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#51
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Again, you are confusing a game you made up to make it interesting for yourself with the actual game.
If baseball stops being challenging to you, you don't get to make it about the first who wins the race to the bat instead. | ||
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#52
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Take away all the raid mobs and people will do this over camps, notably the highest value ones.
Its a matter of content. Time to unleash the icebox of Velious, and all of its horrors. | ||
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#53
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3 years.....T...H...R...E....E...Y...E...A....R...S. ...
This server hasn't changed, it never will. Variance will still screw the little man, zerg guilds will be #1 and nothing will ever change. Ever. | ||
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#54
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Quote:
Rogean and the rest of the server feel that these extremes are what makes the server miserable and need to be changed... yet you're here chastising a guild for taking a stand for the sanity of its members and not adding another 60-80 players to the identified problem? So, yeah... that's why we don't make an attempt to intensify the already existing issues with the raid scene. The stakes would have been even higher and we would have gotten to this "enough is enough" point far sooner.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#55
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Quote:
I don't give two shits about CT/Trak loot for myself. Really. Couldn't care less. I know I'm unlikely to see them until better is available in velious. As a conscientious member of this community, I care about CT/Trak kills for guilds that are perfectly capable of taking him down when given a reasonable opportunity. Yes that means BDA. It also means Taken, Azure Guard, etc. Considering your current duopoly of VP, the idea that you would cockblock other guilds from the rest of the content that is as trivial to you as blackburrow is simply outrageous. Especially when that cockblocking ensures your duopoly of VP. Quote:
We've really lost a lot of the EQ challenge on this server due to the markets being saturated at the high end. Weapons 2-4x better dps than rusty are casually given away to players on day one by complete strangers, and those players can afford a full set of banded and jewelry after a couple of afternoons killing newbie trash mobs. 96% rez is available nearly everywhere. Lowbie leveling in full druid/shaman/enchanter buffs is the standard. Wiki is just one tab away, filled with invaluable information. Don't get me wrong, I actually prefer it this way. But this server was the Classic EZ Server before I got here, and people with too much time on their hands abused that to maintain some false sense of superiority. You don't even like the race. You like to see others lose it.
__________________
Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||||
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Last edited by DrKvothe; 12-30-2013 at 01:55 PM..
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#56
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A full rotation absolutely = handouts. If the big guilds are too dominant, then the solution is for smaller guilds to have the opportunity to compete with each other. Anything else is charity.
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#57
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Quote:
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#58
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Haven't the big guilds just built their strategy and guild structure around the current ruleset and that's why they have dominated? What's so bad about altering that again for a new ruleset that benefits not only the other guilds but them as well?
If we come to a decision where the smaller guilds have a shot at the big raid bosses that they need to progress, and content is viable for everyone to attempt when they feel they are ready, how is that a bad thing when the number of mobs is increased (simulated patch respawn days) as well as the time needed for tracking goes down from weeks to maybe a couple hours because of variance changes? I understand TMO and FE/IB being concerned about losing out on mobs by "giving" it to others, but rules can change for the betterment of everyone by including more. It doesn't even necessarily have to be a 100% rotation. Divinity has released a suggestion that would not only include a rotation for everyone to have a shot at what they need as a guild to progress but also a time period where mobs are FFA and the "competition" you desire isn't extinguished. I'm not asking for everyone to give up what they want, but a compromise could literally benefit everyone on the server including GMs. The # of mobs doesn't have to be a static thing, if we work together we can all benefit. | ||
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#59
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Quote:
Again, server needs wiped and restarted. Only way to give a classic experience at this point. 3 years of kunark was too much. | |||
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Last edited by jaybone; 12-30-2013 at 02:29 PM..
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#60
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Loraen I think I agree with most of your points in terms of diagnosing problems with the server, however I can't help but feel you want classic eq to be something it's not. There is nothing inherently difficult about it, and after a point it's not all that fun. It's rewarding at first, climbing through levels and getting gear upgrades and taking on more challenging encounters, but after that point EQ is more like a drug. People still seek upgrades and what not, but I think people mostly don't want to leave behind what they've put so much time into, they fall into the EQ trap- Need more pixels... why? Cause I need to kill more dragons... why? Cause I need more pixels...ad inf.
The fact that this is a free emulated server that's been around for a while just makes things worse: this is a home for people to be on a powertrip due to "I've put in more hours than you have or before you even had the opportunity." Nothing about gameplay is challenging, and people who claim there is some sort of competition that is anything but retarded are deluding themselves. You're an intelligent guy seeking fun, fair, challenging and engaging competition...that's just not classic eq. | ||
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