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#1
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/guildwar [name] [duration] - Initiates a guild war against the guild of the Guild Leader which appears in the [name] field. [Duration] sets the duration in real days for the guild war. This defaults to one real day if left blank. The opposing Guild Leader must send the same command with the [name] of the enemy Guild Leader to fully initiate the conflict. | |||
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#2
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Now all I have to add is to ask the guilds bitching about each other: Why not /guildwar it out instead of wasting EVERYONE'S time? Are you that fuckin bitchmade that you have to tattle on each other like a buncha 8 year olds? The tools are in place to resolve it yourselves like men and women for fucksake.
__________________
Dr. Oxoo Xoxx - Necromancer Extraordinaire
Lady Naelvenia <Thunderdome> - Enchanter Deluxe | |||
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#3
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#4
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That being said, this is my first MMO experience without any PVP so I might be a tad bias. Classic EQ without PVP is still better than no classic EQ at all. I think. I'm starting to wonder though.
__________________
Dr. Oxoo Xoxx - Necromancer Extraordinaire
Lady Naelvenia <Thunderdome> - Enchanter Deluxe | |||
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#5
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#6
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And to clarify, bloobness refers to blue server players. Smurfs, carebears, bloobs, etc. You've not raided until you're prepped for a high end raid boss, to have a guild with twice your numbers zone in, and have to dash to the zoneline to contest for the zone. Last thing you want is for them to show up mid pull.
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#7
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__________________
Dr. Oxoo Xoxx - Necromancer Extraordinaire
Lady Naelvenia <Thunderdome> - Enchanter Deluxe | |||
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