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#661
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#662
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http://wiki.project1999.com/Cazic_Thule_(God) Respawn Time: 7 Days (+/- 48 hours) I believe it was said in many ways that the code is not going to be changed to accommodate whatever is decided upon. With that said, I am sure you can mod your spreadsheet to show actual worst case scenario for spawns. Then crunch the numbers =D | |||
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#663
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This is the law-of-averages spawn time but you can't write down the worst case scenario because of extended variance. VS could theoretically take 30 days to spawn. It's entirely possible that some months you will get more on one side of the fence than the other, it'll go both ways.
__________________
Bamek Blazingbeard
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Last edited by Mezzmur; 01-01-2014 at 08:04 PM..
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#664
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#665
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Kinda hard to bite on this plan with the variance in play. Less opportunity for cat b. It could be more opportunity too, but I like to play devils advocate and go worst case scenario when making my decisions / deriving opinions. Maybe thats the wrong approach but it seems to serve me well! Thank you for posting that information though, it does give a good understanding of actual vs perceived. | |||
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#666
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I actually included day 15 in Divinity's numbers to make them look better than they actually are.
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Bamek Blazingbeard
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#667
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#668
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I do appreciate all of the supportive facts though. It does show a great option if variance wasnt an issue! | |||
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#669
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The only number you can rely on is average because it's constant to both plans. If a spawn takes longer in either plan, it pushes it out of the 14 day window and it'll go FFA either way. TMO/FE/IB would participate in the rotation plan as well as on the FFA side, which is why the mobs-per-guild is always higher in the hands-off-no-rotation plans.
__________________
Bamek Blazingbeard
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#670
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I want to say this and it isn't targeting anyone or any idea.
The GMs have already made the first change towards improving the raid scene when they removed the No GM intervention in VP and banned future intentional training in VP. With this and the fact that intentional training is banned everywhere else how about working around that for a basis of competition. BDA, A-Team, Europa, Taken, IB/FE(even separate if they want), TMO, and any other guild that wants a shot can attempt it all they have to do is clear around the dragon or pull the dragon to their raid. If they engage first the new PnP by its very nature should prevent any interference. You get your shot you fail and the next guild there ready gets a shot. Now you need to iron out how long you have to prep prior to engaging. This is an example for VP but every zone should work that way. If you are worried about alt armies then go and level your own alts and park them there or have your members camp there. You can find out when its in window and every guild can have trackers there. Just a suggestion you talk about how toxic things are then make an effort to better yourself and improve them in the process. That way any guild that wants to raid can compete without underhanded interference but the alts thing isn't going away. If you really want a chance to compete in VP maybe work it out to where you can get trak tooth from another guild or work out trades or something for epic loots/ etc. Or make alliances that raid and work out how the teeth are handled. Get enough people to try the dragons whether it is 10 or 25+ and then go in and fight for it. Your complaining about attrition through numbers that's not TMO or IB/FE fault that they have the characters/alts to compete. | ||
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