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  #21  
Old 12-28-2013, 07:27 AM
Lazie Lazie is offline
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Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
You don't spend points ahead, Lazie. You compete for mobs just like we are now. The guild who gets the mob and the loot spends their points. This isn't a bidding system. It's a bag limit to keep guilds from taking too many mobs per week.

If three guilds all want to compete for Trak, nothing is stopping them until someone kills it. But it may not be in their best interest to sit around and wait for Trak when they could be getting less contested epic mobs.
You won't get everyone on board with it bro is all I am saying. Too many flaws in it and not enough competition to make everyone happy.
  #22  
Old 12-28-2013, 07:28 AM
Autotune Autotune is offline
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Originally Posted by Ecguy [You must be logged in to view images. Log in or Register.]

If one guild is permitted to take 50% of the mobs, two guilds can still get 100% of the mobs. Right or wrong, I'm simply doing the math.
You didn't do the math correctly, considering that different targets are weighted differently.

A single guild should be able to mop up a large quantity of the low value targets (the OPs point system is way off), however, that would leave several high value targets that should be valued in such a way that only a few could be taken out by a single guild.

Now, with competition, variance, and point strategy the odds of a three guilds taking everything should be very minimal.
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  #23  
Old 12-28-2013, 07:28 AM
Yinikren Yinikren is offline
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What about this is making the high end uncompetitive? A rotation hands out mobs. With this system, there's not enough mobs to go around, but it does limit what guilds can take on a weekly basis so more guilds can attempt mobs themselves.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
Last edited by Yinikren; 12-28-2013 at 07:31 AM..
  #24  
Old 12-28-2013, 07:29 AM
Yinikren Yinikren is offline
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And I would love to hear point suggestions - that was the point of this thread, to discuss the idea. [You must be logged in to view images. Log in or Register.]
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #25  
Old 12-28-2013, 07:30 AM
Autotune Autotune is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
But you keep the high end competitive. Make Trak and VP FFA and that keeps the competition in the game. We want a system that makes everyone happy. That everyone will agree on and work under. Rotate some mobs (Epic Piece mobs). I layed out the system in another thread that would be a good starting point. This isn't about me I am not VP keyed yet.
The high end competition is still there, you're making up a problem that isn't there. Trak will always be a competitive mob and so will VP mobs because there are still 2 guilds that need gear from them that are currently keyed.

You're suggestion is to give epic handouts in the form of rotations to sate the masses, instead of putting in a system that gears up the masses.
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  #26  
Old 12-28-2013, 07:33 AM
Ecguy Ecguy is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
You didn't do the math correctly, considering that different targets are weighted differently.

A single guild should be able to mop up a large quantity of the low value targets (the OPs point system is way off), however, that would leave several high value targets that should be valued in such a way that only a few could be taken out by a single guild.

Now, with competition, variance, and point strategy the odds of a three guilds taking everything should be very minimal.
Okay. I just misunderstand what you were posting.
  #27  
Old 12-28-2013, 07:33 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
The high end competition is still there, you're making up a problem that isn't there. Trak will always be a competitive mob and so will VP mobs because there are still 2 guilds that need gear from them that are currently keyed.

You're suggestion is to give epic handouts in the form of rotations to sate the masses, instead of putting in a system that gears up the masses.
No I am proposing a system to get people their gear off mobs like VS and their epics to compete on mobs like Trak and in the future VP. I am proposing a system that will make progression possible on the server and keep the high end of the game still tough to access but possible with work. You are just adding bias that isn't there.
  #28  
Old 12-28-2013, 07:33 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
And I would love to hear point suggestions - that was the point of this thread, to discuss the idea. [You must be logged in to view images. Log in or Register.]
I've already talked about this more than enough when I first brought it up a few days ago.
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  #29  
Old 12-28-2013, 07:34 AM
Lazie Lazie is offline
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Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
And I would love to hear point suggestions - that was the point of this thread, to discuss the idea. [You must be logged in to view images. Log in or Register.]
A point system won't work.
  #30  
Old 12-28-2013, 07:35 AM
Yinikren Yinikren is offline
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If you have serious ideas about an idea, post it - this thread is for constructive criticism on a weighted point system to see who would be for or against it and their thoughts as to why. I'm not seeing the issues you posted (competiton is never going away, I'm making guilds choose what they want each week) but I will be happy to answer any more questions you might have on this idea.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
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