exclude any "tier B" guilds from "tier A" mobs, it wouldn't guarantee any guild a mob on any given day, and it would guarantee you big guild types the need to have that coveted "chase".

We both know that there's no way were going to get an agreement with rules that segregate the guilds into a lesser/greater tier (caste).
  #12  
Old 01-02-2014, 09:29 AM
Laok Laok is offline
Aviak


Join Date: Dec 2013
Posts: 58
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Because the big guilds would split into separate guilds because there wouldn't be enough loot distribution for the amount of members. The same hardcore players would dominate the raid scene still just with different guild tags. Before you say that shouldn't be allowed or it is breaking of rules. It wouldn't be. People join these guilds because they kill the mobs they want loot from, if there isn't enough mobs and loot to go around they will simply form their own guilds to compete in the system.
Sounds like a favorable outcome to me. More guilds competing for the target = more competition.
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