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#21
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#22
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A single guild should be able to mop up a large quantity of the low value targets (the OPs point system is way off), however, that would leave several high value targets that should be valued in such a way that only a few could be taken out by a single guild. Now, with competition, variance, and point strategy the odds of a three guilds taking everything should be very minimal.
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#23
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What about this is making the high end uncompetitive? A rotation hands out mobs. With this system, there's not enough mobs to go around, but it does limit what guilds can take on a weekly basis so more guilds can attempt mobs themselves.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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Last edited by Yinikren; 12-28-2013 at 07:31 AM..
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#24
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And I would love to hear point suggestions - that was the point of this thread, to discuss the idea. [You must be logged in to view images. Log in or Register.]
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#25
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You're suggestion is to give epic handouts in the form of rotations to sate the masses, instead of putting in a system that gears up the masses.
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#26
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#28
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I've already talked about this more than enough when I first brought it up a few days ago.
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#29
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#30
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If you have serious ideas about an idea, post it - this thread is for constructive criticism on a weighted point system to see who would be for or against it and their thoughts as to why. I'm not seeing the issues you posted (competiton is never going away, I'm making guilds choose what they want each week) but I will be happy to answer any more questions you might have on this idea.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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