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  #361  
Old 12-27-2013, 11:43 PM
quido quido is offline
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I'm a white land-owning male.
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  #362  
Old 12-27-2013, 11:44 PM
quido quido is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
I'm curious, Jeremy, what is you contention with the proposed point plan?
Too socialist.
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  #363  
Old 12-27-2013, 11:54 PM
falkun falkun is offline
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So I read the first 5 pages, then skipped the rest.

Comments on OP:
1) I'm OK with this as long as this is revised upon release of Velious. Let TMO/IB/FE circle jerk in VP until Velious release, then let the casuals in.
2) 2hr is good.
3) I have a different variation on this, see below.
4) Eh, whatever.

Rotation:
Two sets of raid mobs, "hardcore" and "casual". Split the mobs roughly 50/50:
GroupA: Nagafen, Maestro, Inny, VS, Fay, Gore
GroupB: Vox, Draco, CT, Trak, Sev, Tal
Swapping every month, one group is "hardcore" (AKA: standard FTE shit we have now, no 2hrs, full on competition), while the other group is "casual" (all our new raid rules). A guild can only belong to a SINGLE group (hardcore or casual). The hardcores are ONLY allowed to kill hardcore mobs and casuals are ONLY allowed to kill casual mobs. Likely only 2-3 guilds would be "hardcore" at a time, but the rest of the server wouldn't have to put up with their crap because they'd be after a different set of mobs.

This list would have to get expanded to remain roughly even for Velious.

Update:
If any single casual guild takes more than 25% of the casual spawns for the month, they are automatically bumped up to hardcore the next month (with rules it'd be difficult for them to get more than 50% of the spawns anyways).
Any hardcore guild taking more than 75% of the hardcore spawns for the month takes a two-week raid suspension at the beginning of the next month, before returning to hardcore.
Any guild can voluntarily bump up to hardcore at the beginning of the next month.
To drop to Casual, a Hardcore guild must kill less than 20% of the hardcore spawns for the month prior. If this means mobs are left (5% not covered by 75% and 20% rules), hardcore guilds still cannot kill them without incurring respective penalties.

Velious Expansion:
Kunark goes Casual-only upon release of Velious (including all of VP). Any guild wishing to do raid-content epics will be casual (A-team will have epics).
Ziglark is "hardcore"-only for first month of Velious, but hardcores ONLY get Skyshrine and beyond for the first two months.
After that, everything besides ST in Velious goes into "even-50/50" split between casual and hardcore groups.
ST goes into the casual/hardcore split after 6 months.
Last edited by falkun; 12-28-2013 at 07:27 AM.. Reason: add details
  #364  
Old 12-27-2013, 11:59 PM
Troubled Troubled is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Not only that, but to say a guild of 5 people gets the same weight as a guild of 100 is ridiculous, no offense.
Maybe guilds should have gone through some manner of proving themselves as well to determine their weight. It's easy to say 20 guilds can kill any mob in the current end-game but in reality only 5 or 6 are putting forth much effort.
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Last edited by Troubled; 12-28-2013 at 12:02 AM..
  #365  
Old 12-28-2013, 12:01 AM
Joroz Joroz is offline
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Looks like a bunch of the same bs repackaged and back on the market for sale...


simple solution

kill one, don't touch/track/mobilize/interfere/poop sock/camp out/etc... with the next two of that mob spawn. No special concessions for mobs that are not considered junk mobs.
  #366  
Old 12-28-2013, 12:07 AM
Troubled Troubled is offline
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Proposing a 2 person team from the top 6 guilds to vent it out on a server of our choosing to bounce ideas. Counting FE/IB as 1 entity for fairness according to what they agreed to during these 2 weeks. TMO, FE/IB, BDA, Taken, Divinity, Azure Guard. 12people in a vent channel hashing it out? You can bet I'll be there, with interest in the guilds looking to enter the scene as well.

This gives a pretty wide spectrum and view from most angles IMO.
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  #367  
Old 12-28-2013, 12:11 AM
Troubled Troubled is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Europa
They have not participated thus far. Are they interested in having a voice?
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  #368  
Old 12-28-2013, 12:12 AM
Bossman Bossman is offline
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Think one of their members or leaders said something 10 pages back lol
  #369  
Old 12-28-2013, 12:13 AM
Joroz Joroz is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Sounds like: TMO 1, IB/FE 2, others 3
could end up that way... maybe not. but its easy to keep track of unlike point and percent systems proposed...
  #370  
Old 12-28-2013, 12:13 AM
Yinikren Yinikren is offline
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I am still seeing a weighted points system as the best method for the purification of the raid scene. It helps the most people and is the easiest to police without GM interference, doesn't involve a rotation that variance fucks up, etc. The only people that are against it are those that are losing mobs over it and, lets be honest, they should have seen this coming when rogean brought the hammer down.

I think it is time to make a raid subforum and for raid guilds to nominate two people who will proceed with the delegations.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
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